add sborka
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147
garrysmod/addons/tacrp/lua/weapons/tacrp_m_bayonet.lua
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147
garrysmod/addons/tacrp/lua/weapons/tacrp_m_bayonet.lua
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SWEP.Base = "tacrp_base_knife"
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SWEP.Spawnable = true
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AddCSLuaFile()
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// names and stuff
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SWEP.PrintName = "Нож"
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SWEP.Category = "[FT] Оружие"
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SWEP.SubCatTier = "9Special"
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SWEP.SubCatType = "8Bladed Melee"
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SWEP.Description = "Military standard-issue knife that can be mounted on a weapon as a bayonet. Nothing stopping you from using it like a normal knife, however."
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SWEP.Credits = "Assets: BrainBread 2"
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SWEP.ViewModel = "models/weapons/tacint_melee/v_bayonet.mdl"
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SWEP.WorldModel = "models/weapons/tacint_melee/w_bayonet.mdl"
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SWEP.Slot = 0
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SWEP.MeleeDamage = 35
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SWEP.MeleeAttackTime = 0.4
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SWEP.MeleeAttackMissTime = 0.5
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SWEP.MeleeDamageType = DMG_SLASH
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SWEP.MeleeThrowForce = 1200
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SWEP.MeleePerkStr = 0.45
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SWEP.MeleePerkAgi = 0.5
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SWEP.MeleePerkInt = 0.55
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// hold types
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SWEP.HoldType = "knife"
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SWEP.HoldTypeSprint = "knife"
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SWEP.GestureShoot = ACT_HL2MP_GESTURE_RANGE_ATTACK_PISTOL
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SWEP.GestureReload = ACT_HL2MP_GESTURE_RELOAD_PISTOL
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SWEP.GestureBash = ACT_HL2MP_GESTURE_RANGE_ATTACK_KNIFE
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SWEP.GestureBash2 = ACT_HL2MP_GESTURE_RANGE_ATTACK_MELEE
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SWEP.MidAirSpreadPenalty = 0
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SWEP.PassiveAng = Angle(-2.5, 0, 0)
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SWEP.PassivePos = Vector(1, 0, -5)
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SWEP.SprintAng = Angle(0, 0, 0)
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SWEP.SprintPos = Vector(2, 0, -5)
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SWEP.CustomizeAng = Angle(0, 25, 0)
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SWEP.CustomizePos = Vector(2, 0, -12)
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SWEP.SprintMidPoint = {
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Pos = Vector(2, 0, -5),
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Ang = Angle(0, 0, 0)
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}
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SWEP.HolsterVisible = false
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SWEP.HolsterSlot = TacRP.HOLSTER_SLOT_GEAR
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SWEP.HolsterPos = Vector(2, 0, 0)
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SWEP.HolsterAng = Angle(-90, -90, 15)
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// sounds
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local path = "tacrp/weapons/knife/"
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SWEP.AnimationTranslationTable = {
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["deploy"] = "deploy",
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["melee"] = {"slash_left1", "slash_left2", "slash_right1", "slash_right2"},
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["melee2"] = {"slash_forward1", "slash_forward2"},
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["meleethrow"] = {"knifethrow"},
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}
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SWEP.Sound_MeleeHit = {
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path .. "/scrape_metal-1.wav",
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path .. "/scrape_metal-2.wav",
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path .. "/scrape_metal-3.wav",
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}
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SWEP.Sound_MeleeHitBody = {
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path .. "/flesh_hit-1.wav",
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path .. "/flesh_hit-2.wav",
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path .. "/flesh_hit-3.wav",
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path .. "/flesh_hit-4.wav",
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path .. "/flesh_hit-5.wav",
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}
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SWEP.Sound_MeleeSwing = {
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path .. "swing-1.wav",
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path .. "swing-2.wav",
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path .. "swing-3.wav",
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path .. "swing-4.wav",
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path .. "swing-5.wav",
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path .. "swing-6.wav",
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}
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// attachments
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SWEP.Attachments = {
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[1] = {
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PrintName = "Technique",
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Category = "melee_tech",
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AttachSound = "TacRP/weapons/flashlight_on.wav",
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DetachSound = "TacRP/weapons/flashlight_off.wav",
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},
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[2] = {
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PrintName = "Special",
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Category = "melee_spec",
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AttachSound = "TacRP/weapons/flashlight_on.wav",
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DetachSound = "TacRP/weapons/flashlight_off.wav",
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},
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}
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SWEP.FreeAim = false
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SWEP.DrawCrosshair = true
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SWEP.DrawCrosshairInSprint = true
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SWEP.CrosshairStatic = true
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local function addsound(name, spath)
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sound.Add({
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name = name,
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channel = 16,
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volume = 1.0,
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sound = spath
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})
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end
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addsound("tacint_knife2.deploy", "tacrp/magtap.ogg")
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function SWEP:PrimaryAttack()
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local stop = self:RunHook("Hook_PreShoot")
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if stop then return end
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self:Melee()
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return
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end
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function SWEP:ThinkSprint()
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end
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function SWEP:ThinkSights()
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end
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SWEP.AutoSpawnable = false
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