add sborka

This commit is contained in:
2026-03-31 10:27:04 +03:00
commit f5e5f56c84
2345 changed files with 382127 additions and 0 deletions

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AddCSLuaFile("shared.lua")
AddCSLuaFile( "cl_init.lua" )
include("shared.lua")
function ENT:SpawnFunction( ply, tr, ClassName )
if not tr.Hit then return end
local ent = ents.Create( ClassName )
ent:SetPos( tr.HitPos + tr.HitNormal )
ent:SetAngles( Angle(0, ply:EyeAngles().y, 0 ) )
ent:Spawn()
ent:Activate()
ent.Owner = ply
return ent
end
function ENT:Initialize()
self:SetModel("models/sw/shared/backpack.mdl")
self:PhysicsInit( SOLID_VPHYSICS )
self:SetMoveType( MOVETYPE_VPHYSICS )
self:SetSolid( SOLID_VPHYSICS )
self:SetUseType( SIMPLE_USE )
self:SetRenderMode( RENDERMODE_TRANSALPHA )
self:AddFlags( FL_OBJECT )
local PObj = self:GetPhysicsObject()
if not IsValid( PObj ) then
self:Remove()
print("SW Bombs V3: Missing model. Entity terminated.")
return
end
self:PhysWake()
end
function ENT:Think()
self:NextThink(CurTime()+0.05)
if self:GetAutoMode() then
if self:GetVelocity():Length() >= 500 then
if self:GetOpen() == false and not self:IsPlayerHolding() then
self:SetOpen(true)
self:EmitSound("sw/misc/chute_1.wav")
self.Chute = ents.Create("prop_physics")
self.Chute:SetModel("models/sw/shared/chute_1.mdl")
self.Chute:SetPos(self:GetPos()+self:GetUp()*25)
self.Chute:SetAngles(self:GetAngles())
self.Chute:Spawn()
self.Chute:Activate()
self.Chute.Owner=self.Owner
self.Chute:PhysWake()
self.Chute:GetPhysicsObject():EnableDrag(true)
self.Chute:GetPhysicsObject():SetDragCoefficient(self:GetVelocity():Length()*10)
self.Chute:GetPhysicsObject():SetMass(100)
local Wire = constraint.Rope(self,self.Chute,0,0,Vector(0,-15,10),Vector(0,0,0),self:GetRopeLength(),0,0,1 )
if IsValid(self.Chute) then
self.Chute:GetPhysicsObject():SetDragCoefficient(self:GetVelocity():Length()*10)
end
end
else
if self:GetVelocity():Length() <= 10 then
if IsValid(self) then
if self:GetOpen() == true and not self:IsPlayerHolding() then
timer.Simple(3,function()
if IsValid(self) then
if self:GetOpen() == true and not self:IsPlayerHolding() then
if IsValid(self.Chute) then
self.Chute:Remove()
end
self:SetOpen(false)
end
end
end)
end
end
end
end
else
for _, e in pairs(ents.FindInSphere(self:GetPos(), 500)) do
if e == self.Owner then
if IsValid( e ) then
local Open = self:GetOpen()
OpenSwitch = self.Owner:KeyDown(IN_SCORE)
if self.OldOpenSwitch ~= OpenSwitch then
if OpenSwitch and Open == false then
self:SetOpen(true)
self:EmitSound("sw/misc/chute_1.wav")
self.Chute = ents.Create("prop_physics")
self.Chute:SetModel("models/sw/shared/chute_1.mdl")
self.Chute:SetPos(self:GetPos()+self:GetUp()*25)
self.Chute:SetAngles(self:GetAngles())
self.Chute:Spawn()
self.Chute:Activate()
self.Chute.Owner=self.Owner
self.Chute:PhysWake()
self.Chute:GetPhysicsObject():EnableDrag(true)
self.Chute:GetPhysicsObject():SetDragCoefficient(self:GetVelocity():Length()*10)
self.Chute:GetPhysicsObject():SetMass(100)
local Wire = constraint.Rope(self,self.Chute,0,0,Vector(0,-15,10),Vector(0,0,0),self:GetRopeLength(),0,0,1 )
elseif OpenSwitch and Open == true then
if IsValid(self.Chute) then
self.Chute:Remove()
end
self:SetOpen(false)
end
self.OldOpenSwitch = OpenSwitch
end
end
end
end
end
if IsValid(self.Chute) then
self.Chute:GetPhysicsObject():SetDragCoefficient(self:GetVelocity():Length()*10)
end
return true
end
function ENT:OnRemove()
if IsValid(self.Chute) then
self.Chute:Remove()
end
end