add sborka
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90
garrysmod/addons/lvs_base/lua/effects/lvs_tire_blow.lua
Normal file
90
garrysmod/addons/lvs_base/lua/effects/lvs_tire_blow.lua
Normal file
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EFFECT.SmokeMat = {
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"particle/smokesprites_0001",
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"particle/smokesprites_0002",
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"particle/smokesprites_0003",
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"particle/smokesprites_0004",
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"particle/smokesprites_0005",
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"particle/smokesprites_0006",
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"particle/smokesprites_0007",
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"particle/smokesprites_0008",
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"particle/smokesprites_0009",
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"particle/smokesprites_0010",
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"particle/smokesprites_0011",
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"particle/smokesprites_0012",
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"particle/smokesprites_0013",
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"particle/smokesprites_0014",
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"particle/smokesprites_0015",
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"particle/smokesprites_0016"
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}
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function EFFECT:Init( data )
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local Ent = data:GetEntity()
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if not IsValid( Ent ) then return end
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local Offset = Ent:GetPos()
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local Low, High = Ent:WorldSpaceAABB()
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local Vel = Ent:GetVelocity()
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local Radius = Ent:BoundingRadius()
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local NumParticles = Radius
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NumParticles = NumParticles * 4
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NumParticles = math.Clamp( NumParticles, 32, 256 )
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local emitter = ParticleEmitter( Offset )
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for i = 0, NumParticles do
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local Pos = Vector( math.Rand( Low.x, High.x ), math.Rand( Low.y, High.y ), math.Rand( Low.z, High.z ) )
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local particle = emitter:Add( "effects/fleck_tile"..math.random(1,2), Pos )
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if not particle then continue end
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particle:SetVelocity( ( Pos - Offset ) * 5 + Vel * 0.5 )
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particle:SetLifeTime( 0 )
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particle:SetDieTime( math.Rand( 0.5, 1 ) )
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particle:SetStartAlpha( 255 )
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particle:SetEndAlpha( 0 )
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particle:SetStartSize( math.Rand(3,6) * Radius * 0.025 )
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particle:SetEndSize( 1 )
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particle:SetRoll( math.Rand( 0, 360 ) )
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particle:SetRollDelta( math.Rand(-10,10) )
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particle:SetAirResistance( 25 )
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particle:SetGravity( Vector( 0, 0, -600 ) )
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particle:SetCollide( true )
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particle:SetColor( 50, 50, 50 )
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particle:SetBounce( 0.3 )
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particle:SetLighting( true )
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end
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for i = 1, 2 do
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local particle = emitter:Add( self.SmokeMat[ math.random(1,#self.SmokeMat) ] , Offset )
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if not particle then continue end
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particle:SetVelocity( VectorRand() * 100 * Radius + Vel * 0.5 )
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particle:SetDieTime( math.Rand(0.2,0.6) )
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particle:SetAirResistance( 200 * Radius )
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particle:SetStartAlpha( 255 )
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particle:SetStartSize( 0.5 * Radius )
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particle:SetEndSize( 2 * Radius )
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particle:SetRollDelta( math.Rand(-1,1) )
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particle:SetColor( 255, 255, 255 )
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particle:SetGravity( Vector(0,0,600) )
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particle:SetCollide( false )
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particle:SetLighting( true )
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end
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emitter:Finish()
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end
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function EFFECT:Think()
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return false
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end
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function EFFECT:Render()
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end
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