add sborka

This commit is contained in:
2026-03-31 10:27:04 +03:00
commit f5e5f56c84
2345 changed files with 382127 additions and 0 deletions

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@@ -0,0 +1,90 @@
EFFECT.SmokeMat = {
"particle/smokesprites_0001",
"particle/smokesprites_0002",
"particle/smokesprites_0003",
"particle/smokesprites_0004",
"particle/smokesprites_0005",
"particle/smokesprites_0006",
"particle/smokesprites_0007",
"particle/smokesprites_0008",
"particle/smokesprites_0009",
"particle/smokesprites_0010",
"particle/smokesprites_0011",
"particle/smokesprites_0012",
"particle/smokesprites_0013",
"particle/smokesprites_0014",
"particle/smokesprites_0015",
"particle/smokesprites_0016"
}
function EFFECT:Init( data )
local Ent = data:GetEntity()
if not IsValid( Ent ) then return end
local Offset = Ent:GetPos()
local Low, High = Ent:WorldSpaceAABB()
local Vel = Ent:GetVelocity()
local Radius = Ent:BoundingRadius()
local NumParticles = Radius
NumParticles = NumParticles * 4
NumParticles = math.Clamp( NumParticles, 32, 256 )
local emitter = ParticleEmitter( Offset )
for i = 0, NumParticles do
local Pos = Vector( math.Rand( Low.x, High.x ), math.Rand( Low.y, High.y ), math.Rand( Low.z, High.z ) )
local particle = emitter:Add( "effects/fleck_tile"..math.random(1,2), Pos )
if not particle then continue end
particle:SetVelocity( ( Pos - Offset ) * 5 + Vel * 0.5 )
particle:SetLifeTime( 0 )
particle:SetDieTime( math.Rand( 0.5, 1 ) )
particle:SetStartAlpha( 255 )
particle:SetEndAlpha( 0 )
particle:SetStartSize( math.Rand(3,6) * Radius * 0.025 )
particle:SetEndSize( 1 )
particle:SetRoll( math.Rand( 0, 360 ) )
particle:SetRollDelta( math.Rand(-10,10) )
particle:SetAirResistance( 25 )
particle:SetGravity( Vector( 0, 0, -600 ) )
particle:SetCollide( true )
particle:SetColor( 50, 50, 50 )
particle:SetBounce( 0.3 )
particle:SetLighting( true )
end
for i = 1, 2 do
local particle = emitter:Add( self.SmokeMat[ math.random(1,#self.SmokeMat) ] , Offset )
if not particle then continue end
particle:SetVelocity( VectorRand() * 100 * Radius + Vel * 0.5 )
particle:SetDieTime( math.Rand(0.2,0.6) )
particle:SetAirResistance( 200 * Radius )
particle:SetStartAlpha( 255 )
particle:SetStartSize( 0.5 * Radius )
particle:SetEndSize( 2 * Radius )
particle:SetRollDelta( math.Rand(-1,1) )
particle:SetColor( 255, 255, 255 )
particle:SetGravity( Vector(0,0,600) )
particle:SetCollide( false )
particle:SetLighting( true )
end
emitter:Finish()
end
function EFFECT:Think()
return false
end
function EFFECT:Render()
end