add sborka
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@@ -0,0 +1,98 @@
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AddCSLuaFile()
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ENT.Base = "tacrp_proj_base"
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ENT.PrintName = "Breaching Slug"
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ENT.Spawnable = false
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ENT.Model = "models/weapons/flare.mdl"
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ENT.CollisionSphere = 1
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ENT.IsRocket = false
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ENT.InstantFuse = false
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ENT.RemoteFuse = false
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ENT.ImpactFuse = true
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ENT.ExplodeOnDamage = false
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ENT.ExplodeUnderwater = true
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ENT.Delay = 0
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ENT.ImpactDamage = 0
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ENT.SmokeTrail = false
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DEFINE_BASECLASS(ENT.Base)
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function ENT:Initialize()
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BaseClass.Initialize(self)
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if SERVER then
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self:GetPhysicsObject():SetDragCoefficient(5)
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end
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end
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function ENT:Impact(data, collider)
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if self.Impacted then return end
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self.Impacted = true
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local tgt = data.HitEntity
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local attacker = self.Attacker or self:GetOwner() or self
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local d = data.OurOldVelocity:GetNormalized()
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if IsValid(tgt) and string.find(tgt:GetClass(), "door") then
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-- if slug spent too much time in the air, it can only open doors, not breach them
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local vel = d * math.max(0, (self.SpawnTime + 0.25 - CurTime()) / 0.25) ^ 0.75 * 3000
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for _, otherDoor in pairs(ents.FindInSphere(tgt:GetPos(), 72)) do
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if tgt != otherDoor and otherDoor:GetClass() == tgt:GetClass() then
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TacRP.DoorBust(otherDoor, vel, attacker)
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break
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end
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end
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TacRP.DoorBust(tgt, vel, attacker)
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elseif IsValid(tgt) and tgt:GetClass() == "func_button" then
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-- press buttons remotely :3
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tgt:Use(attacker, self)
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end
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local dmg = DamageInfo()
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dmg:SetAttacker(attacker)
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dmg:SetInflictor(IsValid(self.Inflictor) and self.Inflictor or self)
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dmg:SetDamage(50)
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dmg:SetDamageType(DMG_CLUB)
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dmg:SetDamagePosition(data.HitPos)
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dmg:SetDamageForce(d * 30000)
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local atktr = util.TraceLine({
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start = self:GetPos(),
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endpos = data.HitPos,
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filter = self
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})
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-- TacRP.CancelBodyDamage(tgt, dmg, atktr.HitGroup)
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tgt:DispatchTraceAttack(dmg, atktr)
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-- leave a bullet hole. Also may be able to hit things it can't collide with (like stuck C4)
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self:FireBullets({
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Attacker = attacker,
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Damage = 0,
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Force = 1,
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Distance = 4,
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HullSize = 4,
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Tracer = 0,
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Dir = d,
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Src = data.HitPos - d,
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IgnoreEntity = self,
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Callback = function(atk, tr, dmginfo)
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dmginfo:SetInflictor(IsValid(self.Inflictor) and self.Inflictor or self)
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end
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})
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self:Remove()
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return true
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end
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hook.Add("PostEntityTakeDamage", "tacrp_proj_breach_slug", function(ent, dmg, took)
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if took and IsValid(dmg:GetInflictor()) and ent:IsPlayer()
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and dmg:GetInflictor():GetClass() == "tacrp_proj_breach_slug"
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and (!IsValid(ent:GetActiveWeapon()) or !ent:GetActiveWeapon().ArcticTacRP or !ent:GetActiveWeapon():GetValue("StunResist")) then
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ent:SetNWFloat("TacRPLastBashed", CurTime() + 3)
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end
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end)
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