add sborka
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55
garrysmod/addons/tacrp/lua/entities/tacrp_proj_nade_nuke.lua
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55
garrysmod/addons/tacrp/lua/entities/tacrp_proj_nade_nuke.lua
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AddCSLuaFile()
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ENT.Base = "tacrp_proj_base"
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ENT.PrintName = "Nuke"
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ENT.Spawnable = false
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ENT.Model = "models/weapons/tacint/props_misc/briefcase_bomb-1.mdl"
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ENT.Sticky = false
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ENT.IsRocket = false // projectile has a booster and will not drop.
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ENT.InstantFuse = false // projectile is armed immediately after firing.
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ENT.RemoteFuse = true // allow this projectile to be triggered by remote detonator.
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ENT.ImpactFuse = false // projectile explodes on impact.
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ENT.ExplodeOnDamage = true // projectile explodes when it takes damage.
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ENT.ExplodeUnderwater = false
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ENT.Defusable = true
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ENT.PickupAmmo = "ti_nuke"
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ENT.Delay = 0.5
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ENT.ExplodeSounds = {
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"ambient/explosions/explode_6.wav"
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}
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function ENT:Detonate()
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local attacker = self.Attacker or self:GetOwner() or self
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local fx = EffectData()
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fx:SetOrigin(self:GetPos())
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if self:WaterLevel() > 0 then
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self:Remove()
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return
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else
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util.Effect("TacRP_nukeexplosion", fx)
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end
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util.BlastDamage(self, attacker, self:GetPos(), 1024, 100000)
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local cloud = ents.Create( "TacRP_nuke_cloud" )
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if !IsValid(cloud) then return end
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cloud:SetPos(self:GetPos())
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cloud:SetOwner(attacker)
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cloud:Spawn()
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self:EmitSound(table.Random(self.ExplodeSounds), 149)
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self:Remove()
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end
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