add sborka
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@@ -0,0 +1,43 @@
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EFFECT.DustMat = {
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"effects/lvs/track_debris_01",
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"effects/lvs/track_debris_02",
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}
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function EFFECT:Init( data )
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local pos = data:GetOrigin()
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local ent = data:GetEntity()
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local size = data:GetMagnitude()
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if not IsValid( ent ) then return end
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local dir = data:GetNormal()
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local emitter = ent:GetParticleEmitter( ent:GetPos() )
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local VecCol = (render.GetLightColor( pos + dir ) * 0.5 + Vector(0.5,0.4,0.3)) * 255
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local scale = math.Clamp( size / 23, 0.5, 1.25 )
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local particle = emitter:Add( self.DustMat[ math.random(1,#self.DustMat) ] , pos + dir * 5 * scale + VectorRand() * 5 * scale )
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if not particle then return end
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particle:SetVelocity( (dir * 100 * scale + VectorRand() * 20 * scale) )
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particle:SetDieTime( math.Rand(0.4,0.6) )
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particle:SetAirResistance( 10 )
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particle:SetStartAlpha( math.random(100,255) )
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particle:SetStartSize( 6 * scale )
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particle:SetEndSize( math.random(20,25) * scale )
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particle:SetRollDelta( math.Rand(-1,1) )
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particle:SetColor( math.min( VecCol.r, 255 ), math.min( VecCol.g, 255 ), math.min( VecCol.b, 255 ) )
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particle:SetGravity( Vector(0,0,-600) )
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particle:SetCollide( false )
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end
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function EFFECT:Think()
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return false
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end
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function EFFECT:Render()
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end
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