add sborka
This commit is contained in:
340
garrysmod/addons/tacrp/lua/weapons/tacrp_mp7.lua
Normal file
340
garrysmod/addons/tacrp/lua/weapons/tacrp_mp7.lua
Normal file
@@ -0,0 +1,340 @@
|
||||
SWEP.Base = "tacrp_base"
|
||||
SWEP.Spawnable = true
|
||||
|
||||
AddCSLuaFile()
|
||||
|
||||
// names and stuff
|
||||
SWEP.PrintName = "HK MP7"
|
||||
SWEP.AbbrevName = "MP7"
|
||||
SWEP.Category = "[FT] Оружие"
|
||||
|
||||
SWEP.SubCatTier = "2Operator"
|
||||
SWEP.SubCatType = "3Submachine Gun"
|
||||
|
||||
SWEP.Description = "PDW with superb handling and close range effectiveness. High velocity rounds retain effectiveness at range and pierces armor easily."
|
||||
SWEP.Description_Quote = "\"You've got to cock it motherfucker.\"" -- Big Game (2014)
|
||||
|
||||
SWEP.Trivia_Caliber = "4.6x30mm"
|
||||
SWEP.Trivia_Manufacturer = "Heckler & Koch"
|
||||
SWEP.Trivia_Year = "2001"
|
||||
|
||||
SWEP.Faction = TacRP.FACTION_COALITION
|
||||
SWEP.Credits = "Assets: Tactical Intervention"
|
||||
|
||||
SWEP.ViewModel = "models/weapons/tacint/v_mp7.mdl"
|
||||
SWEP.WorldModel = "models/weapons/tacint/w_mp7.mdl"
|
||||
|
||||
SWEP.Slot = 2
|
||||
|
||||
SWEP.BalanceStats = {
|
||||
[TacRP.BALANCE_SBOX] = {
|
||||
},
|
||||
[TacRP.BALANCE_TTT] = {
|
||||
Damage_Max = 12,
|
||||
Damage_Min = 7,
|
||||
|
||||
Range_Min = 1000,
|
||||
Range_Max = 2000,
|
||||
|
||||
RPM = 750,
|
||||
|
||||
BodyDamageMultipliers = {
|
||||
[HITGROUP_HEAD] = 2,
|
||||
[HITGROUP_CHEST] = 1,
|
||||
[HITGROUP_STOMACH] = 1,
|
||||
[HITGROUP_LEFTARM] = 1,
|
||||
[HITGROUP_RIGHTARM] = 1,
|
||||
[HITGROUP_LEFTLEG] = 0.75,
|
||||
[HITGROUP_RIGHTLEG] = 0.75,
|
||||
[HITGROUP_GEAR] = 0.9
|
||||
},
|
||||
},
|
||||
[TacRP.BALANCE_PVE] = {
|
||||
Damage_Max = 10,
|
||||
Damage_Min = 5,
|
||||
RPM = 800,
|
||||
|
||||
RecoilSpreadPenalty = 0.003,
|
||||
},
|
||||
[TacRP.BALANCE_OLDSCHOOL] = {
|
||||
RecoilMaximum = 20,
|
||||
RecoilSpreadPenalty = 0.0035
|
||||
}
|
||||
}
|
||||
|
||||
SWEP.TTTReplace = TacRP.TTTReplacePreset.SMG
|
||||
|
||||
// "ballistics"
|
||||
|
||||
SWEP.Damage_Max = 16
|
||||
SWEP.Damage_Min = 14
|
||||
SWEP.Range_Min = 800 // distance for which to maintain maximum damage
|
||||
SWEP.Range_Max = 3500 // distance at which we drop to minimum damage
|
||||
SWEP.Penetration = 10 // units of metal this weapon can penetrate
|
||||
SWEP.ArmorPenetration = 0.85
|
||||
SWEP.ArmorBonus = 2
|
||||
|
||||
SWEP.MuzzleVelocity = 23500
|
||||
|
||||
SWEP.BodyDamageMultipliers = {
|
||||
[HITGROUP_HEAD] = 3,
