add sborka
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54
garrysmod/addons/tacrp/lua/entities/tacrp_proj_40mm_heat.lua
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54
garrysmod/addons/tacrp/lua/entities/tacrp_proj_40mm_heat.lua
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AddCSLuaFile()
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ENT.Base = "tacrp_proj_base"
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ENT.PrintName = "40mm HEAT"
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ENT.Spawnable = false
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ENT.Model = "models/weapons/tacint/grenade_40mm.mdl"
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ENT.IsRocket = false // projectile has a booster and will not drop.
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ENT.InstantFuse = false // projectile is armed immediately after firing.
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ENT.RemoteFuse = false // allow this projectile to be triggered by remote detonator.
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ENT.ImpactFuse = true // projectile explodes on impact.
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ENT.ExplodeOnDamage = false // projectile explodes when it takes damage.
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ENT.ExplodeUnderwater = true
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ENT.Delay = 0
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ENT.ExplodeSounds = {
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"^TacRP/weapons/grenade/frag_explode-1.wav",
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"^TacRP/weapons/grenade/frag_explode-2.wav",
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"^TacRP/weapons/grenade/frag_explode-3.wav",
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}
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ENT.AudioLoop = "TacRP/weapons/rpg7/rocket_flight-1.wav"
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ENT.SmokeTrail = true
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function ENT:Detonate()
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if self:WaterLevel() > 0 then self:Remove() return end
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local attacker = self.Attacker or self:GetOwner() or self
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util.BlastDamage(self, attacker, self:GetPos(), 150, 25 * TacRP.ConVars["mult_damage_explosive"]:GetFloat())
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self:EmitSound(table.Random(self.ExplodeSounds), 75)
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local cloud = ents.Create( "TacRP_fire_cloud" )
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if !IsValid(cloud) then return end
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local ang = self:GetAngles()
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ang:RotateAroundAxis(ang:Right(), 90)
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cloud:SetPos(self:GetPos())
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cloud:SetAngles(ang)
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cloud:SetOwner(attacker)
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cloud:Spawn()
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cloud:SetMoveType(MOVETYPE_NONE)
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self:Remove()
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end
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