add sborka

This commit is contained in:
2026-03-31 10:27:04 +03:00
commit f5e5f56c84
2345 changed files with 382127 additions and 0 deletions

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include("shared.lua")
function ENT:CalcViewPassenger( ply, pos, angles, fov, pod )
if pod == self:GetGunnerSeat() then return LVS:CalcView( self, ply, pos, angles, fov, pod ) end
local view = {}
view.origin = pos
view.angles = angles
view.fov = fov
view.drawviewer = false
local Pod = ply:GetVehicle()
if not IsValid( Pod ) then return view end
if not Pod:GetThirdPersonMode() then
Pod:SetThirdPersonMode( true )
end
local radius = 800
local TargetOrigin = self:LocalToWorld( Vector(0,0,50) ) - view.angles:Forward() * radius + view.angles:Up() * radius * 0.2
local WallOffset = 4
local tr = util.TraceHull( {
start = view.origin,
endpos = TargetOrigin,
filter = function( e )
local c = e:GetClass()
local collide = not c:StartWith( "prop_physics" ) and not c:StartWith( "prop_dynamic" ) and not c:StartWith( "prop_ragdoll" ) and not e:IsVehicle() and not c:StartWith( "gmod_" ) and not c:StartWith( "player" ) and not e.LVS
return collide
end,
mins = Vector( -WallOffset, -WallOffset, -WallOffset ),
maxs = Vector( WallOffset, WallOffset, WallOffset ),
} )
view.origin = tr.HitPos
if tr.Hit and not tr.StartSolid then
view.origin = view.origin + tr.HitNormal * WallOffset
end
return view
end
function ENT:DamageFX()
self.nextDFX = self.nextDFX or 0
if self.nextDFX < CurTime() then
self.nextDFX = CurTime() + 0.05
local HP = self:GetHP()
local MaxHP = self:GetMaxHP()
if HP > MaxHP * 0.25 then return end
local effectdata = EffectData()
effectdata:SetOrigin( self:LocalToWorld( Vector(-10,0,80) ) )
effectdata:SetNormal( self:GetUp() )
effectdata:SetMagnitude( math.Rand(0.5,1.5) )
effectdata:SetEntity( self )
util.Effect( "lvs_exhaust_fire", effectdata )
end
end
function ENT:OnFrame()
self:AnimRotor()
self:DamageFX()
end
function ENT:AnimRotor()
local RPM = self:GetThrottle() * 2500
self.RPM = self.RPM and (self.RPM + RPM * RealFrameTime() * 0.5) or 0
self:SetPoseParameter("rotor_spin", self.RPM )
self:InvalidateBoneCache()
end

