add sborka

This commit is contained in:
2026-03-31 10:27:04 +03:00
commit f5e5f56c84
2345 changed files with 382127 additions and 0 deletions

View File

@@ -0,0 +1,172 @@
AddCSLuaFile()
DEFINE_BASECLASS( "sw_base_rocket_v3" )
local StartSnds = {}
StartSnds[1] = "sw/rocket/rocket_start_01.wav"
StartSnds[2] = "sw/rocket/rocket_start_02.wav"
StartSnds[3] = "sw/rocket/rocket_start_03.wav"
StartSnds[4] = "sw/rocket/rocket_start_04.wav"
local ImpSnds = {}
ImpSnds[1] = "sw/bomb/impact_1.wav"
ImpSnds[2] = "sw/bomb/impact_2.wav"
ImpSnds[3] = "sw/bomb/impact_3.wav"
local WtrImpSnds = {}
WtrImpSnds[1] = "sw/bomb/impact_wtr_1.wav"
WtrImpSnds[2] = "sw/bomb/impact_wtr_2.wav"
WtrImpSnds[3] = "sw/bomb/impact_wtr_3.wav"
local DbrSnds = {}
DbrSnds[1] = "sw/bomb/debris_1.wav"
DbrSnds[2] = "sw/bomb/debris_2.wav"
DbrSnds[3] = "sw/bomb/debris_3.wav"
DbrSnds[4] = "sw/bomb/debris_4.wav"
local ExpSnds = {}
ExpSnds[1] = "sw/explosion/exp_hvy_cls_1.wav"
ExpSnds[2] = "sw/explosion/exp_hvy_cls_2.wav"
ExpSnds[3] = "sw/explosion/exp_hvy_cls_3.wav"
ExpSnds[4] = "sw/explosion/exp_hvy_cls_4.wav"
ExpSnds[5] = "sw/explosion/exp_hvy_cls_5.wav"
ExpSnds[6] = "sw/explosion/exp_hvy_cls_6.wav"
ExpSnds[7] = "sw/explosion/exp_hvy_cls_7.wav"
ExpSnds[8] = "sw/explosion/exp_hvy_cls_8.wav"
local FarExpSnds = {}
FarExpSnds[1] = "sw/explosion/exp_hvy_dst_1.wav"
FarExpSnds[2] = "sw/explosion/exp_hvy_dst_2.wav"
FarExpSnds[3] = "sw/explosion/exp_hvy_dst_3.wav"
FarExpSnds[4] = "sw/explosion/exp_hvy_dst_4.wav"
FarExpSnds[5] = "sw/explosion/exp_hvy_dst_5.wav"
FarExpSnds[6] = "sw/explosion/exp_hvy_dst_6.wav"
FarExpSnds[7] = "sw/explosion/exp_hvy_dst_7.wav"
FarExpSnds[8] = "sw/explosion/exp_hvy_dst_8.wav"
local DstExpSnds = {}
DstExpSnds[1] = "sw/explosion/exp_hvy_far_1.wav"
DstExpSnds[2] = "sw/explosion/exp_hvy_far_2.wav"
DstExpSnds[3] = "sw/explosion/exp_hvy_far_3.wav"
DstExpSnds[4] = "sw/explosion/exp_hvy_far_4.wav"
DstExpSnds[5] = "sw/explosion/exp_hvy_far_5.wav"
DstExpSnds[6] = "sw/explosion/exp_hvy_far_6.wav"
DstExpSnds[7] = "sw/explosion/exp_hvy_far_7.wav"
DstExpSnds[8] = "sw/explosion/exp_hvy_far_8.wav"
local WtrExpSnds = {}
WtrExpSnds[1] = "sw/explosion/exp_trp_1.wav"
WtrExpSnds[2] = "sw/explosion/exp_trp_2.wav"
WtrExpSnds[3] = "sw/explosion/exp_trp_3.wav"
--Main info
ENT.Type = "anim"
ENT.Spawnable = true
ENT.AdminSpawnable = false
ENT.AdminOnly = false
ENT.PrintName = "4К40"
ENT.Author = "Shermann Wolf"
ENT.Contact = "shermannwolf@gmail.com"
ENT.Category = "SW Bombs V3 | RUS"
ENT.Editable = true
ENT.SWBombV3 = true
--Visual
ENT.Model = "models/sw/rus/missiles/ssm/p15.mdl"
