add sborka

This commit is contained in:
2026-03-31 10:27:04 +03:00
commit f5e5f56c84
2345 changed files with 382127 additions and 0 deletions

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@@ -0,0 +1,186 @@
local GlowMat = Material( "sprites/light_glow02_add" )
local FireMat = Material( "effects/fire_cloud1" )
local HeatMat = Material( "sprites/heatwave" )
local Materials = {
"particle/smokesprites_0001",
"particle/smokesprites_0002",
"particle/smokesprites_0003",
"particle/smokesprites_0004",
"particle/smokesprites_0005",
"particle/smokesprites_0006",
"particle/smokesprites_0007",
"particle/smokesprites_0008",
"particle/smokesprites_0009",
"particle/smokesprites_0010",
"particle/smokesprites_0011",
"particle/smokesprites_0012",
"particle/smokesprites_0013",
"particle/smokesprites_0014",
"particle/smokesprites_0015",
"particle/smokesprites_0016"
}
function EFFECT:Init( data )
self.Entity = data:GetEntity()
self.LifeTime = data:GetMagnitude()
self.DieTime = CurTime() + self.LifeTime
if not IsValid( self.Entity ) then return end
local Pos, Dir = self:GetPosition()
self.Emitter = ParticleEmitter( Pos, false )
self:SetRenderBoundsWS( Pos, Pos + Dir * 50000 )
local Pos, Dir = self:GetPosition()
for i = 1,10 do
self:MakeFlameStream( self.Emitter, self.Entity, Pos, Dir )
end
end
function EFFECT:GetPosition()
local ent = self.Entity
if not IsValid( ent ) then return vector_origin, vector_origin end
local Pos = ent:GetPos()
local Dir = ent:GetForward()
local Target = ent:GetTarget()
local Attachment = ent:GetTargetAttachment()
if IsValid( Target ) and Attachment ~= "" then
local ID = Target:LookupAttachment( Attachment )
local Muzzle = Target:GetAttachment( ID )
if not Muzzle then return vector_origin, vector_origin end
Pos = Muzzle.Pos
Dir = Muzzle.Ang:Forward()
end
return Pos, Dir
end
function EFFECT:MakeFlameStream( emitter, ent, pos, dir )
local vel = ent:GetTargetVelocity()
local Alpha = 100 - vel:Length() / 2
if Alpha > 1 then
local particle = emitter:Add( Materials[ math.random(1, #Materials ) ], pos )
if particle then
particle:SetVelocity( VectorRand() * 60 + dir * 200 )
particle:SetDieTime( math.Rand(0.8,1.2) )
particle:SetAirResistance( 400 )
particle:SetStartAlpha( Alpha )
particle:SetStartSize( 2 )
particle:SetEndSize( 20 )
particle:SetRoll( math.Rand( -2, 2 ) )
particle:SetRollDelta( math.Rand( -2, 2 ) )
particle:SetColor( 0, 0, 0 )
particle:SetGravity( Vector( 0, 0, 100 ) )
particle:SetCollide( false )
end
end
local particle = emitter:Add( "effects/lvs_base/fire", pos )
if particle then
particle:SetVelocity( VectorRand() * 60 + dir * math.Rand(100,200) + vel )
particle:SetDieTime( math.Rand(0.75,1.5) )
particle:SetAirResistance( 40 )
particle:SetStartAlpha( 255 )
particle:SetStartSize( 1 )
particle:SetEndSize( 0 )
particle:SetRoll( math.Rand(-3,3) )
particle:SetRollDelta( math.Rand(-6,6) )
particle:SetColor( 255, 255, 255 )
particle:SetGravity( Vector(0,0,-600) )
particle:SetCollide( true )
end
local particle = emitter:Add( "effects/lvs_base/fire", pos )
if particle then
particle:SetVelocity( dir * 70 + vel )
particle:SetDieTime( 0.2 )
particle:SetAirResistance( 0 )
particle:SetStartAlpha( 255 )
particle:SetStartSize( 5 )
particle:SetEndSize( 0 )
particle:SetRoll( math.Rand(-1,1) * 180 )
particle:SetColor( 255,255,255 )
particle:SetGravity( Vector( 0, 0, 100 ) )
particle:SetCollide( false )
end
local particle = emitter:Add( "effects/lvs_base/flamelet"..math.random(1,5), pos )
if particle then
particle:SetVelocity( dir * 40 + vel )
particle:SetDieTime( 0.2 )
particle:SetAirResistance( 0 )
particle:SetStartAlpha( 255 )
particle:SetStartSize( 2 )
particle:SetEndSize( 0 )
particle:SetRoll( math.Rand(-1,1) * 180 )
particle:SetColor( 255,255,255 )
particle:SetGravity( Vector( 0, 0, 100 ) )
particle:SetCollide( false )
end
end
function EFFECT:Think()
local ent = self.Entity
local emitter = self.Emitter
local T = CurTime()
if IsValid( ent ) and (self.DieTime or 0) > T then
if (self.nextDFX or 0) < T then
self.nextDFX = T + 0.01
local Pos, Dir = self:GetPosition()
self:SetRenderBoundsWS( Pos, Pos + Dir * 50000 )
end
return true
end
if emitter then
emitter:Finish()
end
return false
end
function EFFECT:Render()
local ent = self.Entity
if not IsValid( ent ) then return end
local Scale = (self.DieTime - CurTime()) / self.LifeTime
local invScaleExp = (1 - Scale) ^ 2
local Pos, Dir = self:GetPosition()
local scroll = -CurTime() * 5
local Up = Dir + VectorRand() * 0.08
render.UpdateRefractTexture()
render.SetMaterial( HeatMat )
render.StartBeam( 3 )
render.AddBeam( Pos, 8 * invScaleExp, scroll, Color( 0, 0, 255, 200 ) )
render.AddBeam( Pos + Up * 32 * invScaleExp, 32 * invScaleExp, scroll + 2, color_white )
render.AddBeam( Pos + Up * 128 * invScaleExp, 32 * invScaleExp, scroll + 5, Color( 0, 0, 0, 0 ) )
render.EndBeam()
local A = Scale ^ 2
local Size = Scale * 64
render.SetMaterial( GlowMat )
render.DrawSprite( Pos, Size, Size, Color( 255 * A, 150 * A, 75 * A, 255 * A) )
end