add sborka

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2026-03-31 10:27:04 +03:00
commit f5e5f56c84
2345 changed files with 382127 additions and 0 deletions

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AddCSLuaFile()
SWEP.Category = "[LVS]"
SWEP.Spawnable = false
SWEP.AdminSpawnable = false
SWEP.ViewModel = "models/weapons/c_fuelfillerlvs.mdl"
SWEP.WorldModel = "models/props_equipment/gas_pump_p13.mdl"
SWEP.UseHands = true
SWEP.HoldType = "slam"
SWEP.Primary.ClipSize = -1
SWEP.Primary.DefaultClip = -1
SWEP.Primary.Automatic = true
SWEP.Primary.Ammo = "none"
SWEP.Secondary.ClipSize = -1
SWEP.Secondary.DefaultClip = -1
SWEP.Secondary.Automatic = false
SWEP.Secondary.Ammo = "none"
SWEP.RangeToCap = 24
SWEP.HitDistance = 128
function SWEP:SetupDataTables()
self:NetworkVar( "Int",0, "FuelType" )
self:NetworkVar( "Entity",0, "CallbackTarget" )
end
function SWEP:GetTank( entity )
if entity.lvsGasStationRefillMe then
return entity
end
if not entity.LVS or not entity.GetFuelTank then return NULL end
return entity:GetFuelTank()
end
function SWEP:GetCap( entity )
if entity.lvsGasStationRefillMe then
return entity
end
if not entity.LVS or not entity.GetFuelTank then return NULL end
local FuelTank = entity:GetFuelTank()
if not IsValid( FuelTank ) then return NULL end
return FuelTank:GetDoorHandler()
end
if CLIENT then
SWEP.PrintName = "Fuel Filler Pistol"
SWEP.Slot = 1
SWEP.SlotPos = 3
SWEP.DrawWeaponInfoBox = false
local FrameMat = Material( "lvs/3d2dmats/frame.png" )
local RefuelMat = Material( "lvs/3d2dmats/refuel.png" )
function SWEP:DrawWeaponSelection( x, y, wide, tall, alpha )
end
function SWEP:DrawWorldModel()
local ply = self:GetOwner()
if not IsValid( ply ) then return end
local id = ply:LookupAttachment("anim_attachment_rh")
local attachment = ply:GetAttachment( id )
if not attachment then return end
local pos = attachment.Pos + attachment.Ang:Forward() * 6 + attachment.Ang:Right() * -1.5 + attachment.Ang:Up() * 2.2
local ang = attachment.Ang
ang:RotateAroundAxis(attachment.Ang:Up(), 20)
ang:RotateAroundAxis(attachment.Ang:Right(), -30)
ang:RotateAroundAxis(attachment.Ang:Forward(), 0)
self:SetRenderOrigin( pos )
self:SetRenderAngles( ang )
self:DrawModel()
end
local function DrawText( pos, text, col )
local data2D = pos:ToScreen()
if not data2D.visible then return end
local font = "TargetIDSmall"
local x = data2D.x
local y = data2D.y
draw.SimpleText( text, font, x + 1, y + 1, Color( 0, 0, 0, 120 ), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER )
draw.SimpleText( text, font, x + 2, y + 2, Color( 0, 0, 0, 50 ), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER )
draw.SimpleText( text, font, x, y, col or color_white, TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER )
end
local function DrawIcon( pos, fueltype, fuelamount, visible )
local data2D = pos:ToScreen()
if not data2D.visible then return end
local data = LVS.FUELTYPES[ fueltype ]
if not istable( data ) then return end
local x = data2D.x
local y = data2D.y
local scale = visible and 2 or 1
if visible then
local IconColor = Color( data.color.x, data.color.y, data.color.z, 200 )
local ScissorScale = 50
local offset = ScissorScale * scale * fuelamount
local offset2 = ScissorScale * scale * (1 - fuelamount)
surface.SetDrawColor( Color(0,0,0,200) )
render.SetScissorRect( x - 40 * scale, y - ScissorScale * 0.5 * scale - offset, x + 40 * scale, y + ScissorScale * 0.5 * scale - offset, true )
surface.SetMaterial( FrameMat )
surface.DrawTexturedRect( x - 25 * scale, y - 25 * scale, 50 * scale, 50 * scale )
surface.SetMaterial( RefuelMat )
surface.DrawTexturedRect( x - 40 * scale, y - 40 * scale, 80 * scale, 80 * scale )
surface.SetDrawColor( IconColor )
render.SetScissorRect( x - 40 * scale, y - ScissorScale * 0.5 * scale + offset2, x + 40 * scale, y + ScissorScale * 0.5 * scale + offset2, true )
surface.SetMaterial( FrameMat )
surface.DrawTexturedRect( x - 25 * scale, y - 25 * scale, 50 * scale, 50 * scale )
