add sborka

This commit is contained in:
2026-03-31 10:27:04 +03:00
commit f5e5f56c84
2345 changed files with 382127 additions and 0 deletions

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@@ -0,0 +1,81 @@
local Materials = {
"particle/smokesprites_0001",
"particle/smokesprites_0002",
"particle/smokesprites_0003",
"particle/smokesprites_0004",
"particle/smokesprites_0005",
"particle/smokesprites_0006",
"particle/smokesprites_0007",
"particle/smokesprites_0008",
"particle/smokesprites_0009",
"particle/smokesprites_0010",
"particle/smokesprites_0011",
"particle/smokesprites_0012",
"particle/smokesprites_0013",
"particle/smokesprites_0014",
"particle/smokesprites_0015",
"particle/smokesprites_0016"
}
function EFFECT:Init( data )
local pos = data:GetOrigin()
local effectdata = EffectData()
effectdata:SetOrigin( pos )
util.Effect( "cball_explode", effectdata, true, true )
local effectdata = EffectData()
effectdata:SetOrigin( pos )
effectdata:SetNormal( Vector(0,0,1) )
util.Effect( "manhacksparks", effectdata, true, true )
local emitter = ParticleEmitter( pos, false )
for i = 0,30 do
local particle = emitter:Add( "effects/fleck_tile"..math.random(1,2), pos )
local vel = VectorRand() * math.Rand(150,200)
vel.z = math.Rand(200,250)
if not particle then continue end
particle:SetVelocity( vel )
particle:SetDieTime( math.Rand(2,6) )
particle:SetAirResistance( 10 )
particle:SetStartAlpha( 255 )
particle:SetStartSize( 2 )
particle:SetEndSize( 2 )
particle:SetRoll( math.Rand(-1,1) * math.pi )
particle:SetColor( 0,0,0 )
particle:SetGravity( Vector( 0, 0, -600 ) )
particle:SetCollide( true )
particle:SetBounce( 0.3 )
end
for i = 0,4 do
local particle = emitter:Add( Materials[ math.random(1, #Materials ) ], pos )
local vel = VectorRand() * 200
if particle then
particle:SetVelocity( vel )
particle:SetDieTime( math.Rand(2.5,5) )
particle:SetAirResistance( 100 )
particle:SetStartAlpha( 200 )
particle:SetStartSize( 50 )
particle:SetEndSize( 200 )
particle:SetRoll( math.Rand(-5,5) )
particle:SetColor( 10,10,10 )
particle:SetGravity( Vector(0,0,20) )
particle:SetCollide( false )
end
end
emitter:Finish()
end
function EFFECT:Think()
return false
end
function EFFECT:Render()
end