add sborka

This commit is contained in:
2026-03-31 10:27:04 +03:00
commit f5e5f56c84
2345 changed files with 382127 additions and 0 deletions

View File

@@ -0,0 +1,4 @@
include("shared.lua")
function ENT:Draw()
self:DrawModel()
end

View File

@@ -0,0 +1,188 @@
AddCSLuaFile("shared.lua")
AddCSLuaFile( "cl_init.lua" )
include("shared.lua")
function ENT:SpawnFunction( ply, tr, ClassName )
if not tr.Hit then return end
local ent = ents.Create( ClassName )
ent:SetPos( tr.HitPos + tr.HitNormal )
ent:SetAngles( Angle(0, ply:EyeAngles().y, 0 ) )
ent:Spawn()
ent:Activate()
ent.Owner = ply
return ent
end
function ENT:Initialize()
self:SetModel("models/sw/shared/backpack.mdl")
self:PhysicsInit( SOLID_VPHYSICS )
self:SetMoveType( MOVETYPE_VPHYSICS )
self:SetSolid( SOLID_VPHYSICS )
self:SetUseType( SIMPLE_USE )
self:SetRenderMode( RENDERMODE_TRANSALPHA )
self:AddFlags( FL_OBJECT )
local PObj = self:GetPhysicsObject()
if not IsValid( PObj ) then
self:Remove()
print("SW Bombs V2: Missing model. Entity terminated.")
return
end
self:PhysWake()
end
function ENT:Think()
self:NextThink(CurTime()+0.05)
if self:GetAutoMode() then
if self:GetVelocity():Length() >= 500 then
if self:GetOpen() == false and not self:IsPlayerHolding() then
self:SetOpen(true)
self:EmitSound("sw/misc/chute_1.wav")
self.Chute1 = ents.Create("prop_physics")
self.Chute1:SetModel("models/sw/shared/chute_2.mdl")
self.Chute1:SetPos(self:GetPos()+self:GetRight()*250+self:GetUp()*25)
self.Chute1:SetAngles(self:GetAngles())
self.Chute1:Spawn()
self.Chute1:Activate()
self.Chute1.Owner=self.Owner
self.Chute1:PhysWake()
self.Chute1:GetPhysicsObject():EnableDrag(true)
self.Chute1:GetPhysicsObject():SetDragCoefficient(self:GetVelocity():Length()*10)
self.Chute1:GetPhysicsObject():SetMass(100)
local Wire1 = constraint.Rope(self,self.Chute1,0,0,Vector(0,0,0),Vector(0,0,0),self:GetRopeLength(),0,0,1 )
self.Chute2 = ents.Create("prop_physics")
self.Chute2:SetModel("models/sw/shared/chute_2.mdl")
self.Chute2:SetPos(self:GetPos()-self:GetRight()*250+self:GetUp()*25)
self.Chute2:SetAngles(self:GetAngles())
self.Chute2:Spawn()
self.Chute2:Activate()
self.Chute2.Owner=self.Owner
self.Chute2:PhysWake()
self.Chute2:GetPhysicsObject():EnableDrag(true)
self.Chute2:GetPhysicsObject():SetDragCoefficient(self:GetVelocity():Length()*10)
self.Chute2:GetPhysicsObject():SetMass(100)
local Wire2 = constraint.Rope(self,self.Chute2,0,0,Vector(0,0,0),Vector(0,0,0),self:GetRopeLength(),0,0,1 )
self.Chute3 = ents.Create("prop_physics")
self.Chute3:SetModel("models/sw/shared/chute_2.mdl")
self.Chute3:SetPos(self:GetPos()+self:GetForward()*250+self:GetUp()*25)
self.Chute3:SetAngles(self:GetAngles())
self.Chute3:Spawn()
self.Chute3:Activate()
self.Chute3.Owner=self.Owner
self.Chute3:PhysWake()
self.Chute3:GetPhysicsObject():EnableDrag(true)
self.Chute3:GetPhysicsObject():SetDragCoefficient(self:GetVelocity():Length()*10)
self.Chute3:GetPhysicsObject():SetMass(100)
local Wire3 = constraint.Rope(self,self.Chute3,0,0,Vector(0,0,0),Vector(0,0,0),self:GetRopeLength(),0,0,1 )
end
else
if self:GetVelocity():Length() <= 10 then
if IsValid(self) then
if self:GetOpen() == true and not self:IsPlayerHolding() then
timer.Simple(3,function()
if IsValid(self) then
if self:GetOpen() == true and not self:IsPlayerHolding() then
if IsValid(self.Chute1) then
self.Chute1:Remove()
end
if IsValid(self.Chute2) then
self.Chute2:Remove()
end
if IsValid(self.Chute3) then
self.Chute3:Remove()
end
self:SetOpen(false)
end
end
end)
end
end
end
end
