add sborka

This commit is contained in:
2026-03-31 10:27:04 +03:00
commit f5e5f56c84
2345 changed files with 382127 additions and 0 deletions

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@@ -0,0 +1,119 @@
local GlowMat = Material( "sprites/light_glow02_add" )
local Materials = {
"particle/smokesprites_0001",
"particle/smokesprites_0002",
"particle/smokesprites_0003",
"particle/smokesprites_0004",
"particle/smokesprites_0005",
"particle/smokesprites_0006",
"particle/smokesprites_0007",
"particle/smokesprites_0008",
"particle/smokesprites_0009",
"particle/smokesprites_0010",
"particle/smokesprites_0011",
"particle/smokesprites_0012",
"particle/smokesprites_0013",
"particle/smokesprites_0014",
"particle/smokesprites_0015",
"particle/smokesprites_0016"
}
function EFFECT:Init( data )
self.Pos = data:GetOrigin()
self.LifeTime = 0.4
self.DieTime = CurTime() + self.LifeTime
local emitter = ParticleEmitter( self.Pos, false )
if not IsValid( emitter ) then return end
for i = 0,30 do
local particle = emitter:Add( Materials[ math.random(1, #Materials ) ], self.Pos )
if particle then
particle:SetVelocity( VectorRand(-1,1) * 800 )
particle:SetDieTime( math.Rand(4,6) )
particle:SetAirResistance( math.Rand(200,600) )
particle:SetStartAlpha( 100 )
particle:SetStartSize( math.Rand(30,60) )
particle:SetEndSize( math.Rand(100,150) )
particle:SetRoll( math.Rand(-1,1) )
particle:SetColor( 50,50,50 )
particle:SetGravity( Vector( 0, 0, 100 ) )
particle:SetCollide( false )
end
end
for i = 0, 20 do
local particle = emitter:Add( "sprites/light_glow02_add", self.Pos )
local vel = VectorRand() * 400
if particle then
particle:SetVelocity( vel )
particle:SetAngles( vel:Angle() + Angle(0,90,0) )
particle:SetDieTime( math.Rand(0.4,0.8) )
particle:SetStartAlpha( 255 )
particle:SetEndAlpha( 0 )
particle:SetStartSize( math.Rand(24,48) )
particle:SetEndSize( 0 )
particle:SetRoll( math.Rand(-100,100) )
particle:SetRollDelta( math.Rand(-100,100) )
particle:SetColor( 0,127,255 )
particle:SetGravity( Vector(0,0,-600) )
particle:SetAirResistance( 0 )
particle:SetCollide( true )
particle:SetBounce( 0.5 )
end
end
for i = 0, 40 do
local particle = emitter:Add( "effects/lvs_base/flamelet"..math.random(1,5), self.Pos )
if particle then
particle:SetVelocity( VectorRand(-1,1) * 500 )
particle:SetDieTime( 0.14 )
particle:SetStartAlpha( 255 )
particle:SetStartSize( 10 )
particle:SetEndSize( math.Rand(30,60) )
particle:SetEndAlpha( 100 )
particle:SetRoll( math.Rand( -1, 1 ) )
particle:SetColor( 200,150,150 )
particle:SetCollide( false )
end
end
emitter:Finish()
local Pos = self.Pos
local ply = LocalPlayer():GetViewEntity()
if IsValid( ply ) then
local delay = (Pos - ply:GetPos()):Length() / 13503.9
if delay <= 0.11 then
sound.Play( "ambient/explosions/explode_9.wav", Pos, 85, 100, 1 - delay * 8 )
end
timer.Simple( delay, function()
sound.Play( "LVS.MISSILE_EXPLOSION", Pos )
end )
else
sound.Play( "LVS.MISSILE_EXPLOSION", Pos )
end
end
function EFFECT:Think()
if self.DieTime < CurTime() then return false end
return true
end
function EFFECT:Render()
local Scale = (self.DieTime - CurTime()) / self.LifeTime
render.SetMaterial( GlowMat )
render.DrawSprite( self.Pos, 400 * Scale, 400 * Scale, Color( 0, 127, 255, 255) )
render.DrawSprite( self.Pos, 100 * Scale, 100 * Scale, Color( 255, 255, 255, 255) )
end