ENT.Effect = "mk84_air"
ENT.EffectAir = "mk84_explod"
ENT.EffectWater = "ins_water_explosion"
ENT.AngEffect = false
ENT.RocketTrail = "Big_mis_thrust"
ENT.RocketBurnoutTrail = "Big_mis_burnout"
ENT.Engine1Att = "engine_1"
--Sounds
ENT.ImpactSound = table.Random(ImpSnds)
ENT.WaterImpactSoundSound = table.Random(WtrImpSnds)
ENT.DebrisSound = table.Random(DbrSnds)
ENT.WhistleSound = "sw/bomb/whistle.wav"
ENT.ExplosionSound = table.Random(ExpSnds)
ENT.FarExplosionSound = table.Random(FarExpSnds)
ENT.DistExplosionSound = table.Random(DstExpSnds)
ENT.WaterExplosionSound = table.Random(WtrExpSnds)
ENT.WaterFarExplosionSound = nil
ENT.StartSound = table.Random(StartSnds)
--Physics
ENT.TraceLength = 250
ENT.ImpactSpeed = 500
ENT.ImpactDepth = 500
ENT.Mass = 100
ENT.Durability = 500
ENT.MaxVelocity = 320
ENT.FuelBurnoutTime = 3
ENT.RotationalForce = 0
--Explosion
ENT.ExplosionDamage = 15000
ENT.ExplosionRadius = 915.52734375
ENT.BlastRadius = 1373.291015625
ENT.FragDamage = 25
ENT.FragRadius = 1831.0546875
ENT.FragCount = 0
--Guidance
ENT.HaveGuidance = true
ENT.Agility = 50
if SERVER then
function ENT:OnTick()
if self.Fired and self.GuidanceActive == false and self.target == nil then
for k, v in pairs( ents.FindInCone(self:GetPos(),self:GetForward(),5000,math.cos(math.rad(25))) ) do
if v:GetClass() == "lvs_wheeldrive_engine" or v.IsSimfphyscar or v:IsVehicle() then
if IsValid(v) then
local tr = util.TraceLine( {
start = self:GetPos(),
endpos = v:GetPos(),
filter = function( ent )
if ent == self then
return false
end
return true
end
} )
debugoverlay.Line(self:GetPos(),v:GetPos(),1,Color(255,255,255),false)
if tr.Hit and tr.Entity == v then
self.GuidanceActive = true
self.DiveHeight = 100
self.target = v
self.targetOffset = tr.Entity:WorldToLocal(tr.HitPos)
else
self.GuidanceActive = false
self.target = nil
self.DiveHeight = 0
end
else
self.GuidanceActive = false
self.target = nil
self.DiveHeight = 0
end
end
end
end
end
function ENT:SpawnFunction( ply, tr, ClassName )
if not tr.Hit then return end
local ent = ents.Create( ClassName )
ent:SetPos( tr.HitPos + tr.HitNormal )
ent:SetAngles( Angle(0, ply:EyeAngles().y, 0 ) )
ent:Spawn()
ent:Activate()
ent.StartSound = table.Random(StartSnds)
ent.ImpactSound = table.Random(ImpSnds)
ent.WaterImpactSoundSound = table.Random(WtrImpSnds)
ent.DebrisSound = table.Random(DbrSnds)
ent.ExplosionSound = table.Random(ExpSnds)
ent.FarExplosionSound = table.Random(FarExpSnds)
ent.DistExplosionSound = table.Random(DstExpSnds)
ent.WaterExplosionSound = table.Random(WtrExpSnds)
return ent
end
end