add sborka
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include("shared.lua")
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function ENT:Draw()
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self:DrawModel()
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end
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function ENT:IsTranslucent()
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return true
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end
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79
garrysmod/addons/tfa_base/lua/entities/tfa_exp_base/init.lua
Normal file
79
garrysmod/addons/tfa_base/lua/entities/tfa_exp_base/init.lua
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AddCSLuaFile("cl_init.lua")
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AddCSLuaFile("shared.lua")
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include("shared.lua")
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ENT.DefaultModel = Model("models/weapons/w_eq_fraggrenade.mdl")
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ENT.Damage = 100
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ENT.Delay = 3
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function ENT:Initialize()
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local mdl = self:GetModel()
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if not mdl or mdl == "" or mdl == "models/error.mdl" then
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self:SetModel(self.DefaultModel)
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end
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self:PhysicsInit(SOLID_VPHYSICS)
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self:SetMoveType(MOVETYPE_VPHYSICS)
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self:SetSolid(SOLID_VPHYSICS)
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local phys = self:GetPhysicsObject()
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if IsValid(phys) then
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phys:Wake()
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end
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self:SetFriction(self.Delay)
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self.killtime = CurTime() + self.Delay
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self:DrawShadow(true)
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if not self.Inflictor and self:GetOwner():IsValid() and self:GetOwner():GetActiveWeapon():IsValid() then
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self.Inflictor = self:GetOwner():GetActiveWeapon()
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end
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end
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function ENT:Think()
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if self.killtime < CurTime() then
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self:Explode()
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return false
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end
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self:NextThink(CurTime())
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return true
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end
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ENT.ExplosionSound = "BaseExplosionEffect.Sound"
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function ENT:DoExplosionEffect()
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local effectdata = EffectData()
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effectdata:SetOrigin(self:GetPos())
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util.Effect("HelicopterMegaBomb", effectdata)
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util.Effect("Explosion", effectdata)
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self:EmitSoundNet(self.ExplosionSound)
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end
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function ENT:Explode()
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if not IsValid(self.Inflictor) then
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self.Inflictor = self
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end
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self.Damage = self.mydamage or self.Damage
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local dmg = DamageInfo()
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dmg:SetInflictor(self.Inflictor)
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dmg:SetAttacker(IsValid(self:GetOwner()) and self:GetOwner() or self)
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dmg:SetDamage(self.Damage)
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dmg:SetDamageType(bit.bor(DMG_BLAST, DMG_AIRBOAT))
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util.BlastDamageInfo(dmg, self:GetPos(), math.pow( self.Damage / 100, 0.75) * 200)
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util.ScreenShake(self:GetPos(), self.Damage * 20, 255, self.Damage / 200, math.pow(self.Damage / 100, 0.75) * 400)
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self:DoExplosionEffect()
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self:Remove()
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end
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@@ -0,0 +1,32 @@
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ENT.Type = "anim"
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ENT.PrintName = "Base Explosive"
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ENT.Author = ""
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ENT.Contact = ""
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ENT.Purpose = ""
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ENT.Instructions = ""
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ENT.DoNotDuplicate = true
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ENT.DisableDuplicator = true
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local sp = game.SinglePlayer()
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function ENT:EmitSoundNet(sound)
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if CLIENT or sp then
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if sp and not IsFirstTimePredicted() then return end
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self:EmitSound(sound)
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return
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end
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local filter = RecipientFilter()
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filter:AddPAS(self:GetPos())
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if IsValid(self:GetOwner()) then
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filter:RemovePlayer(self:GetOwner())
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end
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net.Start("tfaSoundEvent", true)
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net.WriteEntity(self)
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net.WriteString(sound)
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net.WriteBool(false)
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net.Send(filter)
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end
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