add sborka

This commit is contained in:
2026-03-31 10:27:04 +03:00
commit f5e5f56c84
2345 changed files with 382127 additions and 0 deletions

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@@ -0,0 +1,97 @@
function EFFECT:Init(data)
local pos = data:GetOrigin()
local dir = data:GetNormal()
local emitter = ParticleEmitter(pos)
local amt = 24
if IsValid(data:GetEntity()) and data:GetEntity():IsOnGround() and data:GetEntity():Crouching() then
pos = pos + Vector(0, 0, 4)
for i = 1, amt / 2 do
local _, a = LocalToWorld(Vector(), Angle((i / amt) * 360, 90, 0), pos, dir:Angle())
local smoke = emitter:Add("particle/smokestack", pos)
smoke:SetVelocity(dir * -50 + 300 * a:Up() + VectorRand() * 128)
smoke:SetGravity(Vector(0, 0, -200))
smoke:SetStartAlpha(200)
smoke:SetEndAlpha(0)
smoke:SetStartSize(8)
smoke:SetEndSize(64)
smoke:SetRoll(math.Rand(-180, 180))
smoke:SetRollDelta(math.Rand(-0.2, 0.2))
smoke:SetColor(200, 200, 200)
smoke:SetAirResistance(150)
smoke:SetCollide(true)
smoke:SetBounce(0.2)
smoke:SetLighting(true)
smoke:SetDieTime(1)
end
for i = 1, amt / 2 do
local smoke = emitter:Add("particle/smokestack", pos)
smoke:SetVelocity(dir * math.Rand(400, 800) + VectorRand() * 128)
smoke:SetStartAlpha(200)
smoke:SetEndAlpha(0)
smoke:SetStartSize(8)
smoke:SetEndSize(32)
smoke:SetRoll(math.Rand(-180, 180))
smoke:SetRollDelta(math.Rand(-0.2, 0.2))
smoke:SetColor(200, 200, 200)
smoke:SetAirResistance(150)
smoke:SetCollide(true)
smoke:SetBounce(0.2)
smoke:SetLighting(true)
smoke:SetDieTime(0.75)
end
elseif IsValid(data:GetEntity()) and data:GetEntity():IsOnGround() then
pos = pos + Vector(0, 0, 2)
local dir2 = Vector(dir)
dir2.z = 0
dir2:Normalize()
for i = 1, amt do
local smoke = emitter:Add("particle/smokestack", pos)
smoke:SetVelocity(dir2 * math.Rand(-600, -200) + VectorRand() * 128 + Vector(0, 0, math.Rand(250, 400)))
smoke:SetGravity(Vector(0, 0, -300))
smoke:SetStartAlpha(150)
smoke:SetEndAlpha(0)
smoke:SetStartSize(8)
smoke:SetEndSize(32)
smoke:SetRoll(math.Rand(-180, 180))
smoke:SetRollDelta(math.Rand(-0.2, 0.2))
smoke:SetColor(200, 200, 200)
smoke:SetAirResistance(200)
smoke:SetCollide(true)
smoke:SetBounce(0.2)
smoke:SetLighting(true)
smoke:SetDieTime(1)
end
else
for i = 1, amt do
local _, a = LocalToWorld(Vector(), Angle((i / amt) * 360, 90, 0), pos, dir:Angle())
local smoke = emitter:Add("particle/smokestack", pos)
smoke:SetVelocity(dir * -50 + 150 * a:Up() + VectorRand() * 8)
smoke:SetStartAlpha(200)
smoke:SetEndAlpha(0)
smoke:SetStartSize(8)
smoke:SetEndSize(24)
smoke:SetRoll(math.Rand(-180, 180))
smoke:SetRollDelta(math.Rand(-0.2, 0.2))
smoke:SetColor(200, 200, 200)
smoke:SetAirResistance(150)
smoke:SetCollide(true)
smoke:SetBounce(0.2)
smoke:SetLighting(true)
smoke:SetDieTime(0.75)
end
end
emitter:Finish()
end
function EFFECT:Think()
return false
end
function EFFECT:Render()
end