add sborka

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2026-03-31 10:27:04 +03:00
commit f5e5f56c84
2345 changed files with 382127 additions and 0 deletions

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AddCSLuaFile()
ENT.Type = "anim"
ENT.DoNotDuplicate = true
ENT._LVS = true
function ENT:SetupDataTables()
self:NetworkVar( "Entity",0, "Base" )
self:NetworkVar( "Entity",1, "DoorHandler" )
self:NetworkVar( "Float",1, "HP" )
self:NetworkVar( "Float",2, "MaxHP" )
self:NetworkVar( "Bool",0, "Destroyed" )
if SERVER then
self:SetMaxHP( 100 )
self:SetHP( 100 )
end
end
if SERVER then
function ENT:Initialize()
self:SetMoveType( MOVETYPE_NONE )
self:SetSolid( SOLID_NONE )
self:DrawShadow( false )
end
function ENT:CheckWater( Base )
local EntTable = self:GetTable()
if bit.band( util.PointContents( self:GetPos() ), CONTENTS_WATER ) ~= CONTENTS_WATER then
if EntTable.CountWater then
EntTable.CountWater = nil
end
return
end
if Base.WaterLevelAutoStop > 3 then return end
EntTable.CountWater = (EntTable.CountWater or 0) + 1
if EntTable.CountWater < 4 then return end
Base:StopEngine()
end
function ENT:Think()
local Base = self:GetBase()
if IsValid( Base ) and Base:GetEngineActive() then
self:CheckWater( Base )
end
self:NextThink( CurTime() + 1 )
return true
end
function ENT:OnDestroyed()
local effectdata = EffectData()
effectdata:SetOrigin( self:GetPos() )
util.Effect( "lvs_trailer_explosion", effectdata, true, true )
self:EmitSound("physics/metal/metal_box_break"..math.random(1,2)..".wav",75,100,1)
local base = self:GetBase()
if not IsValid( base ) then return end
net.Start( "lvs_car_break" )
net.WriteEntity( base )
net.Broadcast()
if base:GetEngineActive() then
self:EmitSound("npc/manhack/bat_away.wav",75,100,0.5)
timer.Simple(1, function()
if not IsValid( self ) then return end
self:EmitSound("npc/manhack/gib.wav",75,90,1)
end)
end
base:ShutDownEngine()
end
function ENT:TakeTransmittedDamage( dmginfo )
if self:GetDestroyed() then return end
local Damage = dmginfo:GetDamage()
if Damage <= 0 then return end
local CurHealth = self:GetHP()
local NewHealth = math.Clamp( CurHealth - Damage, 0, self:GetMaxHP() )
self:SetHP( NewHealth )
if NewHealth <= 0 then
self:SetDestroyed( true )
self:OnDestroyed()
end
end
function ENT:OnTakeDamage( dmginfo )
end
function ENT:UpdateTransmitState()
return TRANSMIT_ALWAYS
end
function ENT:OnRemove()
local base = self:GetBase()
if not IsValid( base ) or base.ExplodedAlready then return end
base:SetMaxThrottle( 1 )
end
return
end
ENT._oldEnActive = false
ENT._ActiveSounds = {}
function ENT:Initialize()
end
function ENT:StopSounds()
for id, sound in pairs( self._ActiveSounds ) do
if istable( sound ) then
for _, snd in pairs( sound ) do
if snd then
snd:Stop()
end
end
else
sound:Stop()
end
self._ActiveSounds[ id ] = nil
end
end
function ENT:OnEngineActiveChanged( Active )
if not Active then self:StopSounds() return end
for id, data in pairs( self.EngineSounds ) do
if not isstring( data.sound ) then continue end
self.EngineSounds[ id ].Pitch = data.Pitch or 100
self.EngineSounds[ id ].PitchMul = data.PitchMul or 100
self.EngineSounds[ id ].Volume = data.Volume or 1
self.EngineSounds[ id ].SoundType = data.SoundType or LVS.SOUNDTYPE_NONE
self.EngineSounds[ id ].UseDoppler = data.UseDoppler ~= false
self.EngineSounds[ id ].SoundLevel = data.SoundLevel or 85
if data.sound_int and data.sound_int ~= data.sound then
local sound = CreateSound( self, data.sound )
sound:SetSoundLevel( data.SoundLevel )
sound:PlayEx(0,100)
if data.sound_int == "" then
self._ActiveSounds[ id ] = {
ext = sound,
int = false,
}
else
