add sborka

This commit is contained in:
2026-03-31 10:27:04 +03:00
commit f5e5f56c84
2345 changed files with 382127 additions and 0 deletions

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@@ -0,0 +1,191 @@
AddCSLuaFile()
ENT.Type = "anim"
ENT.DoNotDuplicate = true
function ENT:SetupDataTables()
self:NetworkVar( "Entity",0, "Base" )
self:NetworkVar( "Entity",1, "DoorHandler" )
self:NetworkVar( "Float",0, "Fuel" )
self:NetworkVar( "Float",1, "NWSize" )
self:NetworkVar( "Float",2, "HP" )
self:NetworkVar( "Float",3, "MaxHP" )
self:NetworkVar( "Int",0, "FuelType" )
self:NetworkVar( "Bool",0, "Destroyed" )
if SERVER then
self:SetMaxHP( 100 )
self:SetHP( 100 )
self:SetFuel( 1 )
self:NetworkVarNotify( "Fuel", self.OnFuelChanged )
end
end
function ENT:SetSize( num )
self:SetNWSize( num )
end
function ENT:GetSize()
return self:GetNWSize() * LVS.FuelScale
end
if SERVER then
function ENT:Initialize()
self:SetMoveType( MOVETYPE_NONE )
self:SetSolid( SOLID_NONE )
self:DrawShadow( false )
debugoverlay.Cross( self:GetPos(), 20, 5, Color( 255, 93, 0 ) )
end
function ENT:ExtinguishAndRepair()
self:SetHP( self:GetMaxHP() )
self:SetDestroyed( false )
end
function ENT:Think()
self:NextThink( CurTime() + 1 )
if self:GetDestroyed() then
local Base = self:GetBase()
if not IsValid( Base ) then return end
if self:GetFuel() > 0 then
local dmg = DamageInfo()
dmg:SetDamage( 10 )
dmg:SetAttacker( IsValid( Base.LastAttacker ) and Base.LastAttacker or game.GetWorld() )
dmg:SetInflictor( IsValid( Base.LastInflictor ) and Base.LastInflictor or game.GetWorld() )
dmg:SetDamageType( DMG_BURN )
Base:TakeDamageInfo( dmg )
self:SetFuel( math.max( self:GetFuel() - 0.05, 0 ) )
else
self:SetDestroyed( false )
end
else
local base = self:GetBase()
if IsValid( base ) and base:GetEngineActive() then
self:SetFuel( math.max( self:GetFuel() - (1 / self:GetSize()) * base:GetThrottle() ^ 2, 0 ) )
end
end
return true
end
function ENT:TakeTransmittedDamage( dmginfo )
if self:GetDestroyed() then return end
local Damage = dmginfo:GetDamage()
if Damage <= 0 then return end
local CurHealth = self:GetHP()
local NewHealth = math.Clamp( CurHealth - Damage, 0, self:GetMaxHP() )
self:SetHP( NewHealth )
if NewHealth <= 0 then
self:SetDestroyed( true )
end
end
function ENT:OnTakeDamage( dmginfo )
if not dmginfo:IsDamageType( DMG_BURN ) then return end
self:TakeTransmittedDamage( dmginfo )
end
function ENT:OnFuelChanged( name, old, new)
if new == old then return end
if new <= 0 then
local base = self:GetBase()
if not IsValid( base ) then return end
base:ShutDownEngine()
local engine = base:GetEngine()
if not IsValid( engine ) then return end
engine:EmitSound("vehicles/jetski/jetski_off.wav")
end
end
return
end
function ENT:Initialize()
end
function ENT:RemoveFireSound()
if self.FireBurnSND then
self.FireBurnSND:Stop()
self.FireBurnSND = nil
end
self.ShouldStopFire = nil
end
function ENT:StopFireSound()
if self.ShouldStopFire or not self.FireBurnSND then return end
self.ShouldStopFire = true
self:EmitSound("ambient/fire/mtov_flame2.wav")
self.FireBurnSND:ChangeVolume( 0, 0.5 )
timer.Simple( 1, function()
if not IsValid( self ) then return end
self:RemoveFireSound()
end )
end
function ENT:StartFireSound()
if self.ShouldStopFire or self.FireBurnSND then return end
self.FireBurnSND = CreateSound( self, "ambient/fire/firebig.wav" )
self.FireBurnSND:PlayEx(0,100)
self.FireBurnSND:ChangeVolume( LVS.EngineVolume, 1 )
self:EmitSound("ambient/fire/gascan_ignite1.wav")
end
function ENT:OnRemove()
self:RemoveFireSound()
end
function ENT:Draw()
end
function ENT:Think()
self:SetNextClientThink( CurTime() + 0.05 )
self:DamageFX()
return true
end
function ENT:DamageFX()
if not self:GetDestroyed() or self:GetFuel() <= 0 then
self:StopFireSound()
return
end
self:StartFireSound()
local effectdata = EffectData()
effectdata:SetOrigin( self:GetPos() )
effectdata:SetEntity( self:GetBase() )
util.Effect( "lvs_carfueltank_fire", effectdata )
end