add sborka

This commit is contained in:
2026-03-31 10:27:04 +03:00
commit f5e5f56c84
2345 changed files with 382127 additions and 0 deletions

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include("shared.lua")
function ENT:Draw()
self:DrawModel()
end
function ENT:IsTranslucent()
return true
end

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AddCSLuaFile("cl_init.lua")
AddCSLuaFile("shared.lua")
include("shared.lua")
ENT.DefaultModel = Model("models/weapons/w_eq_fraggrenade.mdl")
ENT.Damage = 100
ENT.Delay = 3
function ENT:Initialize()
local mdl = self:GetModel()
if not mdl or mdl == "" or mdl == "models/error.mdl" then
self:SetModel(self.DefaultModel)
end
self:PhysicsInit(SOLID_VPHYSICS)
self:SetMoveType(MOVETYPE_VPHYSICS)
self:SetSolid(SOLID_VPHYSICS)
local phys = self:GetPhysicsObject()
if IsValid(phys) then
phys:Wake()
end
self:SetFriction(self.Delay)
self.killtime = CurTime() + self.Delay
self:DrawShadow(true)
if not self.Inflictor and self:GetOwner():IsValid() and self:GetOwner():GetActiveWeapon():IsValid() then
self.Inflictor = self:GetOwner():GetActiveWeapon()
end
end
function ENT:Think()
if self.killtime < CurTime() then
self:Explode()
return false
end
self:NextThink(CurTime())
return true
end
ENT.ExplosionSound = "BaseExplosionEffect.Sound"
function ENT:DoExplosionEffect()
local effectdata = EffectData()
effectdata:SetOrigin(self:GetPos())
util.Effect("HelicopterMegaBomb", effectdata)
util.Effect("Explosion", effectdata)
self:EmitSoundNet(self.ExplosionSound)
end
function ENT:Explode()
if not IsValid(self.Inflictor) then
self.Inflictor = self
end
self.Damage = self.mydamage or self.Damage
local dmg = DamageInfo()
dmg:SetInflictor(self.Inflictor)
dmg:SetAttacker(IsValid(self:GetOwner()) and self:GetOwner() or self)
dmg:SetDamage(self.Damage)
dmg:SetDamageType(bit.bor(DMG_BLAST, DMG_AIRBOAT))
util.BlastDamageInfo(dmg, self:GetPos(), math.pow( self.Damage / 100, 0.75) * 200)
util.ScreenShake(self:GetPos(), self.Damage * 20, 255, self.Damage / 200, math.pow(self.Damage / 100, 0.75) * 400)
self:DoExplosionEffect()
self:Remove()
end

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ENT.Type = "anim"
ENT.PrintName = "Base Explosive"
ENT.Author = ""
ENT.Contact = ""
ENT.Purpose = ""
ENT.Instructions = ""
ENT.DoNotDuplicate = true
ENT.DisableDuplicator = true
local sp = game.SinglePlayer()
function ENT:EmitSoundNet(sound)
if CLIENT or sp then
if sp and not IsFirstTimePredicted() then return end
self:EmitSound(sound)
return
end
local filter = RecipientFilter()
filter:AddPAS(self:GetPos())
if IsValid(self:GetOwner()) then
filter:RemovePlayer(self:GetOwner())
end
net.Start("tfaSoundEvent", true)
net.WriteEntity(self)
net.WriteString(sound)
net.WriteBool(false)
net.Send(filter)
end