local sound_interior = CreateSound( self, data.sound_int )
sound_interior:SetSoundLevel( data.SoundLevel )
sound_interior:PlayEx(0,100)
self._ActiveSounds[ id ] = {
ext = sound,
int = sound_interior,
}
end
else
local sound = CreateSound( self, data.sound )
sound:SetSoundLevel( data.SoundLevel )
sound:PlayEx(0,100)
self._ActiveSounds[ id ] = sound
end
end
end
function ENT:SetGear( newgear )
self._CurGear = newgear
end
function ENT:GetGear()
return (self._CurGear or 1)
end
function ENT:SetRPM( rpm )
self._CurRPM = rpm
end
function ENT:GetRPM()
local base = self:GetBase()
if not IsValid( base ) or not base:GetEngineActive() then return 0 end
return math.abs(self._CurRPM or 0)
end
function ENT:GetClutch()
return self._ClutchActive == true
end
function ENT:SetEngineVolume( volume )
self._engineVolume = volume
return volume
end
function ENT:GetEngineVolume()
return (self._engineVolume or 0)
end
function ENT:HandleEngineSounds( vehicle )
local ply = LocalPlayer()
local pod = ply:GetVehicle()
local Throttle = vehicle:GetThrottle()
local MaxThrottle = vehicle:GetMaxThrottle()
local Doppler = vehicle:CalcDoppler( ply )
local EntTable = self:GetTable()
local DrivingMe = ply:lvsGetVehicle() == vehicle
local IsManualTransmission = vehicle:IsManualTransmission()
local VolumeSetNow = false
local FirstPerson = false
if IsValid( pod ) then
local ThirdPerson = pod:GetThirdPersonMode()
if ThirdPerson ~= EntTable._lvsoldTP then
EntTable._lvsoldTP = ThirdPerson
VolumeSetNow = DrivingMe
end
FirstPerson = DrivingMe and not ThirdPerson
end
if DrivingMe ~= EntTable._lvsoldDrivingMe then
EntTable._lvsoldDrivingMe = DrivingMe
self:StopSounds()
EntTable._oldEnActive = nil
return
end
local FT = RealFrameTime()
local T = CurTime()
local Reverse = vehicle:GetReverse()
local vehVel = vehicle:GetVelocity():Length()
local wheelVel = vehicle:GetWheelVelocity()
local IsHandBraking = wheelVel == 0 and vehicle:GetNWHandBrake()
local Vel = 0
local Wobble = 0
if vehVel / wheelVel <= 0.8 then
Vel = wheelVel
Wobble = -1
else
Vel = vehVel
end
local NumGears = vehicle.TransGears
local MaxGear = Reverse and vehicle.TransGearsReverse or NumGears
local VolumeValue = self:SetEngineVolume( LVS.EngineVolume )
local PitchValue = vehicle.MaxVelocity / NumGears
local DesiredGear = 1
local subGeared = vehVel - (EntTable._smVelGeared or 0)
local VelocityGeared = vehVel
if IsHandBraking then
VelocityGeared = PitchValue * Throttle
Vel = VelocityGeared
end
--[[ workaround ]]-- TODO: Fix it properly
if vehicle:Sign( subGeared ) < 0 then
self._smVelGeared = (EntTable._smVelGeared or 0) + subGeared * FT * 5
VelocityGeared = EntTable._smVelGeared
else
EntTable._smVelGeared = VelocityGeared
end
--[[ workaround ]]--
while (VelocityGeared > PitchValue) and DesiredGear< NumGears do
VelocityGeared = VelocityGeared - PitchValue
DesiredGear = DesiredGear + 1
end
if IsManualTransmission then
EntTable._NextShift = 0
if IsHandBraking then
DesiredGear = 1
else
DesiredGear = vehicle:GetGear()
end
else
DesiredGear = math.Clamp( DesiredGear, 1, MaxGear )
end
local CurrentGear = math.Clamp(self:GetGear(),1,NumGears)
local RatioThrottle = 0.5 + (Throttle ^ 2) * 0.5
local RatioPitch = math.max(Vel - (CurrentGear - 1) * PitchValue,0)
if (not IsManualTransmission or IsHandBraking or vehicle.EngineRevLimited) then
RatioPitch = math.min( PitchValue, RatioPitch )
end
local preRatio = math.Clamp(Vel / (PitchValue * (CurrentGear - 1)),0,1)
local Ratio = (RatioPitch / PitchValue) * RatioThrottle
if CurrentGear ~= DesiredGear then
if (EntTable._NextShift or 0) < T then
EntTable._NextShift = T + vehicle.TransMinGearHoldTime
if CurrentGear < DesiredGear then
