add sborka

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2026-03-31 10:27:04 +03:00
commit f5e5f56c84
2345 changed files with 382127 additions and 0 deletions

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SWEP.Base = "tacrp_base_knife"
SWEP.Spawnable = true
AddCSLuaFile()
// names and stuff
SWEP.PrintName = "Нож"
SWEP.Category = "[FT] Оружие"
SWEP.SubCatTier = "9Special"
SWEP.SubCatType = "8Bladed Melee"
SWEP.Description = "Military standard-issue knife that can be mounted on a weapon as a bayonet. Nothing stopping you from using it like a normal knife, however."
SWEP.Credits = "Assets: BrainBread 2"
SWEP.ViewModel = "models/weapons/tacint_melee/v_bayonet.mdl"
SWEP.WorldModel = "models/weapons/tacint_melee/w_bayonet.mdl"
SWEP.Slot = 0
SWEP.MeleeDamage = 35
SWEP.MeleeAttackTime = 0.4
SWEP.MeleeAttackMissTime = 0.5
SWEP.MeleeDamageType = DMG_SLASH
SWEP.MeleeThrowForce = 1200
SWEP.MeleePerkStr = 0.45
SWEP.MeleePerkAgi = 0.5
SWEP.MeleePerkInt = 0.55
// hold types
SWEP.HoldType = "knife"
SWEP.HoldTypeSprint = "knife"
SWEP.GestureShoot = ACT_HL2MP_GESTURE_RANGE_ATTACK_PISTOL
SWEP.GestureReload = ACT_HL2MP_GESTURE_RELOAD_PISTOL
SWEP.GestureBash = ACT_HL2MP_GESTURE_RANGE_ATTACK_KNIFE
SWEP.GestureBash2 = ACT_HL2MP_GESTURE_RANGE_ATTACK_MELEE
SWEP.MidAirSpreadPenalty = 0
SWEP.PassiveAng = Angle(-2.5, 0, 0)
SWEP.PassivePos = Vector(1, 0, -5)
SWEP.SprintAng = Angle(0, 0, 0)
SWEP.SprintPos = Vector(2, 0, -5)
SWEP.CustomizeAng = Angle(0, 25, 0)
SWEP.CustomizePos = Vector(2, 0, -12)
SWEP.SprintMidPoint = {
Pos = Vector(2, 0, -5),
Ang = Angle(0, 0, 0)
}
SWEP.HolsterVisible = false
SWEP.HolsterSlot = TacRP.HOLSTER_SLOT_GEAR
SWEP.HolsterPos = Vector(2, 0, 0)
SWEP.HolsterAng = Angle(-90, -90, 15)
// sounds
local path = "tacrp/weapons/knife/"
SWEP.AnimationTranslationTable = {
["deploy"] = "deploy",
["melee"] = {"slash_left1", "slash_left2", "slash_right1", "slash_right2"},
["melee2"] = {"slash_forward1", "slash_forward2"},
["meleethrow"] = {"knifethrow"},
}
SWEP.Sound_MeleeHit = {
path .. "/scrape_metal-1.wav",
path .. "/scrape_metal-2.wav",
path .. "/scrape_metal-3.wav",
}
SWEP.Sound_MeleeHitBody = {
path .. "/flesh_hit-1.wav",
path .. "/flesh_hit-2.wav",
path .. "/flesh_hit-3.wav",
path .. "/flesh_hit-4.wav",
path .. "/flesh_hit-5.wav",
}
SWEP.Sound_MeleeSwing = {
path .. "swing-1.wav",
path .. "swing-2.wav",
path .. "swing-3.wav",
path .. "swing-4.wav",
path .. "swing-5.wav",
path .. "swing-6.wav",
}
// attachments
SWEP.Attachments = {
[1] = {
PrintName = "Technique",
Category = "melee_tech",
AttachSound = "TacRP/weapons/flashlight_on.wav",
DetachSound = "TacRP/weapons/flashlight_off.wav",
},
[2] = {
PrintName = "Special",
Category = "melee_spec",
AttachSound = "TacRP/weapons/flashlight_on.wav",
DetachSound = "TacRP/weapons/flashlight_off.wav",
},
}
SWEP.FreeAim = false
SWEP.DrawCrosshair = true
SWEP.DrawCrosshairInSprint = true
SWEP.CrosshairStatic = true
local function addsound(name, spath)
sound.Add({
name = name,
channel = 16,
volume = 1.0,
sound = spath
})
end
addsound("tacint_knife2.deploy", "tacrp/magtap.ogg")
function SWEP:PrimaryAttack()
local stop = self:RunHook("Hook_PreShoot")
if stop then return end
self:Melee()
return
end
function SWEP:ThinkSprint()
end
function SWEP:ThinkSights()
end
SWEP.AutoSpawnable = false