add sborka
This commit is contained in:
132
garrysmod/addons/tacrp/lua/weapons/tacrp_base/sh_bipod.lua
Normal file
132
garrysmod/addons/tacrp/lua/weapons/tacrp_base/sh_bipod.lua
Normal file
@@ -0,0 +1,132 @@
|
||||
function SWEP:InBipod()
|
||||
local bip = self:GetInBipod()
|
||||
|
||||
-- if !self:CanBipod() then
|
||||
-- self:ExitBipod()
|
||||
-- end
|
||||
|
||||
if IsValid(self:GetOwner()) and (self:GetOwner():GetVelocity():LengthSqr() >= 100 or self:GetSprintAmount() > 0) then
|
||||
self:ExitBipod()
|
||||
end
|
||||
|
||||
return bip
|
||||
end
|
||||
|
||||
SWEP.CachedCanBipod = true
|
||||
SWEP.CachedCanBipodTime = 0
|
||||
SWEP.LastBipodTime = 0
|
||||
local dist = 24
|
||||
function SWEP:CanBipod()
|
||||
if !self:GetValue("Bipod") then return false end
|
||||
|
||||
if self:GetOwner():InVehicle() then return false end
|
||||
if self:GetSprintAmount() > 0 and !self:DoForceSightsBehavior() then return false end
|
||||
|
||||
if self.CachedCanBipodTime >= CurTime() then return tobool(self.CachedCanBipod), self.CachedCanBipod end
|
||||
|
||||
local pos = self:GetOwner():EyePos()
|
||||
local angle = self:GetOwner():EyeAngles()
|
||||
if math.abs(angle.p) <= 45 then
|
||||
angle.p = 0
|
||||
end
|
||||
if self:GetOwner():GetVelocity():Length() > 0 then
|
||||
return false
|
||||
end
|
||||
|
||||
local rangemult = 2
|
||||
if self:IsProne() then
|
||||
rangemult = rangemult * 1.25
|
||||
end
|
||||
|
||||
local tr = util.TraceLine({
|
||||
start = pos,
|
||||
endpos = pos + (angle:Forward() * dist * rangemult),
|
||||
filter = self:GetOwner(),
|
||||
mask = MASK_PLAYERSOLID
|
||||
})
|
||||
|
||||
if tr.Hit then -- check for stuff in front of us
|
||||
return false
|
||||
end
|
||||
|
||||
local maxs = Vector(10, 10, 16)
|
||||
local mins = Vector(-10, -10, 0)
|
||||
|
||||
angle.p = angle.p + 45
|
||||
|
||||
tr = util.TraceHull({
|
||||
start = pos,
|
||||
endpos = pos + (angle:Forward() * dist * rangemult),
|
||||
filter = self:GetOwner(),
|
||||
maxs = maxs,
|
||||
mins = mins,
|
||||
mask = MASK_PLAYERSOLID
|
||||
})
|
||||
|
||||
self.CachedCanBipodTime = CurTime()
|
||||
|
||||
if tr.Hit then
|
||||
local tr2 = util.TraceHull({
|
||||
start = tr.HitPos,
|
||||
endpos = tr.HitPos + Vector(0, 0, -dist),
|
||||
filter = self:GetOwner(),
|
||||
maxs = maxs,
|
||||
mins = mins,
|
||||
mask = MASK_PLAYERSOLID
|
||||
})
|
||||
if tr2.Hit then
|
||||
self.CachedCanBipod = tr2
|
||||
return true, tr2
|
||||
end
|
||||
end
|
||||
|
||||
self.CachedCanBipod = false
|
||||
return false
|
||||
end
|
||||
|
||||
function SWEP:EnterBipod(sp)
|
||||
if !sp and self:GetInBipod() then return end
|
||||
local can, tr = self:CanBipod()
|
||||
if !sp and !can then return end
|
||||
|
||||
if SERVER and game.SinglePlayer() then self:CallOnClient("EnterBipod", "true") end
|
||||
self.LastBipodTime = CurTime()
|
||||
|
||||
local owner = self:GetOwner()
|
||||
|
||||
local bipodang = tr.HitNormal:Cross(owner:EyeAngles():Right()):Angle()
|
||||
-- bipodang.p = math.ApproachAngle(bipodang.p, owner:EyeAngles().p, 10)
|
||||
|
||||
debugoverlay.Axis(tr.HitPos, tr.HitNormal:Angle(), 16, 5, true)
|
||||
debugoverlay.Line(tr.HitPos, tr.HitPos + bipodang:Forward() * 32, 5, color_white, true)
|
||||
debugoverlay.Line(tr.HitPos, tr.HitPos + owner:EyeAngles():Forward() * 32, 5, Color(255, 255, 0), true)
|
||||
|
||||
self:SetBipodPos(owner:EyePos() + (owner:EyeAngles():Forward() * 4) - Vector(0, 0, 3))
|
||||
self:SetBipodAngle(bipodang)
|
||||
|
||||
if game.SinglePlayer() and CLIENT then return end
|
||||
|
||||
self:EmitSound(self.Sound_BipodDown, 70, 100, 1, CHAN_ITEM)
|
||||
self:SetInBipod(true)
|
||||
self:DoBodygroups()
|
||||
end
|
||||
|
||||
function SWEP:ExitBipod(sp)
|
||||
if !sp and !self:GetInBipod() then return end
|
||||
|
||||
if SERVER and game.SinglePlayer() then self:CallOnClient("ExitBipod", "true") end
|
||||
self.LastBipodTime = CurTime()
|
||||
if game.SinglePlayer() and CLIENT then return end
|
||||
|
||||
self:EmitSound(self.Sound_BipodUp, 70, 100, 1, CHAN_ITEM)
|
||||
self:SetInBipod(false)
|
||||
self:DoBodygroups()
|
||||
end
|
||||
|
||||
function SWEP:IsProne()
|
||||
if PRONE_INPRONE then
|
||||
return self:GetOwner().IsProne and self:GetOwner():IsProne()
|
||||
else
|
||||
return false
|
||||
end
|
||||
end
|
||||
Reference in New Issue
Block a user