add sborka

This commit is contained in:
2026-03-31 10:27:04 +03:00
commit f5e5f56c84
2345 changed files with 382127 additions and 0 deletions

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@@ -0,0 +1,135 @@
if engine.ActiveGamemode() != "terrortown" then return end
AddCSLuaFile()
SWEP.HoldType = "normal"
if CLIENT then
SWEP.PrintName = "tacrp_bench_name"
SWEP.Slot = 6
SWEP.ViewModelFOV = 10
SWEP.DrawCrosshair = false
LANG.AddToLanguage("english", "tacrp_bench_name", "Customization Bench")
LANG.AddToLanguage("english", "tacrp_bench_help", "{primaryfire} places the Customization Bench.")
LANG.AddToLanguage("english", "tacrp_bench_desc", [[
When near, allows for free weapon customization.
Attachments won't be required.]])
SWEP.EquipMenuData = {
type = "item_weapon",
desc = "tacrp_bench_desc"
};
SWEP.Icon = "vgui/ttt/tacrp_bench"
end
SWEP.Base = "weapon_tttbase"
SWEP.ViewModel = "models/weapons/v_crowbar.mdl"
SWEP.WorldModel = "models/weapons/tacint/ammoboxes/ammo_box-2b.mdl"
SWEP.Primary.ClipSize = -1
SWEP.Primary.DefaultClip = -1
SWEP.Primary.Automatic = true
SWEP.Primary.Ammo = "none"
SWEP.Primary.Delay = 1.0
SWEP.Secondary.ClipSize = -1
SWEP.Secondary.DefaultClip = -1
SWEP.Secondary.Automatic = true
SWEP.Secondary.Ammo = "none"
SWEP.Secondary.Delay = 1.0
-- This is special equipment
SWEP.Kind = WEAPON_EQUIP
SWEP.CanBuy = {ROLE_DETECTIVE, ROLE_TRAITOR}
SWEP.LimitedStock = false -- only buyable once
SWEP.AllowDrop = false
SWEP.NoSights = true
function SWEP:OnDrop()
self:Remove()
end
function SWEP:PrimaryAttack()
self:SetNextPrimaryFire( CurTime() + self.Primary.Delay )
self:HealthDrop()
end
function SWEP:SecondaryAttack()
self:SetNextSecondaryFire( CurTime() + self.Secondary.Delay )
self:HealthDrop()
end
local throwsound = Sound( "Weapon_SLAM.SatchelThrow" )
-- ye olde droppe code
function SWEP:HealthDrop()
if SERVER then
local ply = self:GetOwner()
if not IsValid(ply) then return end
if self.Planted then return end
local vsrc = ply:GetShootPos()
local vang = ply:GetAimVector()
local vvel = ply:GetVelocity()
local vthrow = vvel + vang * 50
local health = ents.Create("tacrp_bench")
if IsValid(health) then
health:SetPos(vsrc + vang * 24)
health:SetAngles(Angle(0, ply:GetAngles().y, 0))
health:Spawn()
-- health:SetPlacer(ply)
health:PhysWake()
local phys = health:GetPhysicsObject()
if IsValid(phys) then
phys:SetVelocity(vthrow)
end
self:Remove()
self.Planted = true
end
end
self:EmitSound(throwsound)
end
function SWEP:Reload()
return false
end
function SWEP:OnRemove()
if CLIENT and IsValid(self:GetOwner()) and self:GetOwner() == LocalPlayer() and self:GetOwner():Alive() then
RunConsoleCommand("lastinv")
end
end
if CLIENT then
function SWEP:Initialize()
self:AddHUDHelp("tacrp_bench_help", nil, true)
return self.BaseClass.Initialize(self)
end
end
function SWEP:Deploy()
if SERVER and IsValid(self:GetOwner()) then
self:GetOwner():DrawViewModel(false)
end
return true
end
function SWEP:DrawWorldModel()
end
function SWEP:DrawWorldModelTranslucent()
end