add sborka
This commit is contained in:
@@ -0,0 +1,4 @@
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include("shared.lua")
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function ENT:Draw()
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self:DrawModel()
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end
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@@ -0,0 +1,188 @@
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AddCSLuaFile("shared.lua")
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AddCSLuaFile( "cl_init.lua" )
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include("shared.lua")
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function ENT:SpawnFunction( ply, tr, ClassName )
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if not tr.Hit then return end
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local ent = ents.Create( ClassName )
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ent:SetPos( tr.HitPos + tr.HitNormal )
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ent:SetAngles( Angle(0, ply:EyeAngles().y, 0 ) )
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ent:Spawn()
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ent:Activate()
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ent.Owner = ply
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return ent
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end
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function ENT:Initialize()
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self:SetModel("models/sw/shared/backpack.mdl")
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self:PhysicsInit( SOLID_VPHYSICS )
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self:SetMoveType( MOVETYPE_VPHYSICS )
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self:SetSolid( SOLID_VPHYSICS )
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self:SetUseType( SIMPLE_USE )
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self:SetRenderMode( RENDERMODE_TRANSALPHA )
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self:AddFlags( FL_OBJECT )
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local PObj = self:GetPhysicsObject()
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if not IsValid( PObj ) then
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self:Remove()
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print("SW Bombs V2: Missing model. Entity terminated.")
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return
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end
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self:PhysWake()
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end
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function ENT:Think()
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self:NextThink(CurTime()+0.05)
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if self:GetAutoMode() then
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if self:GetVelocity():Length() >= 500 then
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if self:GetOpen() == false and not self:IsPlayerHolding() then
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self:SetOpen(true)
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self:EmitSound("sw/misc/chute_1.wav")
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self.Chute1 = ents.Create("prop_physics")
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self.Chute1:SetModel("models/sw/shared/chute_2.mdl")
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self.Chute1:SetPos(self:GetPos()+self:GetRight()*250+self:GetUp()*25)
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self.Chute1:SetAngles(self:GetAngles())
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self.Chute1:Spawn()
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self.Chute1:Activate()
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self.Chute1.Owner=self.Owner
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self.Chute1:PhysWake()
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self.Chute1:GetPhysicsObject():EnableDrag(true)
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self.Chute1:GetPhysicsObject():SetDragCoefficient(self:GetVelocity():Length()*10)
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self.Chute1:GetPhysicsObject():SetMass(100)
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local Wire1 = constraint.Rope(self,self.Chute1,0,0,Vector(0,0,0),Vector(0,0,0),self:GetRopeLength(),0,0,1 )
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self.Chute2 = ents.Create("prop_physics")
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self.Chute2:SetModel("models/sw/shared/chute_2.mdl")
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self.Chute2:SetPos(self:GetPos()-self:GetRight()*250+self:GetUp()*25)
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self.Chute2:SetAngles(self:GetAngles())
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self.Chute2:Spawn()
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self.Chute2:Activate()
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self.Chute2.Owner=self.Owner
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self.Chute2:PhysWake()
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self.Chute2:GetPhysicsObject():EnableDrag(true)
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self.Chute2:GetPhysicsObject():SetDragCoefficient(self:GetVelocity():Length()*10)
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self.Chute2:GetPhysicsObject():SetMass(100)
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local Wire2 = constraint.Rope(self,self.Chute2,0,0,Vector(0,0,0),Vector(0,0,0),self:GetRopeLength(),0,0,1 )
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self.Chute3 = ents.Create("prop_physics")
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self.Chute3:SetModel("models/sw/shared/chute_2.mdl")
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self.Chute3:SetPos(self:GetPos()+self:GetForward()*250+self:GetUp()*25)
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self.Chute3:SetAngles(self:GetAngles())
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self.Chute3:Spawn()
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self.Chute3:Activate()
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self.Chute3.Owner=self.Owner
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self.Chute3:PhysWake()
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self.Chute3:GetPhysicsObject():EnableDrag(true)
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self.Chute3:GetPhysicsObject():SetDragCoefficient(self:GetVelocity():Length()*10)
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self.Chute3:GetPhysicsObject():SetMass(100)
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local Wire3 = constraint.Rope(self,self.Chute3,0,0,Vector(0,0,0),Vector(0,0,0),self:GetRopeLength(),0,0,1 )
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end
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else
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if self:GetVelocity():Length() <= 10 then
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if IsValid(self) then
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if self:GetOpen() == true and not self:IsPlayerHolding() then
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timer.Simple(3,function()
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if IsValid(self) then
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if self:GetOpen() == true and not self:IsPlayerHolding() then
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if IsValid(self.Chute1) then
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self.Chute1:Remove()
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end
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if IsValid(self.Chute2) then
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self.Chute2:Remove()
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end
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if IsValid(self.Chute3) then
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self.Chute3:Remove()
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end
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self:SetOpen(false)
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end
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end
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end)
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end
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end
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end
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end
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else
