add sborka

This commit is contained in:
2026-03-31 10:27:04 +03:00
commit f5e5f56c84
2345 changed files with 382127 additions and 0 deletions

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AddCSLuaFile()
ENT.Type = "anim"
ENT.PrintName = "Mine"
ENT.Author = "Blu-x92"
ENT.Information = "Immobilize Tanks"
ENT.Category = "[LVS]"
ENT.Spawnable = false
ENT.AdminSpawnable = false
if SERVER then
function ENT:SetDamage( num ) self._dmg = num end
function ENT:SetForce( num ) self._force = num end
function ENT:SetRadius( num ) self._radius = num end
function ENT:SetAttacker( ent ) self._attacker = ent end
function ENT:GetAttacker() return self._attacker or NULL end
function ENT:GetDamage() return (self._dmg or 2000) end
function ENT:GetForce() return (self._force or 8000) end
function ENT:GetRadius() return (self._radius or 150) end
function ENT:SpawnFunction( ply, tr, ClassName )
if not tr.Hit then return end
local ent = ents.Create( ClassName )
ent.Attacker = ply
ent:SetPos( tr.HitPos + tr.HitNormal )
ent:Spawn()
ent:Activate()
return ent
end
function ENT:Initialize()
self:SetModel( "models/blu/lvsmine.mdl" )
self:PhysicsInit( SOLID_VPHYSICS )
self:SetMoveType( MOVETYPE_VPHYSICS )
self:SetSolid( SOLID_VPHYSICS )
self:SetUseType( SIMPLE_USE )
self:SetCollisionGroup( COLLISION_GROUP_WEAPON )
self:AddEFlags( EFL_NO_PHYSCANNON_INTERACTION )
self:DrawShadow( false )
self.First = true
end
function ENT:Use( ply )
end
function ENT:Detonate( Pos )
if self.IsExploded then return end
self.IsExploded = true
if not isvector( Pos ) then Pos = self:GetPos() end
local effectdata = EffectData()
effectdata:SetOrigin( Pos )
effectdata:SetNormal( Vector(0,0,1) )
effectdata:SetMagnitude( 1 )
util.Effect( "lvs_bullet_impact_explosive", effectdata, true, true )
local attacker = self:GetAttacker()
LVS:BlastDamage( Pos, Vector(0,0,1), IsValid( attacker ) and attacker or game.GetWorld(), self, self:GetDamage(), DMG_BLAST, self:GetRadius(), self:GetForce() )
SafeRemoveEntityDelayed( self, FrameTime() )
end
function ENT:Think()
local PhysObj = self:GetPhysicsObject()
if IsValid( PhysObj ) and PhysObj:IsMotionEnabled() then
if PhysObj:IsAsleep() then
PhysObj:EnableMotion( false )
end
end
self:NextThink( CurTime() + 1 )
return true
end
function ENT:OnRemove()
end
function ENT:PhysicsCollide( data, PhysObj )
local HitEnt = data.HitEntity
if self.First then
self.First = nil
self.IgnoreEnt = HitEnt
end
if HitEnt == self.IgnoreEnt then
if data.Speed > 60 and data.DeltaTime > 0.1 then
self:EmitSound( "weapon.ImpactHard" )
end
return
end
PhysObj:SetVelocity( data.OurOldVelocity * 0.5 )
if not IsValid( HitEnt ) or HitEnt:IsWorld() then
if data.Speed > 60 and data.DeltaTime > 0.1 then
self:EmitSound( "weapon.ImpactHard" )
end
return
end
if not HitEnt:IsPlayer() and HitEnt:GetClass() ~= self:GetClass() then
self:Detonate( data.HitPos )
else
if data.Speed > 60 and data.DeltaTime > 0.1 then
self:EmitSound( "weapon.ImpactHard" )
end
end
end
function ENT:OnTakeDamage( dmginfo )
self:Detonate()
end
else
function ENT:Draw( flags )
local ply = LocalPlayer()
if IsValid( ply ) then
if not ply:InVehicle() then
self:DrawModel( flags )
return
end
local ViewEnt = ply:GetViewEntity()
if IsValid( ViewEnt ) then
ply = ViewEnt
end
else
return
end
local OldPos = self:GetPos()
local Dist = math.min( (ply:GetPos() - self:GetPos()):LengthSqr() / 50000, 4.5 )
self:SetPos( self:LocalToWorld( Vector(0,0,-Dist) ) )
self:DrawModel( flags )
self:SetPos( OldPos )
end
function ENT:Think()
return false
end
function ENT:OnRemove()
end
end