add sborka
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56
garrysmod/addons/lvs_base/lua/effects/lvs_defence_smoke.lua
Normal file
56
garrysmod/addons/lvs_base/lua/effects/lvs_defence_smoke.lua
Normal file
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EFFECT.MatSmoke = {
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"particle/smokesprites_0001",
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"particle/smokesprites_0002",
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"particle/smokesprites_0003",
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"particle/smokesprites_0004",
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"particle/smokesprites_0005",
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"particle/smokesprites_0006",
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"particle/smokesprites_0007",
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"particle/smokesprites_0008",
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"particle/smokesprites_0009",
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"particle/smokesprites_0010",
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"particle/smokesprites_0011",
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"particle/smokesprites_0012",
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"particle/smokesprites_0013",
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"particle/smokesprites_0014",
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"particle/smokesprites_0015",
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"particle/smokesprites_0016"
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}
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function EFFECT:Init( data )
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local pos = data:GetOrigin()
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local emitter = ParticleEmitter( pos, false )
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if not emitter then return end
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local VecCol = (render.GetLightColor( pos ) * 0.8 + Vector(0.2,0.2,0.2)) * 255
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for i = 0,2 do
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local particle = emitter:Add( self.MatSmoke[math.random(1,#self.MatSmoke)], pos )
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if not particle then continue end
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particle:SetVelocity( VectorRand() * 200 )
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particle:SetDieTime( math.Rand(4,6) )
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particle:SetAirResistance( 250 )
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particle:SetStartAlpha( 255 )
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particle:SetStartSize( 0 )
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particle:SetEndSize( 650 )
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particle:SetRollDelta( math.Rand(-1,1) )
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particle:SetColor( math.min( VecCol.r, 255 ), math.min( VecCol.g, 255 ), math.min( VecCol.b, 255 ) )
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particle:SetGravity( VectorRand() * 600 )
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particle:SetCollide( true )
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particle:SetBounce( 1 )
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end
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emitter:Finish()
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end
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function EFFECT:Think()
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return false
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end
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function EFFECT:Render()
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end
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