else
for _, e in pairs(ents.FindInSphere(self:GetPos(), 500)) do
if e == self.Owner then
if IsValid( e ) then
local Open = self:GetOpen()
OpenSwitch = self.Owner:KeyDown(IN_SCORE)
if self.OldOpenSwitch ~= OpenSwitch then
if OpenSwitch and Open == false then
self:SetOpen(true)
self:EmitSound("sw/misc/chute_1.wav")
self.Chute1 = ents.Create("prop_physics")
self.Chute1:SetModel("models/sw/shared/chute_2.mdl")
self.Chute1:SetPos(self:GetPos()+self:GetRight()*250+self:GetUp()*25)
self.Chute1:SetAngles(self:GetAngles())
self.Chute1:Spawn()
self.Chute1:Activate()
self.Chute1.Owner=self.Owner
self.Chute1:PhysWake()
self.Chute1:GetPhysicsObject():EnableDrag(true)
self.Chute1:GetPhysicsObject():SetDragCoefficient(self:GetVelocity():Length()*10)
self.Chute1:GetPhysicsObject():SetMass(100)
local Wire1 = constraint.Rope(self,self.Chute1,0,0,Vector(0,-15,10),Vector(0,0,0),self:GetRopeLength(),0,0,1 )
self.Chute2 = ents.Create("prop_physics")
self.Chute2:SetModel("models/sw/shared/chute_2.mdl")
self.Chute2:SetPos(self:GetPos()-self:GetRight()*250+self:GetUp()*25)
self.Chute2:SetAngles(self:GetAngles())
self.Chute2:Spawn()
self.Chute2:Activate()
self.Chute2.Owner=self.Owner
self.Chute2:PhysWake()
self.Chute2:GetPhysicsObject():EnableDrag(true)
self.Chute2:GetPhysicsObject():SetDragCoefficient(self:GetVelocity():Length()*10)
self.Chute2:GetPhysicsObject():SetMass(100)
local Wire2 = constraint.Rope(self,self.Chute2,0,0,Vector(0,-15,10),Vector(0,0,0),self:GetRopeLength(),0,0,1 )
self.Chute3 = ents.Create("prop_physics")
self.Chute3:SetModel("models/sw/shared/chute_2.mdl")
self.Chute3:SetPos(self:GetPos()+self:GetForward()*250+self:GetUp()*25)
self.Chute3:SetAngles(self:GetAngles())
self.Chute3:Spawn()
self.Chute3:Activate()
self.Chute3.Owner=self.Owner
self.Chute3:PhysWake()
self.Chute3:GetPhysicsObject():EnableDrag(true)
self.Chute3:GetPhysicsObject():SetDragCoefficient(self:GetVelocity():Length()*10)
self.Chute3:GetPhysicsObject():SetMass(100)
local Wire3 = constraint.Rope(self,self.Chute3,0,0,Vector(0,-15,10),Vector(0,0,0),self:GetRopeLength(),0,0,1 )
elseif OpenSwitch and Open == true then
if IsValid(self.Chute1) then
self.Chute1:Remove()
end
if IsValid(self.Chute2) then
self.Chute2:Remove()
end
if IsValid(self.Chute3) then
self.Chute3:Remove()
end
self:SetOpen(false)
end
self.OldOpenSwitch = OpenSwitch
end
end
end
end
end
if IsValid(self.Chute1) then
self.Chute1:GetPhysicsObject():SetDragCoefficient(self:GetVelocity():Length()*10)
end
if IsValid(self.Chute2) then
self.Chute2:GetPhysicsObject():SetDragCoefficient(self:GetVelocity():Length()*10)
end
if IsValid(self.Chute3) then
self.Chute3:GetPhysicsObject():SetDragCoefficient(self:GetVelocity():Length()*10)
end
return true
end
function ENT:OnRemove()
if IsValid(self.Chute1) then
self.Chute1:Remove()
end
if IsValid(self.Chute2) then
self.Chute2:Remove()
end
if IsValid(self.Chute3) then
self.Chute3:Remove()
end
end

View File

@@ -0,0 +1,16 @@
ENT.Base = "base_anim"
ENT.Type = "anim"
ENT.SW_ENT = true
ENT.PrintName = "Parachute heavy"
ENT.Author = "Shermann Wolf"
ENT.Category = "SW Bombs V3"
ENT.Spawnable = true
ENT.AdminSpawnable = true
ENT.Editable = true
function ENT:SetupDataTables()
self:NetworkVar( "Bool", 0, "Open" )
self:NetworkVar( "Int",1, "RopeLength", { KeyName = "ropelength", Edit = { type = "Int", order = 1,min = 0, max = 2500, category = "Misc"} } )
self:NetworkVar( "Bool", 2, "AutoMode", { KeyName = "automode", Edit = { type = "Bool", category = "Misc"} } )
self:SetRopeLength(300)
end