add sborka
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96
garrysmod/addons/tfa_base/lua/entities/tfa_exp_rocket.lua
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96
garrysmod/addons/tfa_base/lua/entities/tfa_exp_rocket.lua
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AddCSLuaFile()
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ENT.Base = "tfa_exp_base"
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ENT.PrintName = "Rocket-Propelled Explosive"
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-- EDITABLE PARAMETERS -- START
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ENT.LaunchSound = "" -- none, replace to enable
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ENT.PropelSound = Sound("Missile.Accelerate") -- looped propel sound
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ENT.BaseSpeed = 500 -- base rocket speed, in units
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ENT.AccelerationTime = 0.25 -- time in seconds to accelerate to max speed
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ENT.MaxSpeed = 1500 -- maximum speed, works if AccelerationTime > 0
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ENT.HasTrail = true -- create trail
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-- EDITABLE PARAMETERS -- END
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ENT.AccelProgress = 0
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ENT.DefaultModel = Model("models/weapons/w_missile.mdl")
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ENT.Delay = 10
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DEFINE_BASECLASS(ENT.Base)
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-- Creates HL2 rocket trail by default, feel free to copy and edit to your needs
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function ENT:CreateRocketTrail()
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if not SERVER then return end
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local rockettrail = ents.Create("env_rockettrail")
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rockettrail:DeleteOnRemove(self)
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rockettrail:SetPos(self:GetPos())
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rockettrail:SetAngles(self:GetAngles())
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rockettrail:SetParent(self)
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rockettrail:SetMoveType(MOVETYPE_NONE)
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rockettrail:AddSolidFlags(FSOLID_NOT_SOLID)
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rockettrail:SetSaveValue("m_Opacity", 0.2)
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rockettrail:SetSaveValue("m_SpawnRate", 100)
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rockettrail:SetSaveValue("m_ParticleLifetime", 0.5)
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rockettrail:SetSaveValue("m_StartColor", Vector(0.65, 0.65, 0.65))
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rockettrail:SetSaveValue("m_EndColor", Vector(0, 0, 0))
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rockettrail:SetSaveValue("m_StartSize", 8)
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rockettrail:SetSaveValue("m_EndSize", 32)
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rockettrail:SetSaveValue("m_SpawnRadius", 4)
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rockettrail:SetSaveValue("m_MinSpeed", 2)
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rockettrail:SetSaveValue("m_MaxSpeed", 16)
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rockettrail:SetSaveValue("m_nAttachment", 0)
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rockettrail:SetSaveValue("m_flDeathTime", CurTime() + 999)
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rockettrail:Activate()
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rockettrail:Spawn()
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end
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function ENT:Initialize(...)
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BaseClass.Initialize(self, ...)
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self:EmitSoundNet(self.PropelSound)
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if self.LaunchSound and self.LaunchSound ~= "" then
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self:EmitSoundNet(self.LaunchSound)
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end
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self:SetFriction(0)
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self:SetLocalAngularVelocity(angle_zero)
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self:SetMoveType(bit.bor(MOVETYPE_FLYGRAVITY, MOVECOLLIDE_FLY_BOUNCE))
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self:SetLocalVelocity(self:GetForward() * self.BaseSpeed)
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if self.HasTrail then
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self:CreateRocketTrail()
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end
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end
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function ENT:Think(...)
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if self.AccelerationTime > 0 and self.AccelProgress < 1 then
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self.LastAccelThink = self.LastAccelThink or CurTime()
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self.AccelProgress = Lerp((CurTime() - self.LastAccelThink) / self.AccelerationTime, self.AccelProgress, 1)
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end
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self:SetLocalVelocity(self:GetForward() * Lerp(self.AccelProgress, self.BaseSpeed, self.MaxSpeed))
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return BaseClass.Think(self, ...)
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end
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function ENT:Explode(...)
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self:StopSound(self.PropelSound)
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return BaseClass.Explode(self, ...)
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end
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function ENT:Touch()
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self.killtime = -1
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end
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