add sborka
This commit is contained in:
92
garrysmod/addons/lvs_base/lua/effects/lvs_proton_trail.lua
Normal file
92
garrysmod/addons/lvs_base/lua/effects/lvs_proton_trail.lua
Normal file
@@ -0,0 +1,92 @@
|
||||
EFFECT.Offset = Vector(-8,0,0)
|
||||
|
||||
local GlowMat = Material( "effects/select_ring" )
|
||||
|
||||
function EFFECT:Init( data )
|
||||
self.Entity = data:GetEntity()
|
||||
|
||||
if IsValid( self.Entity ) then
|
||||
self.OldPos = self.Entity:LocalToWorld( self.Offset )
|
||||
|
||||
self.Emitter = ParticleEmitter( self.Entity:LocalToWorld( self.OldPos ), false )
|
||||
end
|
||||
end
|
||||
|
||||
function EFFECT:doFX( pos )
|
||||
if not IsValid( self.Entity ) then return end
|
||||
|
||||
if IsValid( self.Emitter ) then
|
||||
local emitter = self.Emitter
|
||||
|
||||
local particle = emitter:Add( "effects/lvs_base/flamelet"..math.random(1,5), pos )
|
||||
if particle then
|
||||
particle:SetVelocity( -self.Entity:GetForward() * math.Rand(250,800) + self.Entity:GetVelocity())
|
||||
particle:SetDieTime( 1 )
|
||||
particle:SetAirResistance( 0 )
|
||||
particle:SetStartAlpha( 255 )
|
||||
particle:SetStartSize( 8 )
|
||||
particle:SetEndSize( 1 )
|
||||
particle:SetRoll( math.Rand(-1,1) )
|
||||
particle:SetColor( 0,0,255 )
|
||||
particle:SetGravity( Vector( 0, 0, 600 ) )
|
||||
particle:SetCollide( false )
|
||||
end
|
||||
|
||||
local particle = emitter:Add( "effects/lvs_base/flamelet"..math.random(1,5), self.Entity:GetPos() )
|
||||
if particle then
|
||||
particle:SetVelocity( -self.Entity:GetForward() * 200 + VectorRand() * 50 )
|
||||
particle:SetDieTime( 1 )
|
||||
particle:SetAirResistance( 600 )
|
||||
particle:SetStartAlpha( 255 )
|
||||
particle:SetStartSize( 6 )
|
||||
particle:SetEndSize( 2 )
|
||||
particle:SetRoll( math.Rand(-1,1) )
|
||||
particle:SetColor( 0,0,255 )
|
||||
particle:SetGravity( Vector( 0, 0, 600 ) )
|
||||
particle:SetCollide( false )
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function EFFECT:Think()
|
||||
if IsValid( self.Entity ) then
|
||||
self.nextDFX = self.nextDFX or 0
|
||||
|
||||
if self.nextDFX < CurTime() then
|
||||
self.nextDFX = CurTime() + 0.02
|
||||
|
||||
local oldpos = self.OldPos
|
||||
local newpos = self.Entity:LocalToWorld( self.Offset )
|
||||
self:SetPos( newpos )
|
||||
|
||||
local Sub = (newpos - oldpos)
|
||||
local Dir = Sub:GetNormalized()
|
||||
local Len = Sub:Length()
|
||||
|
||||
self.OldPos = newpos
|
||||
|
||||
for i = 0, Len, 45 do
|
||||
local pos = oldpos + Dir * i
|
||||
|
||||
self:doFX( pos )
|
||||
end
|
||||
end
|
||||
|
||||
return true
|
||||
end
|
||||
|
||||
if IsValid( self.Emitter ) then
|
||||
self.Emitter:Finish()
|
||||
end
|
||||
|
||||
return false
|
||||
end
|
||||
|
||||
function EFFECT:Render()
|
||||
local ent = self.Entity
|
||||
local pos = ent:LocalToWorld( self.Offset )
|
||||
|
||||
render.SetMaterial( GlowMat )
|
||||
|
||||
render.DrawSprite( pos, 100, 100, Color( 0, 127, 255, 50 ) )
|
||||
end
|
||||
Reference in New Issue
Block a user