add sborka

This commit is contained in:
2026-03-31 10:27:04 +03:00
commit f5e5f56c84
2345 changed files with 382127 additions and 0 deletions

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@@ -0,0 +1,113 @@
EFFECT.Model = "models/Items/AR2_Grenade.mdl"
function EFFECT:Init(data)
self:SetModel(self.Model)
local emitter = ParticleEmitter(data:GetOrigin())
if not IsValid(emitter) then return end
for i = 1, 10 do
local smoke = emitter:Add("particle/smokestack", data:GetOrigin())
smoke:SetVelocity(VectorRand() * 100)
smoke:SetGravity(Vector(math.Rand(-5, 5), math.Rand(-5, 5), 70))
smoke:SetDieTime(math.Rand(5, 7))
smoke:SetStartAlpha(80)
smoke:SetEndAlpha(0)
smoke:SetStartSize(math.Rand(20, 40))
smoke:SetEndSize(80)
smoke:SetRoll(math.Rand(-180, 180))
smoke:SetRollDelta(math.Rand(-0.5, 0.5))
smoke:SetColor(175, 175, 175)
smoke:SetAirResistance(120)
smoke:SetPos(self:GetPos())
smoke:SetLighting(false)
smoke:SetBounce(0.5)
smoke:SetCollide(true)
end
for i = 1, 10 do
local smoke = emitter:Add("particle/smokestack", data:GetOrigin())
smoke:SetVelocity(VectorRand() * 800)
smoke:SetGravity(Vector(math.Rand(-25, 25), math.Rand(-25, 25), -500))
smoke:SetDieTime(math.Rand(0.6, 1))
smoke:SetStartAlpha(120)
smoke:SetEndAlpha(0)
smoke:SetStartSize(80)
smoke:SetEndSize(250)
smoke:SetRoll(math.Rand(-180, 180))
smoke:SetRollDelta(math.Rand(-0.5, 0.5))
smoke:SetColor(100, 100, 100)
smoke:SetAirResistance(300)
smoke:SetPos(self:GetPos())
smoke:SetLighting(false)
smoke:SetBounce(0.5)
smoke:SetCollide(true)
end
for i = 1, 10 do
local fire = emitter:Add("effects/fire_cloud" .. math.random(1, 2), data:GetOrigin())
fire:SetVelocity(VectorRand() * 1200 - Vector(0, 0, 100))
fire:SetGravity(Vector(0, 0, 0))
fire:SetDieTime(math.Rand(0.1, 0.25))
fire:SetStartAlpha(255)
fire:SetEndAlpha(0)
fire:SetStartSize(math.Rand(15, 30))
fire:SetEndSize(math.Rand(180, 200))
fire:SetRoll(math.Rand(-180, 180))
fire:SetRollDelta(math.Rand(-0.5, 0.5))
fire:SetColor(200, 200, 200)
fire:SetAirResistance(300)
fire:SetPos(self:GetPos())
fire:SetLighting(false)
fire:SetBounce(0.5)
fire:SetCollide(false)
end
for i = 1, 20 do
local fire = emitter:Add("effects/fire_embers" .. math.random(1, 3), data:GetOrigin())
local v = VectorRand() * 1500
v.z = v.z * 0.25
fire:SetVelocity(v)
fire:SetGravity(Vector(0, 0, -750))
fire:SetDieTime(math.Rand(1.2, 3))
fire:SetStartAlpha(200)
fire:SetEndAlpha(0)
fire:SetStartSize(math.Rand(30, 50))
fire:SetEndSize(math.Rand(40, 70))
fire:SetRoll(math.Rand(-180, 180))
fire:SetRollDelta(math.Rand(-0.5, 0.5))
fire:SetColor(200, 200, 200)
fire:SetAirResistance(200)
fire:SetPos(self:GetPos())
fire:SetLighting(false)
fire:SetBounce(0.5)
fire:SetCollide(true)
end
for i = 1, math.random(6, 9) do
local fire = emitter:Add("sprites/glow04_noz", data:GetOrigin())
fire:SetVelocity(VectorRand() * 100 + Vector(0, 0, math.Rand(300, 800)))
fire:SetGravity(Vector(0, 0, -400))
fire:SetDieTime(math.Rand(2, 3))
fire:SetStartAlpha(200)
fire:SetEndAlpha(0)
fire:SetStartSize(math.Rand(3, 5))
fire:SetEndSize(math.Rand(10, 20))
fire:SetRoll(math.Rand(-180, 180))
fire:SetRollDelta(math.Rand(-0.5, 0.5))
fire:SetColor(255, 180, 100)
fire:SetAirResistance(2)
fire:SetPos(self:GetPos())
fire:SetLighting(false)
fire:SetBounce(0.2)
fire:SetCollide(true)
end
emitter:Finish()
self:Remove()
end
function EFFECT:Think()
return false
end
function EFFECT:Render()
return false
end