add sborka

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2026-03-31 10:27:04 +03:00
commit f5e5f56c84
2345 changed files with 382127 additions and 0 deletions

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AddCSLuaFile()
ENT.Base = "tacrp_proj_stinger"
ENT.PrintName = "FIM-92 Missile (APERS)"
ENT.Spawnable = false
ENT.Model = "models/weapons/tacint/rocket_deployed.mdl"
ENT.IsRocket = true // projectile has a booster and will not drop.
ENT.InstantFuse = false // projectile is armed immediately after firing.
ENT.RemoteFuse = false // allow this projectile to be triggered by remote detonator.
ENT.ImpactFuse = true // projectile explodes on impact.
ENT.TimeFuse = false
ENT.ExplodeOnDamage = true
ENT.ExplodeUnderwater = true
ENT.GunshipWorkaround = false
ENT.SafetyFuse = 0.1
ENT.ImpactDamage = 150
ENT.SteerSpeed = 30
ENT.SeekerAngle = 180
ENT.SeekerExplodeRange = 728
ENT.SeekerExplodeSnapPosition = false
ENT.SeekerExplodeAngle = 20
ENT.LeadTarget = true
ENT.SuperSteerTime = 1.5
ENT.SuperSteerSpeed = 400
ENT.MaxSpeed = 2000
ENT.Acceleration = 5000
ENT.SteerDelay = 0.5
ENT.FlareRedirectChance = 0.5
ENT.AudioLoop = "TacRP/weapons/rpg7/rocket_flight-1.wav"
ENT.SmokeTrail = true
ENT.FlareColor = Color(255, 255, 255)
function ENT:OnInitialize()
if SERVER and IsValid(self.LockOnEntity) then
local dist = self.LockOnEntity:WorldSpaceCenter():Distance(self:GetPos())
self.SteerDelay = math.Clamp(dist / 2000, 0.75, 3)
self.SuperSteerTime = self.SteerDelay + 0.5
end
end
function ENT:Detonate()
local dir = self:GetForward()
local attacker = self.Attacker or self:GetOwner() or self
local src = self:GetPos() - dir * 64
local fx = EffectData()
fx:SetOrigin(src)
if self:WaterLevel() > 0 then
util.Effect("WaterSurfaceExplosion", fx)
else
fx:SetMagnitude(8)
fx:SetScale(2)
fx:SetRadius(8)
fx:SetNormal(dir)
util.Effect("Sparks", fx)
local tr = util.TraceHull({
start = src,
endpos = src + dir * 2048,
filter = self,
mins = Vector(-16, -16, -8),
maxs = Vector(16, 16, 8)
})
fx:SetMagnitude(4)
fx:SetScale(1)
fx:SetRadius(2)
fx:SetNormal(dir)
for i = 1, math.floor(tr.Fraction * 6) do
fx:SetOrigin(tr.StartPos + tr.Normal * (i / 6) * 2048)
util.Effect("Sparks", fx)
end
end
local mult = TacRP.ConVars["mult_damage_explosive"]:GetFloat()
self:FireBullets({
Attacker = attacker,
Damage = 5,
Force = 1,
Distance = 1024,
HullSize = 16,
Num = 48,
Tracer = 1,
Src = src,
Dir = dir,
Spread = Vector(0.5, 0.5, 0),
IgnoreEntity = self,
})
local dmg = DamageInfo()
dmg:SetAttacker(attacker)
dmg:SetDamageType(DMG_BUCKSHOT + DMG_BLAST)
dmg:SetInflictor(self)
dmg:SetDamageForce(self:GetVelocity() * 100)
dmg:SetDamagePosition(src)
for _, ent in pairs(ents.FindInCone(src, dir, 1024, 0.707)) do
local tr = util.QuickTrace(src, ent:GetPos() - src, {self, ent})
if tr.Fraction == 1 then
dmg:SetDamage(100 * math.Rand(0.75, 1) * Lerp((ent:GetPos():DistToSqr(src) / 1048576) ^ 0.5, 1, 0.25) * (self.NPCDamage and 0.5 or 1) * mult)
if !ent:IsOnGround() then dmg:ScaleDamage(1.5) end
ent:TakeDamageInfo(dmg)
end
end
util.BlastDamage(self, attacker, src, 256, 50 * mult)
self:EmitSound("TacRP/weapons/rpg7/explode.wav", 125, 100)
self:EmitSound("physics/metal/metal_box_break1.wav", 100, 200)
self:Remove()
end