add sborka

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2026-03-31 10:27:04 +03:00
commit f5e5f56c84
2345 changed files with 382127 additions and 0 deletions

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ENT.Type = "anim"
ENT.Base = "base_entity"
ENT.PrintName = "Smoke Cloud"
ENT.Author = ""
ENT.Information = ""
ENT.Spawnable = false
ENT.AdminSpawnable = false
local smokeimages = {"particle/smokesprites_0001", "particle/smokesprites_0002", "particle/smokesprites_0003", "particle/smokesprites_0004", "particle/smokesprites_0005", "particle/smokesprites_0006", "particle/smokesprites_0007", "particle/smokesprites_0008", "particle/smokesprites_0009", "particle/smokesprites_0010", "particle/smokesprites_0011", "particle/smokesprites_0012", "particle/smokesprites_0013", "particle/smokesprites_0014", "particle/smokesprites_0015", "particle/smokesprites_0016"}
local function GetSmokeImage()
return smokeimages[math.random(#smokeimages)]
end
ENT.TacRPSmoke = true
ENT.Particles = nil
ENT.SmokeRadius = 300
ENT.SmokeColor = Color(150, 150, 150)
ENT.BillowTime = 1
ENT.Life = 20
-- Cheap maths
ENT.SmokeRadiusSqr = ENT.SmokeRadius * ENT.SmokeRadius
AddCSLuaFile()
function ENT:Initialize()
local mins, maxs = Vector(-self.SmokeRadius / 2, -self.SmokeRadius / 2, -self.SmokeRadius / 2), Vector(self.SmokeRadius / 2, self.SmokeRadius / 2, self.SmokeRadius / 2)
if SERVER then
self:PhysicsInitSphere(self.SmokeRadius / 2)
self:SetCollisionBounds(mins, maxs)
self:SetMoveType( MOVETYPE_NONE )
self:DrawShadow( false )
else
table.insert(TacRP.ClientSmokeCache, self)
local emitter = ParticleEmitter(self:GetPos())
self.Particles = {}
local amt = 20
for i = 1, amt do
local smoke = emitter:Add(GetSmokeImage(), self:GetPos())
smoke:SetVelocity( VectorRand() * 8 + (Angle(0, i * (360 / amt), 0):Forward() * 250) )
smoke:SetStartAlpha( 0 )
smoke:SetEndAlpha( 255 )
smoke:SetStartSize( 0 )
smoke:SetEndSize( self.SmokeRadius )
smoke:SetRoll( math.Rand(-180, 180) )
smoke:SetRollDelta( math.Rand(-0.2,0.2) )
smoke:SetColor( self.SmokeColor.r, self.SmokeColor.g, self.SmokeColor.b )
smoke:SetAirResistance( 75 )
smoke:SetPos( self:GetPos() )
smoke:SetCollide( true )
smoke:SetBounce( 0.2 )
smoke:SetLighting( false )
smoke:SetNextThink( CurTime() + FrameTime() )
smoke.bt = CurTime() + self.BillowTime
smoke.dt = CurTime() + self.BillowTime + self.Life
smoke.ft = CurTime() + self.BillowTime + self.Life + math.Rand(2.5, 5)
smoke:SetDieTime(smoke.ft)
smoke.life = self.Life
smoke.billowed = false
smoke.radius = self.SmokeRadius
smoke:SetThinkFunction( function(pa)
if !pa then return end
local prog = 1
local alph = 0
if pa.ft < CurTime() then
// pass
elseif pa.dt < CurTime() then
local d = (CurTime() - pa.dt) / (pa.ft - pa.dt)
alph = 1 - d
elseif pa.bt < CurTime() then
alph = 1
else
local d = math.Clamp(pa:GetLifeTime() / (pa.bt - CurTime()), 0, 1)
prog = (-d ^ 2) + (2 * d)
alph = d
end
pa:SetEndSize( pa.radius * prog )
pa:SetStartSize( pa.radius * prog )
pa:SetStartAlpha(255 * alph)
pa:SetEndAlpha(255 * alph)
-- pa:SetLifeTime(pa:GetLifeTime() + FrameTime())
pa:SetNextThink( CurTime() + FrameTime() )
end )
table.insert(self.Particles, smoke)
end
emitter:Finish()
end
if TacRP.ConVars["smoke_affectnpcs"]:GetBool() then
self:EnableCustomCollisions()
self:SetCustomCollisionCheck(true)
self:CollisionRulesChanged()
else
self:SetSolid(SOLID_NONE)
end
self.dt = CurTime() + self.Life + self.BillowTime
end
function ENT:TestCollision( startpos, delta, isbox, extents, mask )
if (mask == MASK_BLOCKLOS or mask == MASK_BLOCKLOS_AND_NPCS) then
local len = delta:Length()
if len <= 200 then return false end -- NPCs can see very close
local rad = self.SmokeRadiusSqr
local pos = self:GetPos()
local dir = delta:GetNormalized()
-- Trace started within the smoke
if startpos:DistToSqr(pos) <= rad then
return {
HitPos = startpos,
Fraction = 0,
Normal = -dir,
}
end
-- Find the closest point on the original trace to the smoke's origin point
local t = (pos - startpos):Dot(dir)
local p = startpos + t * dir
-- If the point is within smoke radius, the trace is intersecting the smoke
if p:DistToSqr(pos) <= rad then
return {
HitPos = p,
Fraction = math.Clamp(t / len, 0, 0.95),
Normal = -dir,
}
end
else
return false
end
end
hook.Add("ShouldCollide", "tacrp_smoke_cloud", function(ent1, ent2)
if ent1.TacRPSmoke and !ent2:IsNPC() then return false end
if ent2.TacRPSmoke and !ent1:IsNPC() then return false end
end)
function ENT:Think()
if SERVER then
if self.dt < CurTime() then
SafeRemoveEntity(self)
return
end
--[[]
if !TacRP.ConVars["smoke_affectnpcs"]:GetBool() then return end
local targets = ents.FindInSphere(self:GetPos(), self.SmokeRadius)
for _, k in pairs(targets) do
if k:IsNPC() then
local ret = hook.Run("TacRP_StunNPC", k, self)
if ret then continue end
k:SetSchedule(SCHED_STANDOFF)
end
end
self:NextThink(CurTime() + 0.5)
]]
return true
end
end
function ENT:OnRemove()
if CLIENT then
timer.Simple(0, function()
if !IsValid(self) then
table.RemoveByValue(TacRP.ClientSmokeCache, self)
end
end)
end
end
function ENT:Draw()
return false
end