add sborka

This commit is contained in:
2026-03-31 10:27:04 +03:00
commit f5e5f56c84
2345 changed files with 382127 additions and 0 deletions

View File

@@ -0,0 +1,79 @@
AddCSLuaFile()
ENT.Type = "anim"
if SERVER then
function ENT:Initialize()
self:PhysicsInit( SOLID_VPHYSICS )
self:SetMoveType( MOVETYPE_NONE )
self:SetSolid( SOLID_NONE )
self:DrawShadow( false )
self.Vel = isvector( self.Vel ) and self.Vel or Vector(0,0,0)
local fxPos = self:LocalToWorld( self:OBBCenter() )
local effectdata = EffectData()
effectdata:SetOrigin( fxPos )
util.Effect( "lvs_explosion_bomb", effectdata )
self.Gibs = {}
if not istable( self.GibModels ) then return end
local Speed = self.Vel:Length()
for _, v in pairs( self.GibModels ) do
local ent = ents.Create( "prop_physics" )
if not IsValid( ent ) then continue end
table.insert( self.Gibs, ent )
ent:SetPos( self:GetPos() )
ent:SetAngles( self:GetAngles() )
ent:SetModel( v )
ent:Spawn()
ent:Activate()
ent:SetCollisionGroup( COLLISION_GROUP_DEBRIS )
local PhysObj = ent:GetPhysicsObject()
if IsValid( PhysObj ) then
if Speed <= 250 then
local GibDir = Vector( math.Rand(-1,1), math.Rand(-1,1), 1.5 ):GetNormalized()
PhysObj:SetVelocityInstantaneous( GibDir * math.random(800,1300) )
else
PhysObj:SetVelocityInstantaneous( VectorRand() * math.max(300,self.Vel:Length() / 3) + self.Vel )
end
PhysObj:AddAngleVelocity( VectorRand() * 500 )
PhysObj:EnableDrag( false )
local effectdata = EffectData()
effectdata:SetOrigin( fxPos )
effectdata:SetStart( PhysObj:GetMassCenter() )
effectdata:SetEntity( ent )
effectdata:SetScale( math.Rand(0.3,0.7) )
effectdata:SetMagnitude( math.Rand(0.5,2.5) )
util.Effect( "lvs_firetrail", effectdata )
end
end
end
function ENT:Think()
return false
end
function ENT:OnRemove()
if istable( self.Gibs ) then
for _, v in pairs( self.Gibs ) do
if IsValid( v ) then
v:Remove()
end
end
end
end
else
function ENT:Draw()
end
end