add sborka

This commit is contained in:
2026-03-31 10:27:04 +03:00
commit f5e5f56c84
2345 changed files with 382127 additions and 0 deletions

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@@ -0,0 +1,66 @@
function EFFECT:Init( data )
local vOffset = data:GetOrigin()
local dir = data:GetAngles()
local velocity = data:GetMagnitude()
local spread = data:GetScale()
// sound.Play( "tacrp/kids_cheering.mp3", vOffset, 80, 100 )
local NumParticles = 100
local emitter = ParticleEmitter( vOffset, true )
local forward, up, right = dir:Forward(), dir:Up(), dir:Right()
for i = 0, NumParticles do
local oDir = Angle(dir)
local a = math.Rand(0, 360)
local angleRand = Angle(math.sin(a), math.cos(a), 0)
angleRand:Mul(spread * math.Rand(0, 45) * 1.4142135623730)
oDir:RotateAroundAxis(right, angleRand.p)
oDir:RotateAroundAxis(up, angleRand.y)
oDir:RotateAroundAxis(forward, angleRand.r)
local particle = emitter:Add( "particles/balloon_bit", vOffset + VectorRand(spread) )
if ( particle ) then
particle:SetVelocity( oDir:Forward() * math.Rand(0.5, 1) * velocity)
particle:SetLifeTime( 0 )
particle:SetDieTime( 10 )
particle:SetStartAlpha( 255 )
particle:SetEndAlpha( 255 )
local Size = math.Rand( 1.5, 3 )
particle:SetStartSize( Size )
particle:SetEndSize( 0 )
particle:SetRoll( math.Rand( 0, 360 ) )
particle:SetRollDelta( math.Rand( -2, 2 ) )
particle:SetAirResistance( 50 )
particle:SetGravity( Vector( 0, 0, -75 ) )
particle:SetColor( math.Rand(50, 255), math.Rand(50, 255), math.Rand(50, 255) )
particle:SetCollide( true )
particle:SetAngleVelocity( Angle( math.Rand( -160, 160 ), math.Rand( -160, 160 ), math.Rand( -160, 160 ) ) )
particle:SetBounce( 0.7 )
particle:SetLighting( true )
end
end
emitter:Finish()
end
function EFFECT:Think()
return false
end
function EFFECT:Render()
end