add sborka

This commit is contained in:
2026-03-31 10:27:04 +03:00
commit f5e5f56c84
2345 changed files with 382127 additions and 0 deletions

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@@ -0,0 +1,101 @@
EFFECT.StartPos = Vector(0, 0, 0)
EFFECT.EndPos = Vector(0, 0, 0)
EFFECT.StartTime = 0
EFFECT.LifeTime = 0.15
EFFECT.LifeTime2 = 0.15
EFFECT.DieTime = 0
EFFECT.Color = Color(255, 255, 255)
EFFECT.Speed = 5000
local head = Material("particle/fire")
local tracer = Material("tacrp/tracer")
function EFFECT:Init(data)
local hit = data:GetOrigin()
local wep = data:GetEntity()
if !IsValid(wep) then return end
local tacrp = wep.ArcticTacRP and wep.GetValue
local start = data:GetStart()
if wep:GetOwner() == LocalPlayer() and tacrp and wep:GetValue("ScopeHideWeapon") and wep:IsInScope() then
start = EyePos()
+ EyeAngles():Right() * wep.PassivePos.x
+ EyeAngles():Forward() * wep.PassivePos.y
+ EyeAngles():Up() * wep.PassivePos.z
elseif wep.GetTracerOrigin then
start = wep:GetTracerOrigin()
end
if !start then
start = wep:GetPos() -- ???
end
local diff = hit - start
local dist = diff:Length()
if !tacrp then
self.Speed = 15000
elseif TacRP.ConVars["physbullet"]:GetBool() then
self.Speed = math.max(wep:GetValue("MuzzleVelocity") or data:GetScale(), 5000)
else
self.Speed = math.max(wep:GetValue("MuzzleVelocity") or data:GetScale(), dist / 0.4)
end
self.LifeTime = dist / self.Speed
self.StartTime = UnPredictedCurTime()
self.DieTime = UnPredictedCurTime() + math.max(self.LifeTime, self.LifeTime2)
self.StartPos = start
self.EndPos = hit
self.Dir = diff:GetNormalized()
end
function EFFECT:Think()
return self.DieTime > UnPredictedCurTime()
end
function EFFECT:Render()
if !self.Dir then return end
local d = (UnPredictedCurTime() - self.StartTime) / self.LifeTime
local startpos = self.StartPos + (d * 0.2 * (self.EndPos - self.StartPos))
local endpos = self.StartPos + (d * (self.EndPos - self.StartPos))
--[[]
local col = LerpColor(d, self.Color, Color(0, 0, 0, 0))
local col2 = LerpColor(d2, Color(255, 255, 255, 255), Color(0, 0, 0, 0))
render.SetMaterial(head)
render.DrawSprite(endpos, size * 3, size * 3, col)
render.SetMaterial(tracer)
render.DrawBeam(endpos, startpos, size, 0, 1, col)
]]
local size = math.Clamp(math.log(EyePos():DistToSqr(endpos) - math.pow(256, 2)), 0, math.huge)
local vel = self.Dir * self.Speed - LocalPlayer():GetVelocity()
local dot = math.abs(EyeAngles():Forward():Dot(vel:GetNormalized()))
--dot = math.Clamp(((dot * dot) - 0.25) * 5, 0, 1)
local headsize = size * dot * 2 -- * math.min(EyePos():DistToSqr(pos) / math.pow(2500, 2), 1)
-- cam.Start3D()
local col = Color(255, 225, 200)
-- local col = Color(255, 225, 200)
render.SetMaterial(head)
render.DrawSprite(endpos, headsize, headsize, col)
-- local tailpos = startpos
-- if (endpos - startpos):Length() > 512 then
-- tailpos = endpos - self.Dir * 512
-- end
local tail = (self.Dir * math.min(self.Speed / 25, 512, (endpos - startpos):Length() - 64))
render.SetMaterial(tracer)
render.DrawBeam(endpos, endpos - tail, size * 0.75, 0, 1, col)
end