add sborka
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304
garrysmod/addons/lvs_base/lua/weapons/weapon_lvsfuelfiller.lua
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304
garrysmod/addons/lvs_base/lua/weapons/weapon_lvsfuelfiller.lua
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AddCSLuaFile()
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SWEP.Category = "[LVS]"
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SWEP.Spawnable = false
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SWEP.AdminSpawnable = false
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SWEP.ViewModel = "models/weapons/c_fuelfillerlvs.mdl"
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SWEP.WorldModel = "models/props_equipment/gas_pump_p13.mdl"
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SWEP.UseHands = true
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SWEP.HoldType = "slam"
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SWEP.Primary.ClipSize = -1
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SWEP.Primary.DefaultClip = -1
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SWEP.Primary.Automatic = true
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SWEP.Primary.Ammo = "none"
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SWEP.Secondary.ClipSize = -1
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SWEP.Secondary.DefaultClip = -1
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SWEP.Secondary.Automatic = false
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SWEP.Secondary.Ammo = "none"
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SWEP.RangeToCap = 24
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SWEP.HitDistance = 128
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function SWEP:SetupDataTables()
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self:NetworkVar( "Int",0, "FuelType" )
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self:NetworkVar( "Entity",0, "CallbackTarget" )
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end
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function SWEP:GetTank( entity )
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if entity.lvsGasStationRefillMe then
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return entity
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end
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if not entity.LVS or not entity.GetFuelTank then return NULL end
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return entity:GetFuelTank()
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end
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function SWEP:GetCap( entity )
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if entity.lvsGasStationRefillMe then
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return entity
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end
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if not entity.LVS or not entity.GetFuelTank then return NULL end
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local FuelTank = entity:GetFuelTank()
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if not IsValid( FuelTank ) then return NULL end
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return FuelTank:GetDoorHandler()
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end
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if CLIENT then
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SWEP.PrintName = "Fuel Filler Pistol"
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SWEP.Slot = 1
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SWEP.SlotPos = 3
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SWEP.DrawWeaponInfoBox = false
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local FrameMat = Material( "lvs/3d2dmats/frame.png" )
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local RefuelMat = Material( "lvs/3d2dmats/refuel.png" )
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function SWEP:DrawWeaponSelection( x, y, wide, tall, alpha )
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end
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function SWEP:DrawWorldModel()
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local ply = self:GetOwner()
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if not IsValid( ply ) then return end
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local id = ply:LookupAttachment("anim_attachment_rh")
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local attachment = ply:GetAttachment( id )
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if not attachment then return end
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local pos = attachment.Pos + attachment.Ang:Forward() * 6 + attachment.Ang:Right() * -1.5 + attachment.Ang:Up() * 2.2
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local ang = attachment.Ang
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ang:RotateAroundAxis(attachment.Ang:Up(), 20)
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ang:RotateAroundAxis(attachment.Ang:Right(), -30)
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ang:RotateAroundAxis(attachment.Ang:Forward(), 0)
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self:SetRenderOrigin( pos )
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self:SetRenderAngles( ang )
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self:DrawModel()
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end
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local function DrawText( pos, text, col )
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local data2D = pos:ToScreen()
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if not data2D.visible then return end
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local font = "TargetIDSmall"
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local x = data2D.x
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local y = data2D.y
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draw.SimpleText( text, font, x + 1, y + 1, Color( 0, 0, 0, 120 ), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER )
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draw.SimpleText( text, font, x + 2, y + 2, Color( 0, 0, 0, 50 ), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER )
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draw.SimpleText( text, font, x, y, col or color_white, TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER )
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end
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local function DrawIcon( pos, fueltype, fuelamount, visible )
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local data2D = pos:ToScreen()
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if not data2D.visible then return end
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local data = LVS.FUELTYPES[ fueltype ]
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if not istable( data ) then return end
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local x = data2D.x
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local y = data2D.y
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local scale = visible and 2 or 1
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if visible then
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local IconColor = Color( data.color.x, data.color.y, data.color.z, 200 )
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local ScissorScale = 50
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local offset = ScissorScale * scale * fuelamount
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local offset2 = ScissorScale * scale * (1 - fuelamount)
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surface.SetDrawColor( Color(0,0,0,200) )
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render.SetScissorRect( x - 40 * scale, y - ScissorScale * 0.5 * scale - offset, x + 40 * scale, y + ScissorScale * 0.5 * scale - offset, true )
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surface.SetMaterial( FrameMat )
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surface.DrawTexturedRect( x - 25 * scale, y - 25 * scale, 50 * scale, 50 * scale )
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surface.SetMaterial( RefuelMat )
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surface.DrawTexturedRect( x - 40 * scale, y - 40 * scale, 80 * scale, 80 * scale )
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surface.SetDrawColor( IconColor )
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render.SetScissorRect( x - 40 * scale, y - ScissorScale * 0.5 * scale + offset2, x + 40 * scale, y + ScissorScale * 0.5 * scale + offset2, true )
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surface.SetMaterial( FrameMat )
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surface.DrawTexturedRect( x - 25 * scale, y - 25 * scale, 50 * scale, 50 * scale )
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surface.SetMaterial( RefuelMat )
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surface.DrawTexturedRect( x - 40 * scale, y - 40 * scale, 80 * scale, 80 * scale )
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render.SetScissorRect( 0,0,0,0,false )
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draw.SimpleText( data.name, "LVS_FONT", x, y - 40 * scale, IconColor, TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER )
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else
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local IconColor = Color( data.color.x, data.color.y, data.color.z, 100 )
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surface.SetDrawColor( IconColor )
