add sborka

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2026-03-31 10:27:04 +03:00
commit f5e5f56c84
2345 changed files with 382127 additions and 0 deletions

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local images_smoke = {"particle/smokesprites_0001", "particle/smokesprites_0002", "particle/smokesprites_0003", "particle/smokesprites_0004", "particle/smokesprites_0005", "particle/smokesprites_0006", "particle/smokesprites_0007", "particle/smokesprites_0008", "particle/smokesprites_0009", "particle/smokesprites_0010", "particle/smokesprites_0011", "particle/smokesprites_0012", "particle/smokesprites_0013", "particle/smokesprites_0014", "particle/smokesprites_0015", "particle/smokesprites_0016"}
local function TableRandomChoice(tbl)
return tbl[math.random(#tbl)]
end
local effecttime = 30
function EFFECT:Init(data)
self.Origin = data:GetOrigin()
self.SpawnTime = CurTime()
util.Decal("FadingScorch", self.Origin, self.Origin - Vector(0, 0, 16))
local emitter = ParticleEmitter( self.Origin + Vector( 0, 0, 16 ) )
// smoke cloud
for i = 1,25 do
local particle = emitter:Add( TableRandomChoice(images_smoke) , self.Origin )
local scol = math.Rand( 200, 225 )
particle:SetVelocity( 250 * VectorRand() )
particle:SetDieTime( math.Rand(0.9, 1.1) * effecttime )
particle:SetStartAlpha( 255 )
particle:SetEndAlpha( 0 )
particle:SetStartSize( math.Rand(300,400) )
particle:SetEndSize( math.Rand(2000,2500) )
particle:SetRoll( math.Rand(0,360) )
particle:SetRollDelta( math.Rand(-1,1) )
particle:SetColor( scol,scol,scol )
particle:SetAirResistance( 50 )
particle:SetGravity( Vector( math.Rand(-250, 250), math.Rand(-250, 250), 500) )
particle:SetLighting( false )
end
// stack
for i = 1,25 do
local particle = emitter:Add( TableRandomChoice(images_smoke) , self.Origin )
local scol = math.Rand( 200, 225 )
particle:SetVelocity( 250 * VectorRand() )
particle:SetDieTime( math.Rand(0.9, 1.1) * effecttime )
particle:SetStartAlpha( 255 )
particle:SetEndAlpha( 0 )
particle:SetStartSize( math.Rand(300,400) )
particle:SetEndSize( math.Rand(1000,1500) )
particle:SetRoll( math.Rand(0,360) )
particle:SetRollDelta( math.Rand(-1,1) )
particle:SetColor( scol,scol,scol )
particle:SetAirResistance( 50 )
particle:SetGravity( Vector( math.Rand(-10, 10), math.Rand(-10, 10), math.Rand(0, 500)) )
particle:SetLighting( false )
end
// wave
local amt = 50
for i = 1, amt do
local particle = emitter:Add( TableRandomChoice(images_smoke) , self.Origin )
local scol = math.Rand( 200, 225 )
particle:SetVelocity( VectorRand() * 8 + (Angle(0, i * (360 / amt), 0):Forward() * 750) )
particle:SetDieTime( math.Rand(0.9, 1.1) * effecttime )
particle:SetStartAlpha( 255 )
particle:SetEndAlpha( 0 )
particle:SetStartSize( math.Rand(300,400) )
particle:SetEndSize( math.Rand(1000,1500) )
particle:SetRoll( math.Rand(0,360) )
particle:SetRollDelta( math.Rand(-1,1) )
particle:SetColor( scol,scol,scol )
particle:SetAirResistance( 5 )
particle:SetLighting( false )
particle:SetCollide( false )
end
local particle = emitter:Add( "sprites/heatwave", self.Origin )
particle:SetAirResistance( 0 )
particle:SetDieTime( effecttime )
particle:SetStartAlpha( 255 )
particle:SetEndAlpha( 255 )
particle:SetStartSize( 5000 )
particle:SetEndSize( 0 )
particle:SetRoll( math.Rand(180,480) )
particle:SetRollDelta( math.Rand(-5,5) )
particle:SetColor( 255, 255, 255 )
emitter:Finish()
local light = DynamicLight(self:EntIndex())
if (light) then
light.Pos = self.Origin
light.r = 255
light.g = 255
light.b = 255
light.Brightness = 9
light.Decay = 2500
light.Size = 2048
light.DieTime = CurTime() + 10
end
end
function EFFECT:Think()
if (self.SpawnTime + effecttime) < CurTime() then
return false
else
return true
end
end
local glaremat = Material("effects/ar2_altfire1b")
function EFFECT:Render()
local d = (CurTime() - self.SpawnTime) / 15
d = 1 - d
d = math.Clamp(d, 0, 1)
cam.IgnoreZ(true)
render.SetMaterial(glaremat)
render.DrawSprite(self.Origin, 15000 * d, 15000 * d, Color(255, 255, 255))
cam.IgnoreZ(false)
end