add sborka
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@@ -0,0 +1,49 @@
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AddCSLuaFile()
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ENT.Base = "tacrp_proj_base"
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ENT.PrintName = "KS-23 Flashbang"
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ENT.Spawnable = false
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ENT.Model = "models/weapons/tacint/grenade_40mm.mdl"
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ENT.IsRocket = false // projectile has a booster and will not drop.
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ENT.InstantFuse = true // projectile is armed immediately after firing.
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ENT.RemoteFuse = false // allow this projectile to be triggered by remote detonator.
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ENT.ImpactFuse = false // projectile explodes on impact.
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ENT.ExplodeOnDamage = false // projectile explodes when it takes damage.
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ENT.ExplodeUnderwater = true
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ENT.ExplodeOnImpact = true
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ENT.Delay = 0.2
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ENT.ExplodeSounds = {
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"TacRP/weapons/grenade/flashbang_explode-1.wav",
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}
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ENT.AudioLoop = ""
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ENT.SmokeTrail = false
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function ENT:Detonate()
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// util.BlastDamage(self, self:GetOwner(), self:GetPos(), 150, 25)
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local fx = EffectData()
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fx:SetOrigin(self:GetPos())
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if self:WaterLevel() > 0 then
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util.Effect("WaterSurfaceExplosion", fx)
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self:Remove()
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return
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else
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fx:SetRadius(328)
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util.Effect("TacRP_flashexplosion", fx)
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end
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TacRP.Flashbang(self, self:GetPos(), 328, 1, 0.1, 0.3)
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self:EmitSound(table.Random(self.ExplodeSounds), 125)
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self:Remove()
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end
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