add sborka

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2026-03-31 10:27:04 +03:00
commit f5e5f56c84
2345 changed files with 382127 additions and 0 deletions

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AddCSLuaFile()
ENT.Base = "tacrp_proj_base"
ENT.PrintName = "40mm Ratshot"
ENT.Spawnable = false
ENT.Model = "models/weapons/tacint/grenade_40mm.mdl"
ENT.InstantFuse = false
ENT.RemoteFuse = false
ENT.ImpactFuse = true
ENT.Delay = 0
ENT.ExplodeOnDamage = true
ENT.ExplodeUnderwater = true
ENT.ExplodeSounds = {
"^TacRP/weapons/grenade/frag_explode-1.wav",
"^TacRP/weapons/grenade/frag_explode-2.wav",
"^TacRP/weapons/grenade/frag_explode-3.wav",
}
DEFINE_BASECLASS(ENT.Base)
function ENT:Initialize()
BaseClass.Initialize(self)
if SERVER then
self:SetTrigger(true)
self:UseTriggerBounds(true, 96)
end
end
function ENT:StartTouch(ent)
if SERVER and ent ~= self:GetOwner() and (ent:IsNPC() or ent:IsPlayer() or ent:IsNextBot()) then
self:Detonate()
end
end
function ENT:Detonate()
local dir = self:GetForward()
local attacker = self.Attacker or self:GetOwner() or self
local src = self:GetPos()
local fx = EffectData()
fx:SetOrigin(src)
if self:WaterLevel() > 0 then
util.Effect("WaterSurfaceExplosion", fx)
else
fx:SetMagnitude(4)
fx:SetScale(1.5)
fx:SetRadius(4)
fx:SetNormal(dir)
util.Effect("Sparks", fx)
util.Effect("HelicopterMegaBomb", fx)
end
local mult = (self.NPCDamage and 0.25 or 1) * TacRP.ConVars["mult_damage_explosive"]:GetFloat()
util.BlastDamage(self, attacker, src, 328, 90 * mult)
self:EmitSound(table.Random(self.ExplodeSounds), 115, 105)
self:EmitSound("physics/metal/metal_box_break1.wav", 100, 190, 0.5)
self:Remove()
end
ENT.SmokeTrail = true
local smokeimages = {"particle/smokesprites_0001", "particle/smokesprites_0002", "particle/smokesprites_0003", "particle/smokesprites_0004", "particle/smokesprites_0005", "particle/smokesprites_0006", "particle/smokesprites_0007", "particle/smokesprites_0008", "particle/smokesprites_0009", "particle/smokesprites_0010", "particle/smokesprites_0011", "particle/smokesprites_0012", "particle/smokesprites_0013", "particle/smokesprites_0014", "particle/smokesprites_0015", "particle/smokesprites_0016"}
local function GetSmokeImage()
return smokeimages[math.random(#smokeimages)]
end
function ENT:DoSmokeTrail()
if CLIENT and self.SmokeTrail then
local emitter = ParticleEmitter(self:GetPos())
local smoke = emitter:Add(GetSmokeImage(), self:GetPos())
smoke:SetStartAlpha(50)
smoke:SetEndAlpha(0)
smoke:SetStartSize(10)
smoke:SetEndSize(math.Rand(20, 40))
smoke:SetRoll(math.Rand(-180, 180))
smoke:SetRollDelta(math.Rand(-1, 1))
smoke:SetVelocity(-self:GetAngles():Forward() * 400 + (VectorRand() * 10))
smoke:SetColor(200, 200, 200)
smoke:SetLighting(true)
smoke:SetDieTime(math.Rand(0.5, 1))
smoke:SetGravity(Vector(0, 0, 0))
local spark = emitter:Add("effects/spark", self:GetPos())
spark:SetStartAlpha(255)
spark:SetEndAlpha(255)
spark:SetStartSize(4)
spark:SetEndSize(0)
spark:SetRoll(math.Rand(-180, 180))
spark:SetRollDelta(math.Rand(-1, 1))
spark:SetVelocity(-self:GetAngles():Forward() * 300 + (VectorRand() * 100))
spark:SetColor(255, 255, 255)
spark:SetLighting(false)
spark:SetDieTime(math.Rand(0.1, 0.3))
spark:SetGravity(Vector(0, 0, 10))
emitter:Finish()
end
end