add sborka
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@@ -0,0 +1,74 @@
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local ang
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local limit_particle_cv = GetConVar("cl_tfa_fx_muzzlesmoke_limited")
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local SMOKEDELAY = 1.5
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function EFFECT:Init(data)
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self.WeaponEnt = data:GetEntity()
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if not IsValid(self.WeaponEnt) then return end
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self.WeaponEntOG = self.WeaponEnt
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if limit_particle_cv:GetBool() and self.WeaponEnt:GetOwner() ~= LocalPlayer() then return end
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self.Attachment = data:GetAttachment()
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local smokepart = "smoke_trail_tfa"
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local delay = self.WeaponEnt.GetStatL and self.WeaponEnt:GetStatL("SmokeDelay") or self.WeaponEnt.SmokeDelay
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if self.WeaponEnt.SmokeParticle then
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smokepart = self.WeaponEnt.SmokeParticle
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elseif self.WeaponEnt.SmokeParticles then
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smokepart = self.WeaponEnt.SmokeParticles[self.WeaponEnt.DefaultHoldType or self.WeaponEnt.HoldType] or smokepart
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end
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self.Position = self:GetTracerShootPos(data:GetOrigin(), self.WeaponEnt, self.Attachment)
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if IsValid(self.WeaponEnt:GetOwner()) then
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if self.WeaponEnt:GetOwner() == LocalPlayer() then
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if not self.WeaponEnt:IsFirstPerson() then
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ang = self.WeaponEnt:GetOwner():EyeAngles()
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ang:Normalize()
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--ang.p = math.max(math.min(ang.p,55),-55)
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self.Forward = ang:Forward()
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else
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self.WeaponEnt = self.WeaponEnt.OwnerViewModel
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end
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--ang.p = math.max(math.min(ang.p,55),-55)
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else
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ang = self.WeaponEnt:GetOwner():EyeAngles()
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ang:Normalize()
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self.Forward = ang:Forward()
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end
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end
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if TFA.GetMZSmokeEnabled == nil or TFA.GetMZSmokeEnabled() then
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local e = self.WeaponEnt
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local w = self.WeaponEntOG
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local a = self.Attachment
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local tn = "tfasmokedelay_" .. w:EntIndex() .. "_" .. a
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local sp = smokepart
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if timer.Exists(tn) then
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timer.Remove(tn)
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end
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e.SmokePCF = e.SmokePCF or {}
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local _a = w:GetStatL("IsAkimbo") and a or 1
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if IsValid(e.SmokePCF[_a]) then
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e.SmokePCF[_a]:StopEmission()
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end
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timer.Create(tn, delay or SMOKEDELAY, 1, function()
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if not IsValid(e) then return end
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e.SmokePCF[_a] = CreateParticleSystem(e, sp, PATTACH_POINT_FOLLOW, a)
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if IsValid(e.SmokePCF[_a]) then
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e.SmokePCF[_a]:StartEmission()
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end
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end)
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end
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end
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function EFFECT:Think()
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return false
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end
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function EFFECT:Render()
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end
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