|
||||
[HITGROUP_CHEST] = 1,
|
||||
[HITGROUP_STOMACH] = 1.25,
|
||||
[HITGROUP_LEFTARM] = 1,
|
||||
[HITGROUP_RIGHTARM] = 1,
|
||||
[HITGROUP_LEFTLEG] = 0.9,
|
||||
[HITGROUP_RIGHTLEG] = 0.9,
|
||||
[HITGROUP_GEAR] = 0.9
|
||||
}
|
||||
|
||||
// misc. shooting
|
||||
|
||||
SWEP.Firemodes = {
|
||||
2,
|
||||
1
|
||||
}
|
||||
|
||||
SWEP.RPM = 850
|
||||
|
||||
SWEP.Spread = 0.008
|
||||
|
||||
SWEP.RecoilResetInstant = false
|
||||
SWEP.RecoilPerShot = 1
|
||||
SWEP.RecoilMaximum = 11
|
||||
SWEP.RecoilResetTime = 0
|
||||
SWEP.RecoilDissipationRate = 33
|
||||
SWEP.RecoilFirstShotMult = 1.5
|
||||
|
||||
SWEP.RecoilVisualKick = 1
|
||||
SWEP.RecoilKick = 3
|
||||
SWEP.RecoilStability = 0.5
|
||||
|
||||
SWEP.RecoilSpreadPenalty = 0.0018
|
||||
|
||||
SWEP.CanBlindFire = true
|
||||
|
||||
// handling
|
||||
|
||||
SWEP.MoveSpeedMult = 0.975
|
||||
SWEP.ShootingSpeedMult = 0.8
|
||||
SWEP.SightedSpeedMult = 0.75
|
||||
|
||||
SWEP.ReloadSpeedMult = 0.5
|
||||
|
||||
SWEP.AimDownSightsTime = 0.3
|
||||
SWEP.SprintToFireTime = 0.28
|
||||
|
||||
SWEP.Sway = 0.75
|
||||
SWEP.ScopedSway = 0.25
|
||||
|
||||
SWEP.FreeAimMaxAngle = 4
|
||||
|
||||
// hold types
|
||||
|
||||
SWEP.HoldType = "smg"
|
||||
SWEP.HoldTypeSprint = "passive"
|
||||
SWEP.HoldTypeBlindFire = false
|
||||
|
||||
SWEP.GestureShoot = ACT_HL2MP_GESTURE_RANGE_ATTACK_AR2
|
||||
SWEP.GestureReload = ACT_HL2MP_GESTURE_RELOAD_SMG1
|
||||
|
||||
SWEP.PassiveAng = Angle(0, 0, 0)
|
||||
SWEP.PassivePos = Vector(0, -4, -5)
|
||||
|
||||
SWEP.BlindFireAng = Angle(0, 5, 0)
|
||||
SWEP.BlindFirePos = Vector(0, -4, -3)
|
||||
|
||||
SWEP.SprintAng = Angle(30, -15, 0)
|
||||
SWEP.SprintPos = Vector(5, 0, -2)
|
||||
|
||||
SWEP.SightAng = Angle(0.1, 1, 0)
|
||||
SWEP.SightPos = Vector(-3.22, -2, -4.2)
|
||||
|
||||
SWEP.CorrectivePos = Vector(0.04, 0, 0.1)
|
||||
SWEP.CorrectiveAng = Angle(0, 0, 0)
|
||||
|
||||
SWEP.HolsterVisible = true
|
||||
SWEP.HolsterSlot = TacRP.HOLSTER_SLOT_BACK
|
||||
SWEP.HolsterPos = Vector(5, 6, -6)
|
||||
SWEP.HolsterAng = Angle(0, 0, 0)
|
||||
|
||||
// reload
|
||||
|
||||
-- Устанавливаем размер магазина и начальное кол-во патрон на 0
|
||||
SWEP.ClipSize = 40
|
||||
SWEP.DefaultAmmo = 0
|
||||
SWEP.Ammo = "smg1"
|
||||
|
||||
-- Принудительное обнуление при создании (Initialize)
|
||||
function SWEP:Initialize()
|
||||
self.BaseClass.Initialize(self)
|
||||
|
||||
-- Обнуляем патроны внутри самого оружия
|
||||
self:SetClip1(0)
|
||||
|
||||
