add sborka

This commit is contained in:
2026-03-31 10:27:04 +03:00
commit f5e5f56c84
2345 changed files with 382127 additions and 0 deletions

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@@ -0,0 +1,123 @@
EFFECT.MatBeam = Material( "effects/lvs_base/spark" )
EFFECT.MatSprite = Material( "sprites/light_glow02_add" )
EFFECT.MatSmoke = {
"particle/smokesprites_0001",
"particle/smokesprites_0002",
"particle/smokesprites_0003",
"particle/smokesprites_0004",
"particle/smokesprites_0005",
"particle/smokesprites_0006",
"particle/smokesprites_0007",
"particle/smokesprites_0008",
"particle/smokesprites_0009",
"particle/smokesprites_0010",
"particle/smokesprites_0011",
"particle/smokesprites_0012",
"particle/smokesprites_0013",
"particle/smokesprites_0014",
"particle/smokesprites_0015",
"particle/smokesprites_0016"
}
function EFFECT:Init( data )
local Pos = data:GetOrigin()
local Dir = data:GetNormal()
local Ent = data:GetEntity()
local Vel = Dir * 10
if IsValid( Ent ) then
Vel = Ent:GetVelocity()
end
local emitter = ParticleEmitter( Pos, false )
if not IsValid( emitter ) then return end
for i = 0, 12 do
local particle = emitter:Add( "effects/muzzleflash2", Pos + Dir * i * 0.7 * math.random(1,2) * 0.5 )
local Size = 1
if not particle then continue end
particle:SetVelocity( Dir * 800 + Vel )
particle:SetDieTime( 0.05 )
particle:SetStartAlpha( 255 * Size )
particle:SetStartSize( math.max( math.random(10,24) - i * 0.5,0.1 ) * Size )
particle:SetEndSize( 0 )
particle:SetRoll( math.Rand( -1, 1 ) )
particle:SetColor( 255, 255, 255 )
particle:SetCollide( false )
end
local VecCol = (render.GetLightColor( Pos ) * 0.8 + Vector(0.2,0.2,0.2)) * 255
for i = 0,10 do
local particle = emitter:Add( self.MatSmoke[math.random(1,#self.MatSmoke)], Pos )
if not particle then continue end
particle:SetVelocity( Dir * 700 + VectorRand() * 200 )
particle:SetDieTime( math.Rand(2,3) )
particle:SetAirResistance( 250 )
particle:SetStartAlpha( 50 )
particle:SetStartSize( 5 )
particle:SetEndSize( 120 )
particle:SetRollDelta( math.Rand(-1,1) )
particle:SetColor( math.min( VecCol.r, 255 ), math.min( VecCol.g, 255 ), math.min( VecCol.b, 255 ) )
particle:SetGravity( Vector(0,0,100) )
particle:SetCollide( false )
end
local trace = util.TraceLine( {
start = Pos,
endpos = Pos - Vector(0,0,500),
mask = MASK_SOLID_BRUSHONLY,
} )
if not trace.Hit then return end
local VecCol = (render.GetLightColor( trace.HitPos + trace.HitNormal ) * 0.8 + Vector(0.17,0.15,0.1)) * 255
for i = 1,24 do
local particle = emitter:Add( self.MatSmoke[math.random(1,#self.MatSmoke)], trace.HitPos )
if not particle then continue end
local ang = i * 15
local X = math.cos( math.rad(ang) )
local Y = math.sin( math.rad(ang) )
particle:SetVelocity( Vector(X,Y,0) * 3000 )
particle:SetDieTime( math.Rand(0.5,1) )
particle:SetAirResistance( 500 )
particle:SetStartAlpha( 100 )
particle:SetStartSize( 50 )
particle:SetEndSize( 240 )
particle:SetRollDelta( math.Rand(-1,1) )
particle:SetColor( math.min( VecCol.r, 255 ), math.min( VecCol.g, 255 ), math.min( VecCol.b, 255 ) )
particle:SetGravity( Vector(0,0,150) + Dir * 2000 )
particle:SetCollide( false )
end
emitter:Finish()
local ply = LocalPlayer()
if not IsValid( ply ) then return end
local ViewEnt = ply:GetViewEntity()
if not IsValid( ViewEnt ) then return end
local Intensity = 16
local Ratio = math.min( 250 / (ViewEnt:GetPos() - trace.HitPos):Length(), 1 )
if Ratio < 0 then return end
util.ScreenShake( trace.HitPos, Intensity * Ratio, 0.1, 0.5, 250 )
end
function EFFECT:Think()
return false
end
function EFFECT:Render()
end