surface.SetMaterial( RefuelMat )
surface.DrawTexturedRect( x - 40 * scale, y - 40 * scale, 80 * scale, 80 * scale )
render.SetScissorRect( 0,0,0,0,false )
draw.SimpleText( data.name, "LVS_FONT", x, y - 40 * scale, IconColor, TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER )
else
local IconColor = Color( data.color.x, data.color.y, data.color.z, 100 )
surface.SetDrawColor( IconColor )
surface.SetMaterial( FrameMat )
surface.DrawTexturedRect( x - 25 * scale, y - 25 * scale, 50 * scale, 50 * scale )
surface.SetMaterial( RefuelMat )
surface.DrawTexturedRect( x - 40 * scale, y - 40 * scale, 80 * scale, 80 * scale )
end
end
function SWEP:DrawHUD()
local ply = self:GetOwner()
if not IsValid( ply ) then return end
local startpos = ply:GetShootPos()
local endpos = startpos + ply:GetAimVector() * self.HitDistance
local trace = util.TraceLine( {
start = startpos ,
endpos = endpos,
filter = ply,
mask = MASK_SHOT_HULL
} )
if not IsValid( trace.Entity ) then
trace = util.TraceHull( {
start = startpos ,
endpos = endpos,
filter = ply,
mins = Vector( -10, -10, -8 ),
maxs = Vector( 10, 10, 8 ),
mask = MASK_SHOT_HULL
} )
end
local FuelTank = self:GetTank( trace.Entity )
local FuelCap = self:GetCap( trace.Entity )
if not IsValid( FuelTank ) then return end
local pos = trace.HitPos
local fuelamount = FuelTank:GetFuel()
local fueltype = FuelTank:GetFuelType()
if fueltype ~= self:GetFuelType() then
local FuelName = LVS.FUELTYPES[ fueltype ].name or ""
DrawText( trace.HitPos, "Incorrect Fuel Type. Requires: "..FuelName, Color(255,0,0,255) )
return
end
if not IsValid( FuelCap ) then
DrawIcon( pos, fueltype, fuelamount, true )
DrawText( pos, math.Round(fuelamount * 100,1).."%", Color(0,255,0,255) )
return
end
if FuelCap:IsOpen() then
if (trace.HitPos - FuelCap:GetPos()):Length() > self.RangeToCap then
DrawIcon( FuelCap:GetPos(), fueltype, fuelamount, false )
DrawText( pos, "Aim at Fuel Cap!", Color(255,255,0,255) )
else
DrawIcon( FuelCap:GetPos(), fueltype, fuelamount, true )
DrawText( pos, math.Round(fuelamount * 100,1).."%", Color(0,255,0,255) )
end
return
end
local Key = input.LookupBinding( "+use" )
if not isstring( Key ) then Key = "[+use is not bound to a key]" end
local pos = FuelCap:GetPos()
DrawIcon( pos, fueltype, fuelamount, false )
DrawText( pos, "Press "..Key.." to Open", Color(255,255,0,255) )
end
end
function SWEP:Initialize()
self:SetHoldType( self.HoldType )
end
function SWEP:PrimaryAttack()
self:SetNextPrimaryFire( CurTime() + 0.5 )
local ply = self:GetOwner()
if not IsValid( ply ) then return end
local startpos = ply:GetShootPos()
local endpos = startpos + ply:GetAimVector() * self.HitDistance
local trace = util.TraceLine( {
start = startpos ,
endpos = endpos,
filter = ply,
mask = MASK_SHOT_HULL
} )
if not IsValid( trace.Entity ) then
trace = util.TraceHull( {
start = startpos ,
endpos = endpos,
filter = ply,
mins = Vector( -10, -10, -8 ),
maxs = Vector( 10, 10, 8 ),
mask = MASK_SHOT_HULL
} )
end
self:Refuel( trace )
end
function SWEP:SecondaryAttack()
end
function SWEP:Refuel( trace )
local entity = trace.Entity
if CLIENT or not IsValid( entity ) then return end
local FuelCap = self:GetCap( entity )
local FuelTank = self:GetTank( entity )
if not IsValid( FuelTank ) then return end
if FuelTank:GetFuelType() ~= self:GetFuelType() then return end
if IsValid( FuelCap ) then
if not FuelCap:IsOpen() then return end
if (trace.HitPos - FuelCap:GetPos()):Length() > self.RangeToCap then return end
end
if FuelTank:GetFuel() == 1 then return end
local Target = self:GetCallbackTarget()
if FuelTank == Target then return end
if IsValid( Target ) and Target.TakeFuel then
local Size = FuelTank:GetSize()
local Cur = FuelTank:GetFuel()
local Need = 1 - Cur
local Add = Target:TakeFuel( Need * Size )
if Add > 0 then
FuelTank:SetFuel( Cur + Add / Size )
entity:OnRefueled()
end
return
end
FuelTank:SetFuel( math.min( FuelTank:GetFuel() + (entity.lvsGasStationFillSpeed or 0.05), 1 ) )
entity:OnRefueled()
end