-- Обнуляем резервные патроны у игрока через мгновение после спавна
|
||||
if SERVER then
|
||||
timer.Simple(0, function()
|
||||
if IsValid(self) and IsValid(self:GetOwner()) then
|
||||
self:GetOwner():SetAmmo(0, self:GetPrimaryAmmoType())
|
||||
end
|
||||
end)
|
||||
end
|
||||
end
|
||||
SWEP.Ammo_Expanded = "ti_pdw"
|
||||
|
||||
SWEP.ReloadTimeMult = 1
|
||||
SWEP.DropMagazineModel = "models/weapons/tacint/magazines/mp7.mdl"
|
||||
SWEP.DropMagazineImpact = "plastic"
|
||||
|
||||
SWEP.ReloadUpInTime = 1.2
|
||||
SWEP.DropMagazineTime = 0.4
|
||||
|
||||
// sounds
|
||||
|
||||
local path = "tacrp/weapons/mp7/mp7_"
|
||||
|
||||
SWEP.Sound_Shoot = "^" .. path .. "fire-1.wav"
|
||||
SWEP.Sound_Shoot_Silenced = path .. "fire_silenced-1.wav"
|
||||
|
||||
SWEP.Vol_Shoot = 115
|
||||
SWEP.ShootPitchVariance = 2.5 // amount to vary pitch by each shot
|
||||
|
||||
// effects
|
||||
|
||||
// the .qc attachment for the muzzle
|
||||
SWEP.QCA_Muzzle = 1
|
||||
// ditto for shell
|
||||
SWEP.QCA_Eject = 2
|
||||
|
||||
SWEP.MuzzleEffect = "muzzleflash_ak47"
|
||||
SWEP.EjectEffect = 1
|
||||
|
||||
// anims
|
||||
|
||||
SWEP.AnimationTranslationTable = {
|
||||
["fire1"] = "fire1_M",
|
||||
["fire2"] = "fire2_M",
|
||||
["fire3"] = "fire3_M",
|
||||
["fire4"] = {"fire4_M", "fire4_L", "fire4_R"},
|
||||
["melee"] = {"melee1", "melee2"}
|
||||
}
|
||||
|
||||
SWEP.ProceduralIronFire = {
|
||||
vm_pos = Vector(0, -1, -0.1),
|
||||
vm_ang = Angle(0, 0.4, 0),
|
||||
t = 0.25,
|
||||
tmax = 0.25,
|
||||
}
|
||||
|
||||
// attachments
|
||||
|
||||
SWEP.AttachmentElements = {
|
||||
["foldstock"] = {
|
||||
BGs_VM = {
|
||||
{1, 1}
|
||||
},
|
||||
},
|
||||
["optic"] = {
|
||||
BGs_VM = {
|
||||
{2, 1}
|
||||
},
|
||||
},
|
||||
["rail"] = {
|
||||
BGs_VM = {
|
||||
{3, 1}
|
||||
},
|
||||
},
|
||||
}
|
||||
|
||||
SWEP.NoRMR = true
|
||||
|
||||
SWEP.Attachments = {
|
||||
[1] = {
|
||||
PrintName = "Optic",
|
||||
Category = {"optic_cqb", "optic_medium"},
|
||||
Bone = "ValveBiped.mp7_rootbone",
|
||||
AttachSound = "tacrp/weapons/optic_on.wav",
|
||||
DetachSound = "tacrp/weapons/optic_off.wav",
|
||||
InstalledElements = {"optic"},
|
||||
Pos_VM = Vector(-4.25, 0, 1.5),
|
||||
Pos_WM = Vector(4, 1.5, -6),
|
||||
Ang_VM = Angle(90, 0, 0),
|
||||
Ang_WM = Angle(0, -3.5, 180),
|
||||
},
|
||||
[2] = {
|
||||
PrintName = "Muzzle",
|
||||
Category = "silencer",
|
||||
Bone = "ValveBiped.mp7_rootbone",
|
||||
AttachSound = "tacrp/weapons/silencer_on.wav",
|
||||
DetachSound = "tacrp/weapons/silencer_off.wav",
