add sborka
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48
garrysmod/addons/tacrp/lua/entities/tacrp_proj_40mm_he.lua
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48
garrysmod/addons/tacrp/lua/entities/tacrp_proj_40mm_he.lua
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AddCSLuaFile()
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ENT.Base = "tacrp_proj_base"
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ENT.PrintName = "40mm HE"
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ENT.Spawnable = false
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ENT.Model = "models/weapons/tacint/grenade_40mm.mdl"
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ENT.IsRocket = false // projectile has a booster and will not drop.
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ENT.InstantFuse = false // projectile is armed immediately after firing.
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ENT.RemoteFuse = false // allow this projectile to be triggered by remote detonator.
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ENT.ImpactFuse = true // projectile explodes on impact.
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ENT.ExplodeOnDamage = false // projectile explodes when it takes damage.
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ENT.ExplodeUnderwater = true
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ENT.Delay = 0
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ENT.ExplodeSounds = {
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"^TacRP/weapons/grenade/frag_explode-1.wav",
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"^TacRP/weapons/grenade/frag_explode-2.wav",
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"^TacRP/weapons/grenade/frag_explode-3.wav",
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}
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ENT.AudioLoop = "TacRP/weapons/rpg7/rocket_flight-1.wav"
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function ENT:Detonate(ent)
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local attacker = self.Attacker or self:GetOwner() or self
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local mult = TacRP.ConVars["mult_damage_explosive"]:GetFloat() * (self.NPCDamage and 0.25 or 1)
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local dmg = 150
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util.BlastDamage(self, attacker, self:GetPos(), 300, dmg * mult)
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self:ImpactTraceAttack(ent, dmg * mult, 100)
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local fx = EffectData()
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fx:SetOrigin(self:GetPos())
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if self:WaterLevel() > 0 then
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util.Effect("WaterSurfaceExplosion", fx)
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else
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util.Effect("Explosion", fx)
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end
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self:EmitSound(table.Random(self.ExplodeSounds), 125)
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self:Remove()
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end
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