add sborka

This commit is contained in:
2026-03-31 10:27:04 +03:00
commit f5e5f56c84
2345 changed files with 382127 additions and 0 deletions

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include("entities/lvs_tank_wheeldrive/modules/cl_attachable_playermodels.lua")
function ENT:DrawDriver()
if IsValid(self:GetNWEntity("UAV")) then
local pod = self:GetNWEntity("UAV"):GetDriverSeat()
if not IsValid( pod ) then self:RemovePlayerModel( "driver" ) return self:SetBodygroup(1,0) end
local plyL = LocalPlayer()
local ply = pod:GetDriver()
if not IsValid( ply ) then self:RemovePlayerModel( "driver" ) return self:SetBodygroup(1,0) end
local model = self:CreatePlayerModel( ply, "driver" )
model:SetSequence( "cidle_knife" )
model:SetRenderOrigin( LocalToWorld(Vector(-30,0,-5),Angle(0,0,0),(self:LocalToWorld(Vector(0,0,0))),self:GetAngles()) )
model:SetRenderAngles( self:LocalToWorldAngles(Angle(0,0,0)) )
model:DrawModel()
self:SetBodygroup(1,1)
end
end
function ENT:PreDraw()
self:DrawDriver()
return true
end

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include("shared.lua")
include("cl_attached_playermodels.lua")

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AddCSLuaFile( "shared.lua" )
AddCSLuaFile( "cl_init.lua" )
AddCSLuaFile( "cl_attached_playermodels.lua" )
include("shared.lua")
function ENT:OnSpawn( PObj )
PObj:SetMass(100)
local DriverSeat = self:AddDriverSeat( Vector(-50,50,-5), Angle(0,-90,0) )
DriverSeat.HidePlayer = true
DriverSeat.ExitPos = Vector(-20,0,20)
end
function ENT:Use( ply )
if IsValid(self:GetNWEntity("UAV")) then
if self:GetNWEntity("UAV"):GetAI() then return end
ply:EnterVehicle(self:GetNWEntity("UAV"):GetDriverSeat())
self:GetNWEntity("UAV"):AlignView( ply )
if hook.Run( "LVS.CanPlayerDrive", ply, self ) ~= false then
ply:EnterVehicle( self:GetNWEntity("UAV"):GetDriverSeat() )
self:GetNWEntity("UAV"):AlignView( ply )
else
hook.Run( "LVS.OnPlayerCannotDrive", ply, self )
end
end
end
function ENT:Explode()
if self.ExplodedAlready then return end
self.ExplodedAlready = true
if IsValid(self:GetNWEntity("UAV")) then
local Driver = self:GetNWEntity("UAV"):GetDriver()
if IsValid( Driver ) then
self:HurtPlayer( Driver, Driver:Health() + Driver:Armor(), self.FinalAttacker, self.FinalInflictor )
end
self:GetNWEntity("UAV"):SetlvsLockedStatus(true)
end
self:OnFinishExplosion()
self:Remove()
end

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ENT.Base = "lvs_base_wheeldrive_trailer"
ENT.PrintName = "[LVS] UAV Control"
ENT.Author = "Shermann Wolf"
ENT.Information = ""
ENT.Category = "[LVS]"
ENT.Spawnable = false
ENT.AdminSpawnable = false
ENT.MDL = "models/sw/shared/uav_control.mdl"
ENT.AITEAM = 0
ENT.MaxHealth = 250
function ENT:CalcMainActivity( ply )
if ply ~= self:GetDriver() then return self:CalcMainActivityPassenger( ply ) end
if ply.m_bWasNoclipping then
ply.m_bWasNoclipping = nil
ply:AnimResetGestureSlot( GESTURE_SLOT_CUSTOM )
if CLIENT then
ply:SetIK( true )
end
end
ply.CalcIdeal = ACT_STAND
ply.CalcSeqOverride = ply:LookupSequence( "cidle_knife" )
return ply.CalcIdeal, ply.CalcSeqOverride
end