add sborka
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116
garrysmod/addons/swbombs/lua/entities/sw_parachute_v3/init.lua
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116
garrysmod/addons/swbombs/lua/entities/sw_parachute_v3/init.lua
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AddCSLuaFile("shared.lua")
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AddCSLuaFile( "cl_init.lua" )
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include("shared.lua")
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function ENT:SpawnFunction( ply, tr, ClassName )
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if not tr.Hit then return end
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local ent = ents.Create( ClassName )
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ent:SetPos( tr.HitPos + tr.HitNormal )
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ent:SetAngles( Angle(0, ply:EyeAngles().y, 0 ) )
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ent:Spawn()
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ent:Activate()
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ent.Owner = ply
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return ent
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end
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function ENT:Initialize()
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self:SetModel("models/sw/shared/backpack.mdl")
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self:PhysicsInit( SOLID_VPHYSICS )
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self:SetMoveType( MOVETYPE_VPHYSICS )
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self:SetSolid( SOLID_VPHYSICS )
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self:SetUseType( SIMPLE_USE )
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self:SetRenderMode( RENDERMODE_TRANSALPHA )
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self:AddFlags( FL_OBJECT )
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local PObj = self:GetPhysicsObject()
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if not IsValid( PObj ) then
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self:Remove()
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print("SW Bombs V3: Missing model. Entity terminated.")
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return
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end
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self:PhysWake()
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end
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function ENT:Think()
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self:NextThink(CurTime()+0.05)
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if self:GetAutoMode() then
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if self:GetVelocity():Length() >= 500 then
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if self:GetOpen() == false and not self:IsPlayerHolding() then
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self:SetOpen(true)
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self:EmitSound("sw/misc/chute_1.wav")
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self.Chute = ents.Create("prop_physics")
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self.Chute:SetModel("models/sw/shared/chute_1.mdl")
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self.Chute:SetPos(self:GetPos()+self:GetUp()*25)
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self.Chute:SetAngles(self:GetAngles())
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self.Chute:Spawn()
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self.Chute:Activate()
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self.Chute.Owner=self.Owner
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self.Chute:PhysWake()
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self.Chute:GetPhysicsObject():EnableDrag(true)
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self.Chute:GetPhysicsObject():SetDragCoefficient(self:GetVelocity():Length()*10)
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self.Chute:GetPhysicsObject():SetMass(100)
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local Wire = constraint.Rope(self,self.Chute,0,0,Vector(0,-15,10),Vector(0,0,0),self:GetRopeLength(),0,0,1 )
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if IsValid(self.Chute) then
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self.Chute:GetPhysicsObject():SetDragCoefficient(self:GetVelocity():Length()*10)
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end
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end
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else
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if self:GetVelocity():Length() <= 10 then
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if IsValid(self) then
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if self:GetOpen() == true and not self:IsPlayerHolding() then
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timer.Simple(3,function()
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if IsValid(self) then
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if self:GetOpen() == true and not self:IsPlayerHolding() then
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if IsValid(self.Chute) then
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self.Chute:Remove()
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end
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self:SetOpen(false)
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end
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end
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end)
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end
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end
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end
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end
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else
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for _, e in pairs(ents.FindInSphere(self:GetPos(), 500)) do
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if e == self.Owner then
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if IsValid( e ) then
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local Open = self:GetOpen()
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OpenSwitch = self.Owner:KeyDown(IN_SCORE)
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if self.OldOpenSwitch ~= OpenSwitch then
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if OpenSwitch and Open == false then
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self:SetOpen(true)
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self:EmitSound("sw/misc/chute_1.wav")
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self.Chute = ents.Create("prop_physics")
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self.Chute:SetModel("models/sw/shared/chute_1.mdl")
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self.Chute:SetPos(self:GetPos()+self:GetUp()*25)
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self.Chute:SetAngles(self:GetAngles())
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self.Chute:Spawn()
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self.Chute:Activate()
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self.Chute.Owner=self.Owner
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self.Chute:PhysWake()
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self.Chute:GetPhysicsObject():EnableDrag(true)
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self.Chute:GetPhysicsObject():SetDragCoefficient(self:GetVelocity():Length()*10)
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self.Chute:GetPhysicsObject():SetMass(100)
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local Wire = constraint.Rope(self,self.Chute,0,0,Vector(0,-15,10),Vector(0,0,0),self:GetRopeLength(),0,0,1 )
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elseif OpenSwitch and Open == true then
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if IsValid(self.Chute) then
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self.Chute:Remove()
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end
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self:SetOpen(false)
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end
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self.OldOpenSwitch = OpenSwitch
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end
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end
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end
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end
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end
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if IsValid(self.Chute) then
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self.Chute:GetPhysicsObject():SetDragCoefficient(self:GetVelocity():Length()*10)
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end
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return true
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end
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function ENT:OnRemove()
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if IsValid(self.Chute) then
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self.Chute:Remove()
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end
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end
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