add sborka
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100
garrysmod/addons/tacrp/lua/entities/tacrp_smoke_cloud_p2a1.lua
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100
garrysmod/addons/tacrp/lua/entities/tacrp_smoke_cloud_p2a1.lua
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ENT.Type = "anim"
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ENT.Base = "tacrp_smoke_cloud"
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ENT.PrintName = "Smoke Cloud"
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ENT.Author = ""
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ENT.Information = ""
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ENT.Spawnable = false
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ENT.AdminSpawnable = false
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local smokeimages = {"particle/smokesprites_0001", "particle/smokesprites_0002", "particle/smokesprites_0003", "particle/smokesprites_0004", "particle/smokesprites_0005", "particle/smokesprites_0006", "particle/smokesprites_0007", "particle/smokesprites_0008", "particle/smokesprites_0009", "particle/smokesprites_0010", "particle/smokesprites_0011", "particle/smokesprites_0012", "particle/smokesprites_0013", "particle/smokesprites_0014", "particle/smokesprites_0015", "particle/smokesprites_0016"}
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local function GetSmokeImage()
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return smokeimages[math.random(#smokeimages)]
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end
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ENT.SmokeRadius = 150
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ENT.SmokeColor = Color(150, 150, 150)
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ENT.BillowTime = 1
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ENT.Life = 12
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AddCSLuaFile()
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function ENT:Initialize()
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if SERVER then
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self:SetModel( "models/weapons/w_eq_smokegrenade_thrown.mdl" )
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self:SetMoveType( MOVETYPE_NONE )
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self:SetSolid( SOLID_NONE )
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self:DrawShadow( false )
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else
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table.insert(TacRP.ClientSmokeCache, self)
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local emitter = ParticleEmitter(self:GetPos())
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self.Particles = {}
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local amt = 15
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for i = 1, amt do
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local smoke = emitter:Add(GetSmokeImage(), self:GetPos())
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smoke:SetVelocity( VectorRand() * 8 + (Angle(0, i * (360 / amt), 0):Forward() * 100) )
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smoke:SetStartAlpha( 0 )
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smoke:SetEndAlpha( 255 )
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smoke:SetStartSize( 0 )
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smoke:SetEndSize( self.SmokeRadius )
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smoke:SetRoll( math.Rand(-180, 180) )
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smoke:SetRollDelta( math.Rand(-0.2,0.2) )
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smoke:SetColor( self.SmokeColor.r, self.SmokeColor.g, self.SmokeColor.b )
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smoke:SetAirResistance( 75 )
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smoke:SetPos( self:GetPos() )
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smoke:SetCollide( true )
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smoke:SetBounce( 0.2 )
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smoke:SetLighting( false )
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smoke:SetNextThink( CurTime() + FrameTime() )
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smoke.bt = CurTime() + self.BillowTime
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smoke.dt = CurTime() + self.BillowTime + self.Life
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smoke.ft = CurTime() + self.BillowTime + self.Life + math.Rand(2.5, 5)
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smoke:SetDieTime(smoke.ft)
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smoke.life = self.Life
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smoke.billowed = false
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smoke.radius = self.SmokeRadius
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smoke:SetThinkFunction( function(pa)
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if !pa then return end
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local prog = 1
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local alph = 0
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if pa.ft < CurTime() then
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// pass
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elseif pa.dt < CurTime() then
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local d = (CurTime() - pa.dt) / (pa.ft - pa.dt)
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alph = 1 - d
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elseif pa.bt < CurTime() then
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alph = 1
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else
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local d = math.Clamp(pa:GetLifeTime() / (pa.bt - CurTime()), 0, 1)
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prog = (-d ^ 2) + (2 * d)
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alph = d
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end
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pa:SetEndSize( pa.radius * prog )
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pa:SetStartSize( pa.radius * prog )
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pa:SetStartAlpha(255 * alph)
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pa:SetEndAlpha(255 * alph)
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-- pa:SetLifeTime(pa:GetLifeTime() + FrameTime())
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pa:SetNextThink( CurTime() + FrameTime() )
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end )
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table.insert(self.Particles, smoke)
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end
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emitter:Finish()
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end
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self.dt = CurTime() + self.Life + self.BillowTime + 2
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end
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