EntTable._ShiftTime = T + vehicle.TransShiftSpeed
EntTable._WobbleTime = T + vehicle.TransWobbleTime
end
vehicle:OnChangeGear( CurrentGear, DesiredGear )
self:SetGear( DesiredGear )
end
end
if Throttle > 0.5 then
local FullThrottle = Throttle >= 0.99
if EntTable._oldFullThrottle ~= FullThrottle then
EntTable._oldFullThrottle = FullThrottle
if FullThrottle then
EntTable._WobbleTime = T + vehicle.TransWobbleTime
end
end
if Wobble == 0 then
local Mul = math.Clamp( (EntTable._WobbleTime or 0) - T, 0, 1 )
Wobble = (math.cos( T * (20 + CurrentGear * 10) * vehicle.TransWobbleFrequencyMultiplier ) * math.max(1 - Ratio,0) * vehicle.TransWobble * math.max(1 - vehicle:AngleBetweenNormal( vehicle:GetUp(), Vector(0,0,1) ) / 5,0) ^ 2) * Mul
end
end
local FadeSpeed = 0.15
local PlayIdleSound = CurrentGear == 1 and Throttle == 0 and Ratio < 0.5
local rpmSet = false
local rpmRate = PlayIdleSound and 1 or 5
if IsManualTransmission and (self:GetRPM() < vehicle.EngineIdleRPM or EntTable.ForcedIdle) then
if EntTable.ForcedIdle then
self:SetRPM( vehicle.EngineIdleRPM )
PlayIdleSound = true
rpmRate = 1
EntTable._ClutchActive = true
if Ratio > 0 or Throttle > 0 then
EntTable.ForcedIdle = nil
end
else
if Ratio == 0 and Throttle == 0 then
EntTable.ForcedIdle = true
end
end
end
EntTable._smIdleVolume = EntTable._smIdleVolume and EntTable._smIdleVolume + ((PlayIdleSound and 1 or 0) - EntTable._smIdleVolume) * FT or 0
EntTable._smRPMVolume = EntTable._smRPMVolume and EntTable._smRPMVolume + ((PlayIdleSound and 0 or 1) - EntTable._smRPMVolume) * FT * rpmRate or 0
if (EntTable._ShiftTime or 0) > T or PlayIdleSound then
PitchAdd = 0
Ratio = 0
Wobble = 0
Throttle = 0
FadeSpeed = PlayIdleSound and 0.25 or 3
EntTable._ClutchActive = true
else
EntTable._ClutchActive = false
end
if IsManualTransmission and IsHandBraking then
EntTable._ClutchActive = true
end
if not EntTable.EnginePitchStep then
EntTable.EnginePitchStep = math.Clamp(vehicle.EngineMaxRPM / 10000, 0.6, 0.9)
return
end
for id, sound in pairs( EntTable._ActiveSounds ) do
if not sound then continue end
local data = EntTable.EngineSounds[ id ]
local Vol03 = data.Volume * 0.3
local Vol02 = data.Volume * 0.2
local Volume = (Vol02 + Vol03 * Ratio + (Vol02 * Ratio + Vol03) * Throttle) * VolumeValue
local PitchAdd = CurrentGear * (data.PitchMul / NumGears * EntTable.EnginePitchStep) * MaxThrottle
local Pitch = data.Pitch + PitchAdd + (data.PitchMul - PitchAdd) * Ratio + Wobble
local PitchMul = data.UseDoppler and Doppler or 1
if IsManualTransmission and Ratio == 0 and preRatio < 1 and not PlayIdleSound then
Pitch = (PitchAdd / CurrentGear) * (1 - preRatio) + (data.Pitch + PitchAdd) * preRatio + Wobble
end
local SoundType = data.SoundType
if SoundType ~= LVS.SOUNDTYPE_ALL then
Volume = Volume * EntTable._smRPMVolume
if SoundType == LVS.SOUNDTYPE_IDLE_ONLY then
Volume = EntTable._smIdleVolume * data.Volume * VolumeValue
Pitch = data.Pitch + data.PitchMul * Ratio
end
if SoundType == LVS.SOUNDTYPE_REV_UP then
Volume = Throttle == 0 and 0 or Volume
end
if SoundType == LVS.SOUNDTYPE_REV_DOWN then
Volume = Throttle == 0 and Volume or 0
end
end
if istable( sound ) then
sound.ext:ChangePitch( math.Clamp( Pitch * PitchMul, 0, 255 ), FadeSpeed )
if sound.int then
sound.int:ChangePitch( math.Clamp( Pitch, 0, 255 ), FadeSpeed )
end
local fadespeed = VolumeSetNow and 0 or 0.15
if FirstPerson then
sound.ext:ChangeVolume( 0, 0 )
if vehicle:HasActiveSoundEmitters() then
Volume = Volume * 0.25
fadespeed = fadespeed * 0.5
end
if sound.int then sound.int:ChangeVolume( Volume, fadespeed ) end
else
sound.ext:ChangeVolume( Volume, fadespeed )
