add sborka

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2026-03-31 10:27:04 +03:00
commit f5e5f56c84
2345 changed files with 382127 additions and 0 deletions

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AddCSLuaFile()
ENT.Base = "tacrp_proj_base"
ENT.PrintName = "Frag Grenade"
ENT.Spawnable = false
ENT.Model = "models/weapons/tacint/frag.mdl"
ENT.IsRocket = false // projectile has a booster and will not drop.
ENT.InstantFuse = true // projectile is armed immediately after firing.
ENT.RemoteFuse = false // allow this projectile to be triggered by remote detonator.
ENT.ImpactFuse = false // projectile explodes on impact.
ENT.ExplodeOnDamage = false // projectile explodes when it takes damage.
ENT.ExplodeUnderwater = false
ENT.SoundHint = true
ENT.SoundHintDelay = 1
ENT.SoundHintRadius = 512
ENT.SoundHintDuration = 1
ENT.ImpactDamage = 1
ENT.Delay = 2
ENT.BounceSounds = {
"TacRP/weapons/grenade/frag_bounce-1.wav",
"TacRP/weapons/grenade/frag_bounce-2.wav",
"TacRP/weapons/grenade/frag_bounce-3.wav",
}
ENT.ExplodeSounds = {
"^TacRP/weapons/grenade/frag_explode-1.wav",
"^TacRP/weapons/grenade/frag_explode-2.wav",
"^TacRP/weapons/grenade/frag_explode-3.wav",
}
function ENT:Detonate()
local attacker = self.Attacker or self:GetOwner() or self
local dmg = TacRP.ConVars["frag_damage"]:GetFloat()
if self.ImpactFuse then dmg = dmg * 0.5 end
util.BlastDamage(self, attacker, self:GetPos(), TacRP.ConVars["frag_radius"]:GetFloat(), dmg)
local fx = EffectData()
fx:SetOrigin(self:GetPos())
if self:WaterLevel() > 0 then
util.Effect("WaterSurfaceExplosion", fx)
else
util.Effect("Explosion", fx)
end
self:EmitSound(table.Random(self.ExplodeSounds), 125)
self:Remove()
end