add sborka

This commit is contained in:
2026-03-31 10:27:04 +03:00
commit f5e5f56c84
2345 changed files with 382127 additions and 0 deletions

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@@ -0,0 +1,112 @@
local GlowMat = Material( "sprites/light_glow02_add" )
local FireMat = Material( "effects/fire_cloud1" )
local HeatMat = Material( "sprites/heatwave" )
local Materials = {
"particle/smokesprites_0001",
"particle/smokesprites_0002",
"particle/smokesprites_0003",
"particle/smokesprites_0004",
"particle/smokesprites_0005",
"particle/smokesprites_0006",
"particle/smokesprites_0007",
"particle/smokesprites_0008",
"particle/smokesprites_0009",
"particle/smokesprites_0010",
"particle/smokesprites_0011",
"particle/smokesprites_0012",
"particle/smokesprites_0013",
"particle/smokesprites_0014",
"particle/smokesprites_0015",
"particle/smokesprites_0016"
}
function EFFECT:Init( data )
self.Entity = data:GetEntity()
self.LifeTime = data:GetMagnitude() * 4
self.DieTime = CurTime() + self.LifeTime
if not IsValid( self.Entity ) then return end
local Pos, Dir = self:GetPosition()
self.Emitter = ParticleEmitter( Pos, false )
self:SetRenderBoundsWS( Pos, Pos + Dir * 50000 )
end
function EFFECT:GetPosition()
local ent = self.Entity
if not IsValid( ent ) then return vector_origin, vector_origin end
local Pos = ent:GetPos()
local Dir = ent:GetForward()
local Target = ent:GetTarget()
local Attachment = ent:GetTargetAttachment()
if IsValid( Target ) and Attachment ~= "" then
local ID = Target:LookupAttachment( Attachment )
local Muzzle = Target:GetAttachment( ID )
if not Muzzle then return vector_origin, vector_origin end
Pos = Muzzle.Pos
Dir = Muzzle.Ang:Forward()
end
return Pos, Dir
end
function EFFECT:DoSmoke( emitter, pos, dir )
local Scale = (self.DieTime - CurTime()) / self.LifeTime
local particle = emitter:Add( Materials[ math.random(1, #Materials ) ], pos )
if not particle then return end
particle:SetVelocity( dir * 20 )
particle:SetDieTime( math.Rand(0.8,1.2) )
particle:SetAirResistance( 400 )
particle:SetStartAlpha( 50 * Scale )
particle:SetStartSize( 2 )
particle:SetEndSize( 20 )
particle:SetRoll( math.Rand( -2, 2 ) )
particle:SetRollDelta( math.Rand( -2, 2 ) )
particle:SetColor( 0, 0, 0 )
particle:SetGravity( Vector( 0, 0, 100 ) )
particle:SetCollide( false )
end
function EFFECT:Think()
local ent = self.Entity
local emitter = self.Emitter
local T = CurTime()
if IsValid( ent ) and (self.DieTime or 0) > T then
if (self.nextDFX or 0) < T then
self.nextDFX = T + 0.01
local Pos, Dir = self:GetPosition()
if not ent:GetActive() and math.random(1,6) == 1 then
self:DoSmoke( emitter, Pos, Dir )
end
self:SetRenderBoundsWS( Pos, Pos + Dir * 50000 )
end
return true
end
if emitter then
emitter:Finish()
end
return false
end
function EFFECT:Render()
end