add sborka

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2026-03-31 10:27:04 +03:00
commit f5e5f56c84
2345 changed files with 382127 additions and 0 deletions

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AddCSLuaFile()
ENT.Base = "tacrp_proj_base"
ENT.PrintName = "M202 Rocket (APERS)"
ENT.Spawnable = false
ENT.Model = "models/weapons/tacint/rocket_deployed.mdl"
ENT.IsRocket = false // projectile has a booster and will not drop.
ENT.InstantFuse = false // projectile is armed immediately after firing.
ENT.RemoteFuse = false // allow this projectile to be triggered by remote detonator.
ENT.ImpactFuse = true // projectile explodes on impact.
ENT.ExplodeOnDamage = true
ENT.ExplodeUnderwater = true
ENT.Delay = 0
ENT.SafetyFuse = 0.05
ENT.AudioLoop = "TacRP/weapons/rpg7/rocket_flight-1.wav"
ENT.SmokeTrail = true
ENT.FlareColor = Color(200, 200, 255)
ENT.ExplodeSounds = {
"TacRP/weapons/grenade/smoke_explode-1.wav",
}
DEFINE_BASECLASS(ENT.Base)
function ENT:PhysicsCollide(data, collider)
if self:Impact(data, collider) then
return
end
BaseClass.PhysicsCollide(self, data, collider)
end
function ENT:Think()
if self.SpawnTime + self.SafetyFuse < CurTime() and (self.NextTraceTime or 0) < CurTime() then
self.NextTraceTime = CurTime() + 0.1
local dir = self:GetVelocity():GetNormalized()
local deg = 1 //math.Clamp(1.5 - dir:Cross(Vector(0, 0, -1)):Length(), 0.5, 1)
local tr = util.TraceHull({
start = self:GetPos(),
endpos = self:GetPos() + dir * (1024 * deg),
filter = self,
mins = Vector(-32, -32, -32),
maxs = Vector(32, 32, 32)
})
if tr.Hit then
self:PreDetonate()
end
end
BaseClass.Think(self)
end
function ENT:Detonate()
local dir = self:GetForward()
local attacker = self.Attacker or self:GetOwner() or self
local src = self:GetPos() - dir * 64
local fx = EffectData()
fx:SetOrigin(src)
if self:WaterLevel() > 0 then
util.Effect("WaterSurfaceExplosion", fx)
else
fx:SetMagnitude(8)
fx:SetScale(2)
fx:SetRadius(8)
fx:SetNormal(dir)
util.Effect("Sparks", fx)
local tr = util.TraceHull({
start = src,
endpos = src + dir * 1024,
filter = self,
mins = Vector(-16, -16, -8),
maxs = Vector(16, 16, 8)
})
fx:SetMagnitude(4)
fx:SetScale(1)
fx:SetRadius(2)
fx:SetNormal(dir)
for i = 1, math.floor(tr.Fraction * 6) do
fx:SetOrigin(tr.StartPos + tr.Normal * (i / 6) * 1024)
util.Effect("Sparks", fx)
end
end
local mult = TacRP.ConVars["mult_damage_explosive"]:GetFloat()
self:FireBullets({
Attacker = attacker,
Damage = 5,
Force = 1,
Distance = 1024,
HullSize = 16,
Num = 48,
Tracer = 1,
Src = src,
Dir = dir,
Spread = Vector(1, 1, 0),
IgnoreEntity = self,
})
local dmg = DamageInfo()
dmg:SetAttacker(attacker)
dmg:SetDamageType(DMG_BULLET + DMG_BLAST)
dmg:SetInflictor(self)
dmg:SetDamageForce(self:GetVelocity() * 100)
dmg:SetDamagePosition(src)
for _, ent in pairs(ents.FindInCone(src, dir, 1024, 0.707)) do
local tr = util.QuickTrace(src, ent:GetPos() - src, {self, ent})
if tr.Fraction == 1 then
dmg:SetDamage(mult * 60 * math.Rand(0.75, 1) * Lerp((ent:GetPos():DistToSqr(src) / 1048576) ^ 0.5, 1, 0.25) * (self.NPCDamage and 0.5 or 1) * mult)
if !ent:IsOnGround() then dmg:ScaleDamage(1.5) end
ent:TakeDamageInfo(dmg)
end
end
util.BlastDamage(self, attacker, src, 256, 50 * mult)
self:EmitSound("TacRP/weapons/rpg7/explode.wav", 125, 100)
self:EmitSound("physics/metal/metal_box_break1.wav", 100, 200)
self:Remove()
end