if sound.int then sound.int:ChangeVolume( 0, 0 ) end
end
else
sound:ChangePitch( math.Clamp( Pitch * PitchMul, 0, 255 ), FadeSpeed )
sound:ChangeVolume( Volume, 0.15 )
end
if rpmSet then continue end
if PlayIdleSound then self:SetRPM( vehicle.EngineIdleRPM ) rpmSet = true continue end
if data.SoundType == LVS.SOUNDTYPE_IDLE_ONLY then continue end
if istable( sound ) then
if sound.int then
rpmSet = true
self:SetRPM( vehicle.EngineIdleRPM + ((sound.int:GetPitch() - data.Pitch) / data.PitchMul) * (vehicle.EngineMaxRPM - vehicle.EngineIdleRPM) )
else
if not sound.ext then continue end
rpmSet = true
self:SetRPM( vehicle.EngineIdleRPM + ((sound.ext:GetPitch() - data.Pitch) / data.PitchMul) * (vehicle.EngineMaxRPM - vehicle.EngineIdleRPM) )
end
else
rpmSet = true
self:SetRPM( vehicle.EngineIdleRPM + ((sound:GetPitch() - data.Pitch) / data.PitchMul) * (vehicle.EngineMaxRPM - vehicle.EngineIdleRPM) )
end
end
end
function ENT:Think()
local vehicle = self:GetBase()
if not IsValid( vehicle ) then return end
local EntTable = self:GetTable()
self:DamageFX( vehicle )
if not EntTable.EngineSounds then
EntTable.EngineSounds = vehicle.EngineSounds
return
end
local EngineActive = vehicle:GetEngineActive()
if EntTable._oldEnActive ~= EngineActive then
EntTable._oldEnActive = EngineActive
self:OnEngineActiveChanged( EngineActive )
end
if EngineActive then
self:HandleEngineSounds( vehicle )
self:ExhaustFX( vehicle )
end
end
function ENT:RemoveFireSound()
if self.FireBurnSND then
self.FireBurnSND:Stop()
self.FireBurnSND = nil
end
self.ShouldStopFire = nil
end
function ENT:StopFireSound()
if self.ShouldStopFire or not self.FireBurnSND then return end
self.ShouldStopFire = true
self:EmitSound("ambient/fire/mtov_flame2.wav")
self.FireBurnSND:ChangeVolume( 0, 0.5 )
timer.Simple( 1, function()
if not IsValid( self ) then return end
self:RemoveFireSound()
end )
end
function ENT:StartFireSound()
if self.ShouldStopFire or self.FireBurnSND then return end
self.FireBurnSND = CreateSound( self, "ambient/fire/firebig.wav" )
self.FireBurnSND:PlayEx(0,100)
self.FireBurnSND:ChangeVolume( LVS.EngineVolume, 1 )
self:EmitSound("ambient/fire/ignite.wav")
end
function ENT:OnRemove()
self:StopSounds()
self:RemoveFireSound()
end
function ENT:Draw()
end
function ENT:DrawTranslucent()
end
function ENT:ExhaustFX( vehicle )
if not istable( vehicle.ExhaustPositions ) then return end
local T = CurTime()
if (self.nextEFX or 0) > T then return end
self.nextEFX = T + 0.1
vehicle:DoExhaustFX( (self:GetRPM() / vehicle.EngineMaxRPM) * 0.5 + 0.5 * vehicle:GetThrottle() )
end
function ENT:DamageFX( vehicle )
local T = CurTime()
local HP = self:GetHP()
local MaxHP = self:GetMaxHP()
local EntTable = self:GetTable()
if HP >= MaxHP * 0.5 then self:StopFireSound() return end
if (EntTable.nextDFX or 0) > T then return end
EntTable.nextDFX = T + 0.05
if self:GetDestroyed() then
if not EntTable._FireStopTime then
EntTable._FireStopTime = T + math.random(20,40)
end
if EntTable ._FireStopTime < T then
self:StopFireSound()
local effectdata = EffectData()
effectdata:SetOrigin( self:GetPos() )
effectdata:SetEntity( vehicle )
util.Effect( "lvs_carengine_blacksmoke", effectdata )
return
end
self:StartFireSound()
local effectdata = EffectData()
effectdata:SetOrigin( self:GetPos() )
effectdata:SetEntity( vehicle )
util.Effect( "lvs_carengine_fire", effectdata )
else
EntTable._FireStopTime = nil
self:StopFireSound()
local effectdata = EffectData()
effectdata:SetOrigin( self:GetPos() )
effectdata:SetEntity( vehicle )
effectdata:SetMagnitude( math.max(HP,0) / (MaxHP * 0.5) )
util.Effect( "lvs_carengine_smoke", effectdata )
end
end