add sborka

This commit is contained in:
2026-03-31 10:27:04 +03:00
commit f5e5f56c84
2345 changed files with 382127 additions and 0 deletions

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@@ -0,0 +1,123 @@
local vector_origin = Vector()
EFFECT.Thickness = 16
EFFECT.Life = 0.25
EFFECT.RotVelocity = 30
EFFECT.InValid = false
local Mat_Impact = Material("effects/combinemuzzle2")
local Mat_Beam = Material("effects/tool_tracer")
local Mat_TracePart = Material("effects/select_ring")
function EFFECT:Init(data)
self.Position = data:GetStart()
self.WeaponEnt = data:GetEntity()
self.Attachment = data:GetAttachment()
if IsValid(self.WeaponEnt) and self.WeaponEnt.GetMuzzleAttachment then
self.Attachment = self.WeaponEnt:GetMuzzleAttachment()
end
local owent
if IsValid(self.WeaponEnt) then
owent = self.WeaponEnt:GetOwner()
if not IsValid(owent) then
owent = self.WeaponEnt:GetParent()
end
end
if IsValid(owent) and owent:IsPlayer() then
if owent ~= LocalPlayer() or owent:ShouldDrawLocalPlayer() then
self.WeaponEnt = owent:GetActiveWeapon()
if not IsValid(self.WeaponEnt) then return end
else
local theirweapon = self.WeaponEnt
self.WeaponEnt = self.WeaponEnt.OwnerViewModel
if IsValid(theirweapon) and theirweapon.ViewModelFlip or theirweapon.ViewModelFlipped then
self.Flipped = true
end
if not IsValid(self.WeaponEnt) then return end
end
end
local angpos
if IsValid(self.WeaponEnt) then
angpos = self.WeaponEnt:GetAttachment(self.Attachment)
end
if not angpos or not angpos.Pos then
angpos = {
Pos = vector_origin,
Ang = angle_zero
}
end
if self.Flipped then
local tmpang = (self.Dir or angpos.Ang:Forward()):Angle()
local localang = self.WeaponEnt:WorldToLocalAngles(tmpang)
localang.y = localang.y + 180
localang = self.WeaponEnt:LocalToWorldAngles(localang)
--localang:RotateAroundAxis(localang:Up(),180)
--tmpang:RotateAroundAxis(tmpang:Up(),180)
self.Dir = localang:Forward()
end
-- Keep the start and end Pos - we're going to interpolate between them
if IsValid(owent) and self.Position:Distance(owent:EyePos()) > 72 then
self.WeaponEnt = nil
end
self.StartPos = self:GetTracerShootPos(self.WeaponEnt and angpos.Pos or self.Position, self.WeaponEnt, self.Attachment)
self.EndPos = data:GetOrigin()
self.Entity:SetRenderBoundsWS(self.StartPos, self.EndPos)
self.Normal = (self.EndPos - self.StartPos):GetNormalized()
self.StartTime = 0
self.LifeTime = self.Life
self.data = data
self.rot = 0
end
function EFFECT:Think()
if self.InValid then return false end
self.LifeTime = self.LifeTime - FrameTime()
self.StartTime = self.StartTime + FrameTime()
return self.LifeTime > 0
end
local beamcol = table.Copy(color_white)
local beamcol2 = Color(0, 225, 255, 255)
function EFFECT:Render()
if self.InValid then return false end
self.StartPos = self:GetTracerShootPos(self.StartPos, self.WeaponEnt, self.Attachment)
local startPos = self.StartPos
local endPos = self.EndPos
local tracerpos
beamcol.a = self.LifeTime / self.Life * 255
self.rot = self.rot + FrameTime() * self.RotVelocity
render.SetMaterial(Mat_Impact)
render.DrawSprite(endPos, 12, 12, ColorAlpha(color_white, beamcol.a))
render.SetMaterial(Mat_TracePart)
tracerpos = Lerp(math.Clamp(self.LifeTime / self.Life - 0.1, 0, 1), endPos, startPos)
render.DrawQuadEasy(tracerpos, self.Normal, 12, 12, beamcol2, self.rot - 60)
tracerpos = Lerp(math.Clamp(self.LifeTime / self.Life - 0.05, 0, 1), endPos, startPos)
render.DrawQuadEasy(tracerpos, self.Normal, 12, 12, beamcol2, self.rot - 30)
tracerpos = Lerp(math.Clamp(self.LifeTime / self.Life, 0, 1), endPos, startPos)
render.DrawQuadEasy(tracerpos, self.Normal, 12, 12, beamcol2, self.rot)
tracerpos = Lerp(math.Clamp(self.LifeTime / self.Life + 0.05, 0, 1), endPos, startPos)
render.DrawQuadEasy(tracerpos, self.Normal, 12, 12, beamcol2, self.rot + 30)
tracerpos = Lerp(math.Clamp(self.LifeTime / self.Life + 0.1, 0, 1), endPos, startPos)
render.DrawQuadEasy(tracerpos, self.Normal, 12, 12, beamcol2, self.rot + 60)
tracerpos = Lerp(math.Clamp(self.LifeTime / self.Life + 0.15, 0, 1), endPos, startPos)
render.DrawQuadEasy(tracerpos, self.Normal, 12, 12, beamcol2, self.rot + 30)
tracerpos = Lerp(math.Clamp(self.LifeTime / self.Life + 0.2, 0, 1), endPos, startPos)
render.DrawQuadEasy(tracerpos, self.Normal, 12, 12, beamcol2, self.rot + 60)
render.SetMaterial(Mat_Beam)
render.DrawBeam(startPos, endPos, self.Thickness, 0 + beamcol.a / 128, endPos:Distance(startPos) / 64 + beamcol.a / 128, beamcol)
end