add sborka
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105
garrysmod/addons/lvs_base/lua/entities/lvs_item_gear.lua
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105
garrysmod/addons/lvs_base/lua/entities/lvs_item_gear.lua
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AddCSLuaFile()
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ENT.Type = "anim"
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ENT.PrintName = "TopSpeed Upgrade"
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ENT.Author = "Luna"
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ENT.Category = "[LVS]"
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ENT.Information = "Edit Properties to change Max Speed"
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ENT.Spawnable = true
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ENT.AdminOnly = false
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ENT.Editable = true
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ENT.PhysicsSounds = true
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function ENT:SetupDataTables()
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self:NetworkVar( "Float",0, "MaxSpeed", { KeyName = "maxspeed", Edit = { type = "Float", order = 1,min = 1, max = 1000, category = "Upgrade Settings"} } )
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if SERVER then
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self:SetMaxSpeed( 300 )
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end
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end
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if SERVER then
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function ENT:SpawnFunction( ply, tr, ClassName )
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if not tr.Hit then return end
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local ent = ents.Create( ClassName )
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ent:SetPos( tr.HitPos + tr.HitNormal * 5 )
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ent:Spawn()
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ent:Activate()
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return ent
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end
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local function SaveVelocity( ply, ent, data )
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if not duplicator or not duplicator.StoreEntityModifier then return end
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if not IsValid( ent ) or not isfunction( ent.ChangeVelocity ) then return end
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ent:ChangeVelocity( data.MaxVelocity )
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duplicator.StoreEntityModifier( ent, "lvsSaveVelocity", data )
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end
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if duplicator and duplicator.RegisterEntityModifier then
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duplicator.RegisterEntityModifier( "lvsSaveVelocity", SaveVelocity )
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end
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function ENT:Initialize()
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self:SetModel( "models/props_wasteland/gear01.mdl" )
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self:PhysicsInit( SOLID_VPHYSICS )
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self:SetMoveType( MOVETYPE_VPHYSICS )
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self:PhysWake()
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end
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function ENT:Think()
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return false
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end
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function ENT:PhysicsCollide( data )
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if self.MarkForRemove then return end
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local ent = data.HitEntity
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if not IsValid( ent ) or not ent.LVS or not ent.MaxVelocity or not isfunction( ent.ChangeVelocity ) then return end
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local MaxVelocity = self:GetMaxSpeed() * (1 / 0.09144)
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local ply = self:GetCreator()
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if ent.MaxVelocity < MaxVelocity then
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ent:EmitSound("ambient/machines/spinup.wav")
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local effectdata = EffectData()
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effectdata:SetOrigin( ent:GetPos() )
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effectdata:SetEntity( ent )
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util.Effect( "lvs_upgrade", effectdata )
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else
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ent:EmitSound("ambient/machines/spindown.wav")
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local effectdata = EffectData()
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effectdata:SetOrigin( ent:GetPos() )
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effectdata:SetEntity( ent )
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util.Effect( "lvs_downgrade", effectdata )
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end
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ent:ChangeVelocity( MaxVelocity )
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duplicator.StoreEntityModifier( ent, "lvsSaveVelocity", { MaxVelocity = MaxVelocity } )
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self.MarkForRemove = true
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SafeRemoveEntityDelayed( self, 0 )
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end
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function ENT:OnTakeDamage( dmginfo )
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end
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else
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function ENT:Draw( flags )
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self:DrawModel( flags )
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end
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end
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