add sborka
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@@ -0,0 +1,79 @@
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AddCSLuaFile()
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ENT.Base = "tacrp_proj_base"
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ENT.PrintName = "Smoke Grenade"
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ENT.Spawnable = false
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ENT.Model = "models/weapons/tacint/smoke.mdl"
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ENT.IsRocket = false // projectile has a booster and will not drop.
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ENT.InstantFuse = true // projectile is armed immediately after firing.
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ENT.RemoteFuse = false // allow this projectile to be triggered by remote detonator.
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ENT.ImpactFuse = false // projectile explodes on impact.
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ENT.ExplodeOnDamage = false // projectile explodes when it takes damage.
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ENT.ExplodeUnderwater = false
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ENT.ImpactDamage = 1
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ENT.Delay = 2
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ENT.BounceSounds = {
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"TacRP/weapons/grenade/smoke_bounce-1.wav",
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"TacRP/weapons/grenade/smoke_bounce-2.wav",
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"TacRP/weapons/grenade/smoke_bounce-3.wav",
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"TacRP/weapons/grenade/smoke_bounce-4.wav",
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}
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ENT.ExplodeSounds = {
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"TacRP/weapons/grenade/smoke_explode-1.wav",
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}
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function ENT:Detonate()
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if self:WaterLevel() > 0 then self:Remove() return end
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self:EmitSound(table.Random(self.ExplodeSounds), 75)
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local cloud = ents.Create( "TacRP_smoke_cloud" )
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if !IsValid(cloud) then return end
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cloud:SetPos(self:GetPos())
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cloud:Spawn()
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self:Remove()
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end
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ENT.SmokeTrail = true
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local smokeimages = {"particle/smokesprites_0001", "particle/smokesprites_0002", "particle/smokesprites_0003", "particle/smokesprites_0004", "particle/smokesprites_0005", "particle/smokesprites_0006", "particle/smokesprites_0007", "particle/smokesprites_0008", "particle/smokesprites_0009", "particle/smokesprites_0010", "particle/smokesprites_0011", "particle/smokesprites_0012", "particle/smokesprites_0013", "particle/smokesprites_0014", "particle/smokesprites_0015", "particle/smokesprites_0016"}
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local function GetSmokeImage()
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return smokeimages[math.random(#smokeimages)]
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end
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function ENT:DoSmokeTrail()
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if CLIENT and self.SmokeTrail then
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local pos = self:GetPos() + self:GetUp() * 4
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local emitter = ParticleEmitter(pos)
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local smoke = emitter:Add(GetSmokeImage(), pos)
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smoke:SetStartAlpha(50)
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smoke:SetEndAlpha(0)
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smoke:SetStartSize(2)
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smoke:SetEndSize(math.Rand(16, 24))
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smoke:SetRoll(math.Rand(-180, 180))
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smoke:SetRollDelta(math.Rand(-1, 1))
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smoke:SetVelocity(VectorRand() * 8 + self:GetUp() * 16)
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smoke:SetColor(200, 200, 200)
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smoke:SetLighting(false)
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smoke:SetDieTime(math.Rand(0.25, 0.5))
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smoke:SetGravity(Vector(0, 0, 25))
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emitter:Finish()
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end
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end
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