add sborka

This commit is contained in:
2026-03-31 10:27:04 +03:00
commit f5e5f56c84
2345 changed files with 382127 additions and 0 deletions

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include("shared.lua")
function ENT:Draw()
self:DrawModel()
end

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AddCSLuaFile("cl_init.lua")
AddCSLuaFile("shared.lua")
include("shared.lua")
function ENT:SpawnFunction( ply, tr, ClassName )
if not tr.Hit then return end
local ent = ents.Create( ClassName )
ent:SetPos( tr.HitPos + tr.HitNormal )
ent:SetAngles( Angle(0, ply:EyeAngles().y, 0 ) )
ent:Spawn()
ent:Activate()
ent.Owner = ply
return ent
end
function ENT:Initialize()
self:SetModel("models/sw/shared/airdrop_large.mdl")
self:PhysicsInit(SOLID_VPHYSICS)
self:SetMoveType(SOLID_VPHYSICS)
self:SetSolid(SOLID_VPHYSICS)
self:SetUseType(3)
self:SetVar(1, 22)
local phys = self:GetPhysicsObject()
if phys:IsValid() then
phys:Wake()
phys:SetMass(5000)
end
self:SetBodygroup(1,1)
self.Broken = false
self.Smoking = false
self.SmokeAmount = 100
end
function ENT:Think()
self:NextThink(CurTime()+0.05)
if self:GetVelocity():Length() >= 500 then
timer.Simple(1,function()
if IsValid(self) then
if self.Broken then return end
if self:GetOpen() == false and not self:IsPlayerHolding() then
self:SetOpen(true)
self:EmitSound("sw/misc/chute_1.wav")
self:SetBodygroup(1,0)
self.Chute1 = ents.Create("prop_physics")
self.Chute1:SetModel("models/sw/shared/chute_2.mdl")
self.Chute1:SetPos(self:GetPos()+self:GetRight()*250+self:GetUp()*25)
self.Chute1:SetAngles(self:GetAngles())
self.Chute1:Spawn()
self.Chute1:Activate()
self.Chute1.Owner=self.Owner
self.Chute1:PhysWake()
self.Chute1:GetPhysicsObject():EnableDrag(true)
self.Chute1:GetPhysicsObject():SetMass(100)
local Wire1 = constraint.Rope(self,self.Chute1,0,0,Vector(0,0,72),Vector(0,0,0),500,0,0,1 )
self.Chute2 = ents.Create("prop_physics")
self.Chute2:SetModel("models/sw/shared/chute_2.mdl")
self.Chute2:SetPos(self:GetPos()-self:GetRight()*250+self:GetUp()*25)
self.Chute2:SetAngles(self:GetAngles())
self.Chute2:Spawn()
self.Chute2:Activate()
self.Chute2.Owner=self.Owner
self.Chute2:PhysWake()
self.Chute2:GetPhysicsObject():EnableDrag(true)
self.Chute2:GetPhysicsObject():SetMass(100)
local Wire2 = constraint.Rope(self,self.Chute2,0,0,Vector(0,0,72),Vector(0,0,0),500,0,0,1 )
self.Chute3 = ents.Create("prop_physics")
self.Chute3:SetModel("models/sw/shared/chute_2.mdl")
self.Chute3:SetPos(self:GetPos()+self:GetForward()*250+self:GetUp()*25)
self.Chute3:SetAngles(self:GetAngles())
self.Chute3:Spawn()
self.Chute3:Activate()
self.Chute3.Owner=self.Owner
self.Chute3:PhysWake()
self.Chute3:GetPhysicsObject():EnableDrag(true)
self.Chute3:GetPhysicsObject():SetMass(100)
local Wire3 = constraint.Rope(self,self.Chute3,0,0,Vector(0,0,72),Vector(0,0,0),500,0,0,1 )
if IsValid(self.Chute1) then
self.Chute1:GetPhysicsObject():SetDragCoefficient(self:GetVelocity():Length()*1)
end
if IsValid(self.Chute2) then
self.Chute2:GetPhysicsObject():SetDragCoefficient(self:GetVelocity():Length()*1)
end
if IsValid(self.Chute3) then
self.Chute3:GetPhysicsObject():SetDragCoefficient(self:GetVelocity():Length()*1)
end
end
end
end)
else
if self:GetVelocity():Length() <= 10 then
if IsValid(self) then
if self:GetOpen() == true and not self:IsPlayerHolding() then
timer.Simple(1,function()
if IsValid(self) then
if self:GetOpen() == true and not self:IsPlayerHolding() then
self:SetBodygroup(1,1)
if IsValid(self.Chute1) then
self.Chute1:Remove()
end
if IsValid(self.Chute2) then
self.Chute2:Remove()
end
if IsValid(self.Chute3) then
self.Chute3:Remove()
end
self:SetOpen(false)
self.Smoking = true
end
end
end)
end
end
end
end
if self.Smoking then
if self.Broken then return end
if self.SmokeAmount >= 1 then
self.NextSmoke = self.NextSmoke or 0
if self.NextSmoke < CurTime() then
self.NextSmoke = CurTime() + 0.01
self.SmokeAmount = self.SmokeAmount - 1
local effectdata = EffectData()
