add sborka
This commit is contained in:
28
garrysmod/addons/tfa_antitank/lua/tfa/external/at4.lua
vendored
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28
garrysmod/addons/tfa_antitank/lua/tfa/external/at4.lua
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local path = "weapons/at4/"
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TFA.AddFireSound("AT4_FIRE", path .. "at4_fp.wav", true, ")" )
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TFA.AddWeaponSound("Universal.Draw", {"weapons/universal/uni_weapon_draw_01.wav", "weapons/universal/uni_weapon_draw_02.wav", "weapons/universal/uni_weapon_draw_03.wav"})
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TFA.AddWeaponSound("Universal.LeanOut", { "weapons/universal/uni_lean_out_01.wav", "weapons/universal/uni_lean_out_02.wav", "weapons/universal/uni_lean_out_03.wav", "weapons/universal/uni_lean_out_04.wav"})
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TFA.AddWeaponSound("Universal.WeaponLower", "weapons/universal/uni_weapon_lower_01.wav")
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TFA.AddWeaponSound("Universal.Holster", "weapons/universal/uni_weapon_holster.wav")
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TFA.AddWeaponSound("Weapon_M9.safety", "weapons/m9/handling/m9_safety.wav")
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TFA.AddWeaponSound("Weapon_AT4.Latch_01", path .. "/handling/at4_latch_01.wav")
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TFA.AddWeaponSound("Weapon_AT4.Latch_02", path .. "/handling/at4_latch_02.wav")
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TFA.AddWeaponSound("Weapon_AT4.Ready", path .. "/handling/at4_ready.wav")
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TFA.AddWeaponSound("Weapon_AT4.Shoulder", path .. "/handling/at4_shoulder.wav")
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TFA.AddAmmo( "at4", "AT4" )
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TFA.AddAmmo( "at4armor", "AT4ARMOR" )
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TFA.AddAmmo( "at4strc", "AT4STRC" )
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--[[
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TFA.AddWeaponSound("TFA_INS2_RPG7.Empty", path .. "ak74_empty.wav")
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TFA.AddWeaponSound("TFA_INS2_RPG7.MagRelease", path .. "ak74_magrelease.wav")
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TFA.AddWeaponSound("TFA_INS2_RPG7.Magout", path .. "ak74_magout.wav")
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TFA.AddWeaponSound("TFA_INS2_RPG7.Rattle", path .. "ak74_rattle.wav")
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TFA.AddWeaponSound("TFA_INS2_RPG7.Magin", path .. "ak74_magin.wav")
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TFA.AddWeaponSound("TFA_INS2_RPG7.Boltback", path .. "ak74_boltback.wav")
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TFA.AddWeaponSound("TFA_INS2_RPG7.Boltrelease", path .. "ak74_boltrelease.wav")
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]]--
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5
garrysmod/addons/tfa_antitank/lua/tfa/external/panzerfaust3_xd_killicon.lua
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Normal file
5
garrysmod/addons/tfa_antitank/lua/tfa/external/panzerfaust3_xd_killicon.lua
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local hudcolor = Color(255, 255, 255, 255)
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if killicon and killicon.Add then
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killicon.Add("tfa_ins2_panzerfaust3", "vgui/hud/tfa_ins2_panzerfaust3", hudcolor)
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end
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20
garrysmod/addons/tfa_antitank/lua/tfa/external/weapon_sw_rpg7_sounds.lua
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20
garrysmod/addons/tfa_antitank/lua/tfa/external/weapon_sw_rpg7_sounds.lua
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local path = "weapons/tfa_ins2_rpg7_scoped/"
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local pref = "TFA_SCOPED_RPG7"
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local hudcolor = Color(255, 255, 255, 255)
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if (CLIENT) then
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game.AddParticles( "particles/hd_explosions.pcf" )
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end
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PrecacheParticleSystem("hd_explosion")
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TFA.AddFireSound(pref .. ".1", path .. "rhino_1.wav", false, ")")
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TFA.AddWeaponSound(pref .. ".Fetch", path .. "rpg7_fetch.wav")
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TFA.AddWeaponSound(pref .. ".Load1", path .. "rpg7_load1.wav")
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TFA.AddWeaponSound(pref .. ".Load2", path .. "rpg7_load2.wav")
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TFA.AddWeaponSound(pref .. ".EndGrab", path .. "rpg7_endgrab.wav")
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TFA.AddWeaponSound(pref .. ".safety", path .. "m9_safety.wav")
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if killicon and killicon.Add then
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killicon.Add("tfa_anti_tank", "vgui/hud/tfa_anti_tank", hudcolor)
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killicon.Add("tfa_crocket_rpg", "vgui/hud/tfa_crocket_rpg", hudcolor)
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killicon.Add("tfa_ins2_rpg7_scoped", "vgui/hud/tfa_ins2_rpg7_scoped", hudcolor)
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end
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