add sborka
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132
garrysmod/addons/tfa_base/lua/effects/tfa_penetrate/init.lua
Normal file
132
garrysmod/addons/tfa_base/lua/effects/tfa_penetrate/init.lua
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local PenetColor = Color(255, 255, 255, 255)
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local PenetMat = Material("trails/smoke")
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local PenetMat2 = Material("effects/yellowflare")
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local cv_gv = GetConVar("sv_gravity")
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local cv_sl = GetConVar("cl_tfa_fx_impact_ricochet_sparklife")
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--local cv_sc = GetConVar("cl_tfa_fx_impact_ricochet_sparks")
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local DFX = {
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["AR2Tracer"] = true,
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["Tracer"] = true,
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["GunshipTracer"] = true,
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["GaussTracer"] = true,
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["AirboatGunTracer"] = true,
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["AirboatGunHeavyTracer"] = true
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}
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function EFFECT:Init(data)
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self.StartPos = data:GetOrigin()
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self.Dir = data:GetNormal()
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self.Dir:Normalize()
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self.Len = 32
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self.EndPos = self.StartPos + self.Dir * self.Len
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self.LifeTime = 0.75
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self.DieTime = CurTime() + self.LifeTime
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self.Thickness = 1
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self.Grav = Vector(0, 0, -cv_gv:GetFloat())
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self.PartMult = data:GetRadius()
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self.SparkLife = cv_sl:GetFloat()
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self.WeaponEnt = data:GetEntity()
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if not IsValid(self.WeaponEnt) then return end
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if self.WeaponEnt.TracerPCF then
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local traceres = util.QuickTrace(self.StartPos, self.Dir * 9999999, Entity(math.Round(data:GetScale())))
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self.EndPos = traceres.HitPos or self.StartPos
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local efn = self.WeaponEnt.TracerName
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local spos = self.StartPos
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local cnt = math.min(math.Round(data:GetMagnitude()), 6000)
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timer.Simple(cnt / 1000000, function()
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TFA.ParticleTracer(efn, spos, traceres.HitPos or spos, false)
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end)
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return
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end
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local tn = self.WeaponEnt.BulletTracerName
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if tn and tn ~= "" and not DFX[tn] then
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local fx = EffectData()
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fx:SetStart(self.StartPos)
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local traceres = util.QuickTrace(self.StartPos, self.Dir * 9999999, Entity(math.Round(data:GetScale())))
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self.EndPos = traceres.HitPos or self.StartPos
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fx:SetOrigin(self.EndPos)
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fx:SetEntity(self.WeaponEnt)
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fx:SetMagnitude(1)
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util.Effect(tn, fx)
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SafeRemoveEntityDelayed(self, 0)
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--Sparks
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--Impact
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return
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else
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local emitter = ParticleEmitter(self.StartPos)
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--[[
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for i = 1, cv_sc:GetFloat() * self.PartMult * 0.1 do
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local part = emitter:Add("effects/yellowflare", self.StartPos)
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part:SetVelocity((self.Dir + VectorRand() * 0.5) * math.Rand(75, 185))
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part:SetDieTime(math.Rand(0.25, 1) * self.SparkLife)
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part:SetStartAlpha(255)
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part:SetStartSize(math.Rand(2, 4))
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part:SetEndSize(0)
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part:SetRoll(0)
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part:SetGravity(self.Grav)
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part:SetCollide(true)
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part:SetBounce(0.55)
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part:SetAirResistance(0.5)
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part:SetStartLength(0.2)
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part:SetEndLength(0)
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part:SetVelocityScale(true)
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part:SetCollide(true)
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end
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]]
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--
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local part = emitter:Add("effects/select_ring", self.StartPos)
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part:SetStartAlpha(225)
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part:SetStartSize(1)
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part:SetDieTime(self.LifeTime / 5)
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part:SetEndSize(0)
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part:SetEndAlpha(0)
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part:SetRoll(math.Rand(0, 360))
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part:SetColor(200, 200, 200)
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part = emitter:Add("effects/select_ring", self.StartPos)
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part:SetStartAlpha(255)
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part:SetStartSize(1.5 * self.PartMult)
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part:SetDieTime(self.LifeTime / 6)
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part:SetEndSize(0)
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part:SetEndAlpha(0)
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part:SetRoll(math.Rand(0, 360))
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part:SetColor(200, 200, 200)
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emitter:Finish()
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end
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end
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function EFFECT:Think()
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if self.DieTime and (CurTime() > self.DieTime) then return false end
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return true
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end
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function EFFECT:Render()
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if self.DieTime then
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local fDelta = (self.DieTime - CurTime()) / self.LifeTime
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fDelta = math.Clamp(fDelta, 0, 1)
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render.SetMaterial(PenetMat)
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local color = ColorAlpha(PenetColor, 32 * fDelta)
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local precision = 16
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local i = 1
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while i <= precision do
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render.DrawBeam(self.StartPos + self.Dir * self.Len * ((i - 1) / precision), self.StartPos + self.Dir * self.Len * (i / precision), self.Thickness * fDelta * (1 - i / precision), 0.5, 0.5, color)
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i = i + 1
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end
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render.SetMaterial(PenetMat2)
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i = 1
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while i <= precision do
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render.DrawBeam(self.StartPos + self.Dir * self.Len * ((i - 1) / precision), self.StartPos + self.Dir * self.Len * (i / precision), self.Thickness / 3 * 2 * fDelta * (1 - i / precision), 0.5, 0.5, color)
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i = i + 1
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end
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end
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end
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