add sborka

This commit is contained in:
2026-03-31 10:27:04 +03:00
commit f5e5f56c84
2345 changed files with 382127 additions and 0 deletions

View File

@@ -0,0 +1,28 @@
local path = "weapons/at4/"
TFA.AddFireSound("AT4_FIRE", path .. "at4_fp.wav", true, ")" )
TFA.AddWeaponSound("Universal.Draw", {"weapons/universal/uni_weapon_draw_01.wav", "weapons/universal/uni_weapon_draw_02.wav", "weapons/universal/uni_weapon_draw_03.wav"})
TFA.AddWeaponSound("Universal.LeanOut", { "weapons/universal/uni_lean_out_01.wav", "weapons/universal/uni_lean_out_02.wav", "weapons/universal/uni_lean_out_03.wav", "weapons/universal/uni_lean_out_04.wav"})
TFA.AddWeaponSound("Universal.WeaponLower", "weapons/universal/uni_weapon_lower_01.wav")
TFA.AddWeaponSound("Universal.Holster", "weapons/universal/uni_weapon_holster.wav")
TFA.AddWeaponSound("Weapon_M9.safety", "weapons/m9/handling/m9_safety.wav")
TFA.AddWeaponSound("Weapon_AT4.Latch_01", path .. "/handling/at4_latch_01.wav")
TFA.AddWeaponSound("Weapon_AT4.Latch_02", path .. "/handling/at4_latch_02.wav")
TFA.AddWeaponSound("Weapon_AT4.Ready", path .. "/handling/at4_ready.wav")
TFA.AddWeaponSound("Weapon_AT4.Shoulder", path .. "/handling/at4_shoulder.wav")
TFA.AddAmmo( "at4", "AT4" )
TFA.AddAmmo( "at4armor", "AT4ARMOR" )
TFA.AddAmmo( "at4strc", "AT4STRC" )
--[[
TFA.AddWeaponSound("TFA_INS2_RPG7.Empty", path .. "ak74_empty.wav")
TFA.AddWeaponSound("TFA_INS2_RPG7.MagRelease", path .. "ak74_magrelease.wav")
TFA.AddWeaponSound("TFA_INS2_RPG7.Magout", path .. "ak74_magout.wav")
TFA.AddWeaponSound("TFA_INS2_RPG7.Rattle", path .. "ak74_rattle.wav")
TFA.AddWeaponSound("TFA_INS2_RPG7.Magin", path .. "ak74_magin.wav")
TFA.AddWeaponSound("TFA_INS2_RPG7.Boltback", path .. "ak74_boltback.wav")
TFA.AddWeaponSound("TFA_INS2_RPG7.Boltrelease", path .. "ak74_boltrelease.wav")
]]--

View File

@@ -0,0 +1,5 @@
local hudcolor = Color(255, 255, 255, 255)
if killicon and killicon.Add then
killicon.Add("tfa_ins2_panzerfaust3", "vgui/hud/tfa_ins2_panzerfaust3", hudcolor)
end

View File

@@ -0,0 +1,20 @@
local path = "weapons/tfa_ins2_rpg7_scoped/"
local pref = "TFA_SCOPED_RPG7"
local hudcolor = Color(255, 255, 255, 255)
if (CLIENT) then
game.AddParticles( "particles/hd_explosions.pcf" )
end
PrecacheParticleSystem("hd_explosion")
TFA.AddFireSound(pref .. ".1", path .. "rhino_1.wav", false, ")")
TFA.AddWeaponSound(pref .. ".Fetch", path .. "rpg7_fetch.wav")
TFA.AddWeaponSound(pref .. ".Load1", path .. "rpg7_load1.wav")
TFA.AddWeaponSound(pref .. ".Load2", path .. "rpg7_load2.wav")
TFA.AddWeaponSound(pref .. ".EndGrab", path .. "rpg7_endgrab.wav")
TFA.AddWeaponSound(pref .. ".safety", path .. "m9_safety.wav")
if killicon and killicon.Add then
killicon.Add("tfa_anti_tank", "vgui/hud/tfa_anti_tank", hudcolor)
killicon.Add("tfa_crocket_rpg", "vgui/hud/tfa_crocket_rpg", hudcolor)
killicon.Add("tfa_ins2_rpg7_scoped", "vgui/hud/tfa_ins2_rpg7_scoped", hudcolor)
end