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surface.SetMaterial( FrameMat )
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surface.DrawTexturedRect( x - 25 * scale, y - 25 * scale, 50 * scale, 50 * scale )
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surface.SetMaterial( RefuelMat )
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surface.DrawTexturedRect( x - 40 * scale, y - 40 * scale, 80 * scale, 80 * scale )
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end
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end
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function SWEP:DrawHUD()
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local ply = self:GetOwner()
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if not IsValid( ply ) then return end
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local startpos = ply:GetShootPos()
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local endpos = startpos + ply:GetAimVector() * self.HitDistance
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local trace = util.TraceLine( {
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start = startpos ,
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endpos = endpos,
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filter = ply,
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mask = MASK_SHOT_HULL
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} )
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if not IsValid( trace.Entity ) then
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trace = util.TraceHull( {
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start = startpos ,
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endpos = endpos,
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filter = ply,
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mins = Vector( -10, -10, -8 ),
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maxs = Vector( 10, 10, 8 ),
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mask = MASK_SHOT_HULL
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} )
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end
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local FuelTank = self:GetTank( trace.Entity )
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local FuelCap = self:GetCap( trace.Entity )
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if not IsValid( FuelTank ) then return end
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local pos = trace.HitPos
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local fuelamount = FuelTank:GetFuel()
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local fueltype = FuelTank:GetFuelType()
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if fueltype ~= self:GetFuelType() then
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local FuelName = LVS.FUELTYPES[ fueltype ].name or ""
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DrawText( trace.HitPos, "Incorrect Fuel Type. Requires: "..FuelName, Color(255,0,0,255) )
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return
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end
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if not IsValid( FuelCap ) then
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DrawIcon( pos, fueltype, fuelamount, true )
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DrawText( pos, math.Round(fuelamount * 100,1).."%", Color(0,255,0,255) )
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return
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end
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if FuelCap:IsOpen() then
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if (trace.HitPos - FuelCap:GetPos()):Length() > self.RangeToCap then
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DrawIcon( FuelCap:GetPos(), fueltype, fuelamount, false )
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DrawText( pos, "Aim at Fuel Cap!", Color(255,255,0,255) )
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else
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DrawIcon( FuelCap:GetPos(), fueltype, fuelamount, true )
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DrawText( pos, math.Round(fuelamount * 100,1).."%", Color(0,255,0,255) )
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end
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return
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end
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local Key = input.LookupBinding( "+use" )
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if not isstring( Key ) then Key = "[+use is not bound to a key]" end
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local pos = FuelCap:GetPos()
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DrawIcon( pos, fueltype, fuelamount, false )
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DrawText( pos, "Press "..Key.." to Open", Color(255,255,0,255) )
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end
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end
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function SWEP:Initialize()
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self:SetHoldType( self.HoldType )
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end
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function SWEP:PrimaryAttack()
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self:SetNextPrimaryFire( CurTime() + 0.5 )
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local ply = self:GetOwner()
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if not IsValid( ply ) then return end
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local startpos = ply:GetShootPos()
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local endpos = startpos + ply:GetAimVector() * self.HitDistance
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local trace = util.TraceLine( {
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start = startpos ,
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endpos = endpos,
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filter = ply,
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mask = MASK_SHOT_HULL
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} )
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if not IsValid( trace.Entity ) then
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trace = util.TraceHull( {
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start = startpos ,
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endpos = endpos,
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filter = ply,
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mins = Vector( -10, -10, -8 ),
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maxs = Vector( 10, 10, 8 ),
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mask = MASK_SHOT_HULL
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} )
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end
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self:Refuel( trace )
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end
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function SWEP:SecondaryAttack()
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end
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function SWEP:Refuel( trace )
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local entity = trace.Entity
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if CLIENT or not IsValid( entity ) then return end
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local FuelCap = self:GetCap( entity )
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local FuelTank = self:GetTank( entity )
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if not IsValid( FuelTank ) then return end
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if FuelTank:GetFuelType() ~= self:GetFuelType() then return end
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if IsValid( FuelCap ) then
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if not FuelCap:IsOpen() then return end
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if (trace.HitPos - FuelCap:GetPos()):Length() > self.RangeToCap then return end
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end
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if FuelTank:GetFuel() == 1 then return end
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local Target = self:GetCallbackTarget()
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if FuelTank == Target then return end
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if IsValid( Target ) and Target.TakeFuel then
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local Size = FuelTank:GetSize()
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local Cur = FuelTank:GetFuel()
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local Need = 1 - Cur
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local Add = Target:TakeFuel( Need * Size )
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if Add > 0 then
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FuelTank:SetFuel( Cur + Add / Size )
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entity:OnRefueled()
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end
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return
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end
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FuelTank:SetFuel( math.min( FuelTank:GetFuel() + (entity.lvsGasStationFillSpeed or 0.05), 1 ) )
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entity:OnRefueled()
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end
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