add sborka

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2026-03-31 10:27:04 +03:00
commit f5e5f56c84
2345 changed files with 382127 additions and 0 deletions

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AddCSLuaFile()
ENT.Base = "tacrp_proj_base"
ENT.PrintName = "40mm HE"
ENT.Spawnable = false
ENT.Model = "models/weapons/tacint/grenade_40mm.mdl"
ENT.IsRocket = false // projectile has a booster and will not drop.
ENT.InstantFuse = false // projectile is armed immediately after firing.
ENT.RemoteFuse = false // allow this projectile to be triggered by remote detonator.
ENT.ImpactFuse = true // projectile explodes on impact.
ENT.ExplodeOnDamage = false // projectile explodes when it takes damage.
ENT.ExplodeUnderwater = true
ENT.Delay = 0
ENT.ExplodeSounds = {
"^TacRP/weapons/grenade/frag_explode-1.wav",
"^TacRP/weapons/grenade/frag_explode-2.wav",
"^TacRP/weapons/grenade/frag_explode-3.wav",
}
ENT.AudioLoop = "TacRP/weapons/rpg7/rocket_flight-1.wav"
function ENT:Detonate(ent)
local attacker = self.Attacker or self:GetOwner() or self
local mult = TacRP.ConVars["mult_damage_explosive"]:GetFloat() * (self.NPCDamage and 0.25 or 1)
local dmg = 150
util.BlastDamage(self, attacker, self:GetPos(), 300, dmg * mult)
self:ImpactTraceAttack(ent, dmg * mult, 100)
local fx = EffectData()
fx:SetOrigin(self:GetPos())
if self:WaterLevel() > 0 then
util.Effect("WaterSurfaceExplosion", fx)
else
util.Effect("Explosion", fx)
end
self:EmitSound(table.Random(self.ExplodeSounds), 125)
self:Remove()
end