add sborka
This commit is contained in:
112
garrysmod/addons/lvs_base/lua/effects/lvs_flamestream_finish.lua
Normal file
112
garrysmod/addons/lvs_base/lua/effects/lvs_flamestream_finish.lua
Normal file
@@ -0,0 +1,112 @@
|
||||
|
||||
local GlowMat = Material( "sprites/light_glow02_add" )
|
||||
local FireMat = Material( "effects/fire_cloud1" )
|
||||
local HeatMat = Material( "sprites/heatwave" )
|
||||
local Materials = {
|
||||
"particle/smokesprites_0001",
|
||||
"particle/smokesprites_0002",
|
||||
"particle/smokesprites_0003",
|
||||
"particle/smokesprites_0004",
|
||||
"particle/smokesprites_0005",
|
||||
"particle/smokesprites_0006",
|
||||
"particle/smokesprites_0007",
|
||||
"particle/smokesprites_0008",
|
||||
"particle/smokesprites_0009",
|
||||
"particle/smokesprites_0010",
|
||||
"particle/smokesprites_0011",
|
||||
"particle/smokesprites_0012",
|
||||
"particle/smokesprites_0013",
|
||||
"particle/smokesprites_0014",
|
||||
"particle/smokesprites_0015",
|
||||
"particle/smokesprites_0016"
|
||||
}
|
||||
|
||||
function EFFECT:Init( data )
|
||||
self.Entity = data:GetEntity()
|
||||
self.LifeTime = data:GetMagnitude() * 4
|
||||
self.DieTime = CurTime() + self.LifeTime
|
||||
|
||||
if not IsValid( self.Entity ) then return end
|
||||
|
||||
local Pos, Dir = self:GetPosition()
|
||||
|
||||
self.Emitter = ParticleEmitter( Pos, false )
|
||||
self:SetRenderBoundsWS( Pos, Pos + Dir * 50000 )
|
||||
end
|
||||
|
||||
function EFFECT:GetPosition()
|
||||
local ent = self.Entity
|
||||
|
||||
if not IsValid( ent ) then return vector_origin, vector_origin end
|
||||
|
||||
local Pos = ent:GetPos()
|
||||
local Dir = ent:GetForward()
|
||||
|
||||
local Target = ent:GetTarget()
|
||||
local Attachment = ent:GetTargetAttachment()
|
||||
|
||||
if IsValid( Target ) and Attachment ~= "" then
|
||||
local ID = Target:LookupAttachment( Attachment )
|
||||
local Muzzle = Target:GetAttachment( ID )
|
||||
|
||||
if not Muzzle then return vector_origin, vector_origin end
|
||||
|
||||
Pos = Muzzle.Pos
|
||||
Dir = Muzzle.Ang:Forward()
|
||||
end
|
||||
|
||||
return Pos, Dir
|
||||
end
|
||||
|
||||
function EFFECT:DoSmoke( emitter, pos, dir )
|
||||
|
||||
local Scale = (self.DieTime - CurTime()) / self.LifeTime
|
||||
|
||||
local particle = emitter:Add( Materials[ math.random(1, #Materials ) ], pos )
|
||||
|
||||
if not particle then return end
|
||||
|
||||
particle:SetVelocity( dir * 20 )
|
||||
particle:SetDieTime( math.Rand(0.8,1.2) )
|
||||
particle:SetAirResistance( 400 )
|
||||
particle:SetStartAlpha( 50 * Scale )
|
||||
particle:SetStartSize( 2 )
|
||||
particle:SetEndSize( 20 )
|
||||
particle:SetRoll( math.Rand( -2, 2 ) )
|
||||
particle:SetRollDelta( math.Rand( -2, 2 ) )
|
||||
particle:SetColor( 0, 0, 0 )
|
||||
particle:SetGravity( Vector( 0, 0, 100 ) )
|
||||
particle:SetCollide( false )
|
||||
end
|
||||
|
||||
function EFFECT:Think()
|
||||
local ent = self.Entity
|
||||
local emitter = self.Emitter
|
||||
|
||||
local T = CurTime()
|
||||
|
||||
if IsValid( ent ) and (self.DieTime or 0) > T then
|
||||
if (self.nextDFX or 0) < T then
|
||||
self.nextDFX = T + 0.01
|
||||
|
||||
local Pos, Dir = self:GetPosition()
|
||||
|
||||
if not ent:GetActive() and math.random(1,6) == 1 then
|
||||
self:DoSmoke( emitter, Pos, Dir )
|
||||
end
|
||||
|
||||
self:SetRenderBoundsWS( Pos, Pos + Dir * 50000 )
|
||||
end
|
||||
|
||||
return true
|
||||
end
|
||||
|
||||
if emitter then
|
||||
emitter:Finish()
|
||||
end
|
||||
|
||||
return false
|
||||
end
|
||||
|
||||
function EFFECT:Render()
|
||||
end
|
||||
Reference in New Issue
Block a user