effectdata:SetOrigin( self:GetPos()+self:GetUp() * 10 )
effectdata:SetColor(255,0,0,255)
util.Effect( "sw_practice_smoke_v3", effectdata )
end
end
end
if self:GetHP() <= 0 then
if !self.Broken then
self:SetBodygroup(2,math.random(1,9))
self.Broken = true
end
end
end
function giveammo(ply)
local wep = ply:GetActiveWeapon()
local priAmmo = wep:GetPrimaryAmmoType()
local secAmmo = wep:GetSecondaryAmmoType()
local priMag = wep:GetMaxClip1()
local secMag = wep:GetMaxClip2()
if priAmmo == -1 and secAmmo == -1 then
return false
end
if priMag ~= -1 then
ply:GiveAmmo( (priMag*3), priAmmo )
if secAmmo ~= -1 then
ply:GiveAmmo( 1, secAmmo )
end
return true
elseif priMag == -1 then
ply:GiveAmmo( 1, priAmmo )
return true
end
if priAmmo == -1 and secMag ~= -1 then
ply:GiveAmmo( 1, secAmmo )
return true
end
return false
end
function ENT:Use( ply )
if self.Broken then return end
self.Smoking = false
local tab = self:GetTable()
if tab[1] == 22 then
if giveammo(ply) == true then
tab[1] = tab[1] - 1
end
elseif tab[1] == 21 then
if giveammo(ply) == true then
tab[1] = tab[1] - 1
self:SetBodygroup(2,1)
end
elseif tab[1] == 20 then
if giveammo(ply) == true then
tab[1] = tab[1] - 1
end
elseif tab[1] == 19 then
if giveammo(ply) == true then
tab[1] = tab[1] - 1
self:SetBodygroup(2,2)
end
elseif tab[1] == 18 then
if giveammo(ply) == true then
tab[1] = tab[1] - 1
end
elseif tab[1] == 17 then
if giveammo(ply) == true then
tab[1] = tab[1] - 1
self:SetBodygroup(2,3)
end
elseif tab[1] == 16 then
if giveammo(ply) == true then
tab[1] = tab[1] - 1
end
elseif tab[1] == 15 then
if giveammo(ply) == true then
tab[1] = tab[1] - 1
self:SetBodygroup(2,4)
end
elseif tab[1] == 14 then
if giveammo(ply) == true then
tab[1] = tab[1] - 1
end
elseif tab[1] == 13 then
if giveammo(ply) == true then
tab[1] = tab[1] - 1
self:SetBodygroup(2,5)
end
elseif tab[1] == 12 then
if giveammo(ply) == true then
tab[1] = tab[1] - 1
end
elseif tab[1] == 11 then
if giveammo(ply) == true then
tab[1] = tab[1] - 1
self:SetBodygroup(2,6)
end
elseif tab[1] == 10 then
if giveammo(ply) == true then
tab[1] = tab[1] - 1
end
elseif tab[1] == 9 then
if giveammo(ply) == true then
tab[1] = tab[1] - 1
self:SetBodygroup(2,7)
end
elseif tab[1] == 8 then
if giveammo(ply) == true then
tab[1] = tab[1] - 1
end
elseif tab[1] == 7 then
if giveammo(ply) == true then
tab[1] = tab[1] - 1
self:SetBodygroup(2,8)
end
elseif tab[1] == 6 then
if giveammo(ply) == true then
tab[1] = tab[1] - 1
end
elseif tab[1] == 5 then
if giveammo(ply) == true then
tab[1] = tab[1] - 1
self:SetBodygroup(2,9)
end
elseif tab[1] == 4 then
if giveammo(ply) == true then
tab[1] = tab[1] - 1
end
elseif tab[1] == 3 then
if giveammo(ply) == true then
tab[1] = tab[1] - 1
self:SetBodygroup(2,10)
end
elseif tab[1] == 2 then
if giveammo(ply) == true then
tab[1] = tab[1] - 1
end
elseif tab[1] == 1 then
if giveammo(ply) == true then
self:SetBodygroup(2,11)
self.Broken = true
end
end
end
--Damage
function ENT:PhysicsCollide( data )
if data.Speed > 5 and data.DeltaTime > 0.1 then
local VelDif = data.OurOldVelocity:Length() - data.OurNewVelocity:Length()
if VelDif > 20 then
self:SetHP( self:GetHP() - VelDif*2 )
end
end
end
function ENT:OnTakeDamage( dmginfo )
self:TakePhysicsDamage( dmginfo )
local Damage = dmginfo:GetDamage()
local CurHealth = self:GetHP()
local NewHealth = CurHealth - Damage
local ShieldCanBlock = dmginfo:IsBulletDamage() or dmginfo:IsDamageType( DMG_AIRBOAT )
self:SetHP( NewHealth )
end
function ENT:OnRemove()
if IsValid(self.Chute1) then
self.Chute1:Remove()
end
if IsValid(self.Chute2) then
self.Chute2:Remove()
end
if IsValid(self.Chute3) then
self.Chute3:Remove()
end
end

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ENT.Type = "anim"
ENT.Base = "base_gmodentity"
ENT.Category = "SW Bombs V3"
ENT.ClassName = "sw_airdrop_large_v3"
ENT.PrintName = "Airdrop"
ENT.Spawnable = true
function ENT:SetupDataTables()
self:NetworkVar( "Bool", 0, "Open" )
self:NetworkVar( "Float", 1, "HP")
self:SetHP(500)
end