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for _, e in pairs(ents.FindInSphere(self:GetPos(), 500)) do
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if e == self.Owner then
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if IsValid( e ) then
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local Open = self:GetOpen()
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OpenSwitch = self.Owner:KeyDown(IN_SCORE)
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if self.OldOpenSwitch ~= OpenSwitch then
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if OpenSwitch and Open == false then
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self:SetOpen(true)
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self:EmitSound("sw/misc/chute_1.wav")
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self.Chute1 = ents.Create("prop_physics")
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self.Chute1:SetModel("models/sw/shared/chute_2.mdl")
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self.Chute1:SetPos(self:GetPos()+self:GetRight()*250+self:GetUp()*25)
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self.Chute1:SetAngles(self:GetAngles())
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self.Chute1:Spawn()
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self.Chute1:Activate()
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self.Chute1.Owner=self.Owner
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self.Chute1:PhysWake()
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self.Chute1:GetPhysicsObject():EnableDrag(true)
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self.Chute1:GetPhysicsObject():SetDragCoefficient(self:GetVelocity():Length()*10)
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self.Chute1:GetPhysicsObject():SetMass(100)
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local Wire1 = constraint.Rope(self,self.Chute1,0,0,Vector(0,-15,10),Vector(0,0,0),self:GetRopeLength(),0,0,1 )
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self.Chute2 = ents.Create("prop_physics")
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self.Chute2:SetModel("models/sw/shared/chute_2.mdl")
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self.Chute2:SetPos(self:GetPos()-self:GetRight()*250+self:GetUp()*25)
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self.Chute2:SetAngles(self:GetAngles())
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self.Chute2:Spawn()
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self.Chute2:Activate()
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self.Chute2.Owner=self.Owner
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self.Chute2:PhysWake()
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self.Chute2:GetPhysicsObject():EnableDrag(true)
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self.Chute2:GetPhysicsObject():SetDragCoefficient(self:GetVelocity():Length()*10)
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self.Chute2:GetPhysicsObject():SetMass(100)
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local Wire2 = constraint.Rope(self,self.Chute2,0,0,Vector(0,-15,10),Vector(0,0,0),self:GetRopeLength(),0,0,1 )
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self.Chute3 = ents.Create("prop_physics")
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self.Chute3:SetModel("models/sw/shared/chute_2.mdl")
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self.Chute3:SetPos(self:GetPos()+self:GetForward()*250+self:GetUp()*25)
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self.Chute3:SetAngles(self:GetAngles())
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self.Chute3:Spawn()
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self.Chute3:Activate()
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self.Chute3.Owner=self.Owner
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self.Chute3:PhysWake()
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self.Chute3:GetPhysicsObject():EnableDrag(true)
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self.Chute3:GetPhysicsObject():SetDragCoefficient(self:GetVelocity():Length()*10)
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self.Chute3:GetPhysicsObject():SetMass(100)
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local Wire3 = constraint.Rope(self,self.Chute3,0,0,Vector(0,-15,10),Vector(0,0,0),self:GetRopeLength(),0,0,1 )
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elseif OpenSwitch and Open == true then
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if IsValid(self.Chute1) then
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self.Chute1:Remove()
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end
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if IsValid(self.Chute2) then
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self.Chute2:Remove()
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end
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if IsValid(self.Chute3) then
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self.Chute3:Remove()
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end
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self:SetOpen(false)
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end
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self.OldOpenSwitch = OpenSwitch
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end
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end
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end
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end
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end
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if IsValid(self.Chute1) then
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self.Chute1:GetPhysicsObject():SetDragCoefficient(self:GetVelocity():Length()*10)
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end
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if IsValid(self.Chute2) then
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self.Chute2:GetPhysicsObject():SetDragCoefficient(self:GetVelocity():Length()*10)
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end
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if IsValid(self.Chute3) then
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self.Chute3:GetPhysicsObject():SetDragCoefficient(self:GetVelocity():Length()*10)
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end
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return true
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end
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function ENT:OnRemove()
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if IsValid(self.Chute1) then
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self.Chute1:Remove()
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end
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if IsValid(self.Chute2) then
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self.Chute2:Remove()
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end
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if IsValid(self.Chute3) then
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self.Chute3:Remove()
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end
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end
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@@ -0,0 +1,16 @@
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ENT.Base = "base_anim"
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ENT.Type = "anim"
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ENT.SW_ENT = true
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ENT.PrintName = "Parachute heavy"
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ENT.Author = "Shermann Wolf"
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ENT.Category = "SW Bombs V3"
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ENT.Spawnable = true
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ENT.AdminSpawnable = true
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ENT.Editable = true
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function ENT:SetupDataTables()
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self:NetworkVar( "Bool", 0, "Open" )
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self:NetworkVar( "Int",1, "RopeLength", { KeyName = "ropelength", Edit = { type = "Int", order = 1,min = 0, max = 2500, category = "Misc"} } )
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self:NetworkVar( "Bool", 2, "AutoMode", { KeyName = "automode", Edit = { type = "Bool", category = "Misc"} } )
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self:SetRopeLength(300)
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end
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