|
||||
VMScale = 0.8,
|
||||
Pos_VM = Vector(-2.25, 0.1, 11.75),
|
||||
Pos_WM = Vector(18, 2.25, -4.25),
|
||||
Ang_VM = Angle(90, 0, 0),
|
||||
Ang_WM = Angle(0, -3.5, 180),
|
||||
},
|
||||
[3] = {
|
||||
PrintName = "Tactical",
|
||||
Category = {"tactical", "tactical_zoom", "tactical_ebullet"},
|
||||
Bone = "ValveBiped.mp7_rootbone",
|
||||
AttachSound = "tacrp/weapons/flashlight_on.wav",
|
||||
DetachSound = "tacrp/weapons/flashlight_off.wav",
|
||||
InstalledElements = {"rail"},
|
||||
Pos_VM = Vector(-2.2, -0.5, 5),
|
||||
Pos_WM = Vector(10, 1.3, -4),
|
||||
Ang_VM = Angle(90, 0, -90),
|
||||
Ang_WM = Angle(0, -3.5, -90),
|
||||
},
|
||||
[4] = {
|
||||
PrintName = "Accessory",
|
||||
Category = {"acc", "acc_foldstock2", "acc_sling", "acc_duffle", "acc_extmag_smg"},
|
||||
AttachSound = "tacrp/weapons/flashlight_on.wav",
|
||||
DetachSound = "tacrp/weapons/flashlight_off.wav",
|
||||
},
|
||||
[8] = {
|
||||
PrintName = "Perk",
|
||||
Category = {"perk", "perk_melee", "perk_shooting", "perk_reload"},
|
||||
AttachSound = "tacrp/weapons/flashlight_on.wav",
|
||||
DetachSound = "tacrp/weapons/flashlight_off.wav",
|
||||
},
|
||||
[5] = {
|
||||
PrintName = "Bolt",
|
||||
Category = {"bolt_automatic"},
|
||||
AttachSound = "TacRP/weapons/flashlight_on.wav",
|
||||
DetachSound = "TacRP/weapons/flashlight_off.wav",
|
||||
},
|
||||
[6] = {
|
||||
PrintName = "Trigger",
|
||||
Category = {"trigger_auto"},
|
||||
AttachSound = "TacRP/weapons/flashlight_on.wav",
|
||||
DetachSound = "TacRP/weapons/flashlight_off.wav",
|
||||
},
|
||||
[7] = {
|
||||
PrintName = "Ammo",
|
||||
Category = {"ammo_rifle"},
|
||||
AttachSound = "TacRP/weapons/flashlight_on.wav",
|
||||
DetachSound = "TacRP/weapons/flashlight_off.wav",
|
||||
}
|
||||
}
|
||||
|
||||
local function addsound(name, spath)
|
||||
sound.Add({
|
||||
name = name,
|
||||
channel = 16,
|
||||
volume = 1.0,
|
||||
sound = spath
|
||||
})
|
||||
end
|
||||
|
||||
local path_mp5 = "tacrp/weapons/mp5/mp5_"
|
||||
|
||||
addsound("tacint_mp7.remove_clip", path .. "remove_clip.wav")
|
||||
addsound("tacint_mp7.insert_clip", path .. "insert_clip.wav")
|
||||
addsound("tacint_mp7.bolt_action", path .. "bolt_action.wav")
|
||||
addsound("tacint_mp7.forearm_deploy", path .. "forearm_deploy.wav")
|
||||
addsound("tacint_mp5.fire_select", {
|
||||
path_mp5 .. "fire_select-1.wav",
|
||||
path_mp5 .. "fire_select-2.wav",
|
||||
path_mp5 .. "fire_select-3.wav",
|
||||
})
|
||||
Reference in New Issue
Block a user