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AddCSLuaFile( "shared.lua" )
AddCSLuaFile( "cl_init.lua" )
include("shared.lua")
function ENT:OnSpawn( PObj )
local DriverSeat = self:AddDriverSeat( Vector(85,-20,-7), Angle(0,-90,10) )
DriverSeat:SetCameraDistance( 1 )
local PassengerSeats = {
{
pos = Vector(85,20,-7),
ang = Angle(0,-90,10)
},
{
pos = Vector(30,20,0),
ang = Angle(0,-90,0)
},
{
pos = Vector(30,-20,0),
ang = Angle(0,-90,0)
},
{
pos = Vector(-20,-20,0),
ang = Angle(0,-90,0)
},
{
pos = Vector(-20,20,0),
ang = Angle(0,-90,0)
},
{
pos = Vector(-70,-20,0),
ang = Angle(0,-90,0)
},
{
pos = Vector(-70,20,0),
ang = Angle(0,-90,0)
},
{
pos = Vector(-120,-20,0),
ang = Angle(0,-90,0)
},
{
pos = Vector(-120,20,0),
ang = Angle(0,-90,0)
},
}
for num, v in pairs( PassengerSeats ) do
local Pod = self:AddPassengerSeat( v.pos, v.ang )
if num == 1 then
self:SetGunnerSeat( Pod )
end
end
self:AddEngineSound( Vector(40,0,10) )
--self:AddRotor( pos, angle, radius, turn_speed_and_direction )
self.Rotor = self:AddRotor( Vector(-65,0,100), Angle(2,0,0), 390, -4000 )
self.Rotor:SetRotorEffects( true )
self.Rotor:SetHP( 50 )
function self.Rotor:OnDestroyed( base )
base:SetBodygroup( 1, 2 )
base:DestroyEngine()
self:EmitSound( "physics/metal/metal_box_break2.wav" )
end
self.TailRotor = self:AddRotor( Vector(-575.360840,31.147699,105.635742), Angle(0,0,90), 80, -6000 )
self.TailRotor:SetHP( 50 )
function self.TailRotor:OnDestroyed( base )
base:SetBodygroup( 2, 2 )
base:DestroySteering( 2.5 )
self:EmitSound( "physics/metal/metal_box_break2.wav" )
end
end
function ENT:SetRotor( PhysRot )
self:SetBodygroup( 1, PhysRot and 0 or 1 )
end
function ENT:SetTailRotor( PhysRot )
self:SetBodygroup( 2, PhysRot and 0 or 1 )
end
function ENT:OnTick()
local PhysRot = self:GetThrottle() < 0.85
if not self:IsSteeringDestroyed() then
self:SetTailRotor( PhysRot )
end
if not self:IsEngineDestroyed() then
self:SetRotor( PhysRot )
end
end
function ENT:OnEngineActiveChanged( Active )
if Active then
self:EmitSound( "lvs/vehicles/helicopter/start.wav" )
end
end

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ENT.Base = "lvs_base_helicopter"
ENT.PrintName = "Rebel Helicopter"
ENT.Author = "Luna"
ENT.Information = "Transport Helicopter as seen in Half Life 2 Episode 2"
ENT.Category = "[LVS] - Helicopters"
ENT.VehicleCategory = "Helicopters"
ENT.VehicleSubCategory = "Resistance"
ENT.Spawnable = true
ENT.AdminSpawnable = false
ENT.MDL = "models/blu/helicopter.mdl"
ENT.GibModels = {
"models/gibs/helicopter_brokenpiece_01.mdl",
"models/gibs/helicopter_brokenpiece_02.mdl",
"models/gibs/helicopter_brokenpiece_03.mdl",
"models/combine_apc_destroyed_gib02.mdl",
"models/combine_apc_destroyed_gib04.mdl",
"models/combine_apc_destroyed_gib05.mdl",
"models/props_c17/trappropeller_engine.mdl",
"models/gibs/airboat_broken_engine.mdl",
}
ENT.AITEAM = 2
ENT.MaxHealth = 3000
ENT.MaxVelocity = 1500
ENT.ThrustUp = 1
ENT.ThrustDown = 0.8
ENT.ThrustRate = 1
ENT.ThrottleRateUp = 0.2
ENT.ThrottleRateDown = 0.2
ENT.TurnRatePitch = 0.75
ENT.TurnRateYaw = 1
ENT.TurnRateRoll = 0.75
ENT.GravityTurnRateYaw = 2
ENT.ForceLinearDampingMultiplier = 1.5
ENT.ForceAngleMultiplier = 1
ENT.ForceAngleDampingMultiplier = 1
ENT.EngineSounds = {
{
sound = "^lvs/vehicles/helicopter/loop_near.wav",
sound_int = "lvs/vehicles/helicopter/loop_interior.wav",
Pitch = 0,
PitchMin = 0,
PitchMax = 255,
PitchMul = 100,
Volume = 1,
VolumeMin = 0,
VolumeMax = 1,
SoundLevel = 125,
UseDoppler = true,
},
{
sound = "^lvs/vehicles/helicopter/loop_dist.wav",
sound_int = "",
Pitch = 0,
PitchMin = 0,
PitchMax = 255,
PitchMul = 100,
Volume = 1,
VolumeMin = 0,
VolumeMax = 1,
SoundLevel = 125,
UseDoppler = true,
},
}
function ENT:OnSetupDataTables()
self:AddDT( "Entity", "GunnerSeat" )
end