add sborka

This commit is contained in:
2026-03-31 10:27:04 +03:00
commit f5e5f56c84
2345 changed files with 382127 additions and 0 deletions

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@@ -0,0 +1,76 @@
local MuzzleFX = Material("sprites/strider_blackball")
local BeamFX = Material("sprites/bluelaser1")
local WarpFX = Material("particle/warp5_warp")
function EFFECT:Init( data )
self.Ent = data:GetEntity()
if not IsValid( self.Ent ) then return end
self.LifeTime = 0.2
self.DieTime = CurTime() + self.LifeTime
self.Ent:EmitSound( "NPC_Strider.Shoot" )
self:SetRenderBoundsWS( self.Ent:GetPos(), self.Ent:GetPos() - self.Ent:GetUp() * 50000 )
end
function EFFECT:Think()
if (self.DieTime or 0) < CurTime() then
self:DoImpactEffect()
return false
end
return true
end
function EFFECT:DoImpactEffect()
if not IsValid( self.Ent ) then return end
local Muzzle = self.Ent:GetAttachment( self.Ent:LookupAttachment( "bellygun" ) )
if not Muzzle then return end
local trace = util.TraceLine( {
start = Muzzle.Pos,
endpos = Muzzle.Pos + self.Ent:GetAimVector() * 50000,
mask = MASK_SOLID_BRUSHONLY
} )
local effectdata = EffectData()
effectdata:SetOrigin( trace.HitPos + trace.HitNormal )
effectdata:SetRadius( 256 )
effectdata:SetNormal( trace.HitNormal )
util.Effect( "AR2Explosion", effectdata, true, true )
end
function EFFECT:Render()
if not IsValid( self.Ent ) then return end
local Muzzle = self.Ent:GetAttachment( self.Ent:LookupAttachment( "bellygun" ) )
if not Muzzle then return end
local T = CurTime()
local Delta = ((T + self.LifeTime) - self.DieTime) / self.LifeTime
local trace = util.TraceLine( {
start = Muzzle.Pos,
endpos = Muzzle.Pos + self.Ent:GetAimVector() * 50000,
mask = MASK_SOLID_BRUSHONLY
} )
self:SetRenderBoundsWS( Muzzle.Pos, trace.HitPos )
render.SetMaterial( BeamFX )
render.DrawBeam( Muzzle.Pos, trace.HitPos, (Delta ^ 2) * 64, 0, 1, Color( 255, 255, 255 ) )
local Sub = trace.HitPos - Muzzle.Pos
local Dir = Sub:GetNormalized()
local Dist = Sub:Length()
local Scale = 512 - Delta * 512
render.SetMaterial( WarpFX )
render.DrawSprite( Muzzle.Pos + Dir * Dist * Delta, Scale, Scale, Color( 255, 255, 255, 255) )
end