add sborka
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@@ -0,0 +1,81 @@
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local Materials = {
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"particle/smokesprites_0001",
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"particle/smokesprites_0002",
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"particle/smokesprites_0003",
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"particle/smokesprites_0004",
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"particle/smokesprites_0005",
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"particle/smokesprites_0006",
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"particle/smokesprites_0007",
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"particle/smokesprites_0008",
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"particle/smokesprites_0009",
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"particle/smokesprites_0010",
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"particle/smokesprites_0011",
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"particle/smokesprites_0012",
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"particle/smokesprites_0013",
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"particle/smokesprites_0014",
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"particle/smokesprites_0015",
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"particle/smokesprites_0016"
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}
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function EFFECT:Init( data )
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local pos = data:GetOrigin()
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local effectdata = EffectData()
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effectdata:SetOrigin( pos )
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util.Effect( "cball_explode", effectdata, true, true )
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local effectdata = EffectData()
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effectdata:SetOrigin( pos )
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effectdata:SetNormal( Vector(0,0,1) )
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util.Effect( "manhacksparks", effectdata, true, true )
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local emitter = ParticleEmitter( pos, false )
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for i = 0,30 do
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local particle = emitter:Add( "effects/fleck_tile"..math.random(1,2), pos )
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local vel = VectorRand() * math.Rand(150,200)
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vel.z = math.Rand(200,250)
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if not particle then continue end
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particle:SetVelocity( vel )
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particle:SetDieTime( math.Rand(2,6) )
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particle:SetAirResistance( 10 )
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particle:SetStartAlpha( 255 )
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particle:SetStartSize( 2 )
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particle:SetEndSize( 2 )
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particle:SetRoll( math.Rand(-1,1) * math.pi )
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particle:SetColor( 0,0,0 )
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particle:SetGravity( Vector( 0, 0, -600 ) )
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particle:SetCollide( true )
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particle:SetBounce( 0.3 )
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end
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for i = 0,4 do
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local particle = emitter:Add( Materials[ math.random(1, #Materials ) ], pos )
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local vel = VectorRand() * 200
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if particle then
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particle:SetVelocity( vel )
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particle:SetDieTime( math.Rand(2.5,5) )
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particle:SetAirResistance( 100 )
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particle:SetStartAlpha( 200 )
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particle:SetStartSize( 50 )
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particle:SetEndSize( 200 )
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particle:SetRoll( math.Rand(-5,5) )
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particle:SetColor( 10,10,10 )
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particle:SetGravity( Vector(0,0,20) )
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particle:SetCollide( false )
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end
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end
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emitter:Finish()
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end
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function EFFECT:Think()
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return false
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end
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function EFFECT:Render()
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end
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